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New to 80 healer, what can you tell me?Follow

#1 Mar 04 2009 at 5:43 AM Rating: Decent
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496 posts
Because the druid forums here are the fount of all knowledge I decided to simply throw out what I have and what I do and see what you guys think I could improve on.

I've run a few heroics, got a heap of crafted overcast/earthgiving gear to get me going and have just swapped bits and pieces so far...

Jintola

I tend to put a rejuv and full stack of LB on the tank, then LB everyone else as they need it.
Damage gets high I HT, and it gets really AoEish I either Wild Growth or Tranquility.

Do I suck, am I the god of healing or am I just mediocre?

Any help would be great, you guys seem to generally know what you are doing ;)
#2 Mar 04 2009 at 7:16 AM Rating: Good
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1,859 posts
Not a Resto expert myself, so obviously listen to them more than to me, but here's what I can say:

Gear-wise, I'd try getting rid of the Overcast stuff as soon as possible. From what I've seen PvP gear is not a good substitute for PvE gear anymore as a general rule. It'll get you by for now, but I'd put them on my priority list of upgrades to look for. Earthgiving is pretty good. You can also get a crafted cloak from a Tailor. For the rest of your set I'd suggest looking up the various pre-raid gear lists you can find around.

Spec-wise, I'm sure someone will be able to provide tried-and-true builds, but I'd get 3 points from Subtlety/Tranq Spirit to put in Balance for Nature's Majesty and then Nature's Splendor.

While healing, I'd try using Regrowth instead of HT when damage on your tank gets too high (ideally Glyphed). Healing Touch, especially if not specced for reduced cast time, will mostly be good to pair with Nature's Swiftness rather than chain-casting.

As for healing party members, I usually see Resto Druids use Rejuv instead of LB, but I dunno how big of a difference it makes.

Hope this helps a bit.
#3 Mar 04 2009 at 7:57 AM Rating: Decent
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280 posts
I didn't look at specc or gear since you already have an answer on that and most people are far better than me to evaluate that. I'm usually a balance druid and I'm healing with a mix of healing gear and balance gear.

When healing, I tend to keep LBx3 on tank + rej. Regrowth is used when I know I need a boost of healing; 3 hots on the target is kinda nice to have sometimes. If I need a quick boost to my hots, I'll use nourish. I might use Wild growth on AOE damage; but rarely. Tranquility is a last resort spell. And I don't really use HT; except with nature swiftness.

I tend to forget about Swiftmend; but it is really helpful as it is instant and heal for a good amount.

On DPS, depending on their health and how fast it drops, I might use rej instead of LB.


One thing I do sometime, when I know the tank is kinda squishy, I might use Regrowth before the pull. So the extra HOT is kinda helpful at the start of the fight. I think that doesnt really count on your threat; or in TBC, it didn't!
#4 Mar 04 2009 at 8:17 AM Rating: Good
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1,859 posts
Quote:
So the extra HOT is kinda helpful at the start of the fight. I think that doesnt really count on your threat; or in TBC, it didn't!

It does count on your threat, and I'm pretty sure it did in BC too, but if your tank was/is half-decent it won't matter much. Bad experience of healing-aggro in lower levels is only really caused by bad tanks. A minimum of threat should be built on all targets even if DPS focuses on only one. (And healing being 50% threat only, and less when specced, it's really not hard to surpass that as a tank)
#5 Mar 04 2009 at 8:43 AM Rating: Good
Where you have to be careful is preloading hots before the mobs all *have* threat on the tank. If the tank pulls one and expects to pick up the others a moment or two later when the rest of the pack has caught up, preloading hots means that you've near-instantly generated threat on these adds, while your tank has 0. Makes for messy pickup if you're not careful, especially with casters or ranged attackers.
#6 Mar 04 2009 at 8:48 AM Rating: Decent
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422 posts
I think he was referring to the fact that overhealing doesn't count towards your threat. So if you have 3 hots ticking while the tank is at full health, then you're not going to draw aggro. The thing that you have to be careful about when doing that is that if your tank takes damage and your hot ticks before he's gotten some threat on all the mobs in a pull, then you're going to draw aggro pretty easily at the beginning of the fight.

@OP:

Regarding your gear, the overcast stuff is better than greens, but a lot of the itemization is wasted on resilience. Concentrate on picking up replacements for those pieces.

Regarding your spec, I'd strongly consider switching to something like this instead. You'll be far better served by going down to 14 points in balance than buffing tranquility and HT. HT is mainly used with NS to drop a big instant heal to save someone from going down. Generally speaking, you shouldn't be using HT to combat spikes. You'd be better off dropping a regrowth + swiftmend. Just make sure you're using the Swiftmend, Lifebloom, and Regrowth glyphs.

Your basic rotation of rejuv + 3 stack LB on the tank is correct. You should combat spikes with Regrowths and swiftmends. Depending on how much damage other party members are taking will determine whether you should HoT them up, or hit them with a Regrowth. If everyone is taking damage, Wild Growth is your best option. HT should be used rarely, and I'd say only in situations where the tank is taking so much damage that you can't do anything else or the tank is going to die. You really should never find yourself in this situation. If that's the case in heroics, then either you or the tank are significantly undergeared for what you're trying to do.

Tranquility should only be used as a very last resort/wipesaver, and chances are you're going to die anyway. It's on a 10 min CD, so it's not like you can rely on this ability for your generally healing strategy.

Hope that helps.

-Camel
#7 Mar 04 2009 at 4:09 PM Rating: Decent
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496 posts
Thanks all, that really helps.

The only thing with regrowth is that it seems to be such a mana heavy spell compared to the amount that it heals, but I've been finding that I'll end most boss fights on around 50-70% mana anyway, and barely lose mana for trash. Perhaps i'll try it out.

Spec wise I made the mistake of going to EJ's and reading a spec recommendation, and only afterwards realising that it was written in BC and didn't recommend anything more than a few points in balance.

I use tranquility maybe more than others because I specced for it, so the CD is 4 minutes not 10 and it causes no threat, which when combined with a OoC proc just makes me smile :)

Thanks again all, looks like a little fine-tuning is needed.

If anyone thinks of anything more just let me know.
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