new ptr changes:
Quote:
Arms
Battle Stance now increase the armor penetration of all your attacks by 10%.
Shattering Throw *New Skill* - Throws your weapon at the enemy causing [ 50% of AP + 12 ] damage (based on attack power), reducing the armor on the target by 20% for 10 sec, and removing any invulnerabilities. 25 Rage, 30 yd range, 1.5 sec cast, 5 min cooldown
Fury
Berserker Stance now increase all damage taken by 5% (Down from 10%)
Intimidating Shout cooldown has been lowered from 3 min to 2 min.
Protection
Defensive Stance now reduces damage caused by 5%. (Down from 10%)
Disarm now disarm the enemy's main hand and ranged weapons.
so battle stance gets a bit of a buff with the armor pen change. i suppose crap is better than nothing at all tho right?
shattering throw is interesting. thats an anti-HoP/ice block/DS move every five minutes. of course the cast time sucks (cant use it on the move) and the cooldown isnt much better (but not horrible seeing as all but ice block cant be used more than every 2-3 minutes) but its an interesting idea. we'll see how it pans out; it definetely gives warriors some unique pvp utility (ghetto version of mass dispel but always guaranteed to take off the invuln effect).
penalties lowered in zerker and def stance. somethings better than nothing but still not what i was hoping for.
shout cooldown lowered = good, but we'll see if its enough.
finally, a nice little disarm buff to round things out. its quite sucky intercepting after he disengages only to be hit with scatter shot or wyvern sting immediately after and not being able to do anything about it. now an intercept > disarm can guarantee some uptime on the hunter (assuming you arent being kited thru the 25-yard radius entrapping frost trap that is).