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Shockadin 3.1?Follow

#1 Feb 26 2009 at 3:49 PM Rating: Decent
Now I know it wouldn't be topping any dmg meters, but with the upcoming changes could is possibly be used? With the change to exorcism and its glyph that adds another dmg spell. Would also provide
a pocket healer for sticky situations. Something like:

note the talent tree is gonna change slightly when 3.1 comes out so obviously this isnt correct
http://www.wowhead.com/?talent=sVA0tMzhiuMxMxZVf0x0I

Might just be rambling but I thought it'd be cool to try and bring it back lol.
#2 Feb 26 2009 at 5:30 PM Rating: Good
Exorcism and Holy Shock are just not built to be primary dps abilities like Shadowbolt, Fireball, etc. You're going to have to melee along with that to put out any kind of sustained dps.
This means one of two things:
1) You'd be some kind of gimped Ret style paladin with SP gear, or...

2) You'd be a melee/caster dps-ing healer.

That's the way I see it at least, which doesn't sound very promising.
#3 Feb 26 2009 at 6:57 PM Rating: Default
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His Excellency ThePizzaKing wrote:
Exorcism and Holy Shock are just not built to be primary dps abilities like Shadowbolt, Fireball, etc. You're going to have to melee along with that to put out any kind of sustained dps.
This means one of two things:
1) You'd be some kind of gimped Ret style paladin with SP gear, or...

2) You'd be a melee/caster dps-ing healer.

That's the way I see it at least, which doesn't sound very promising.


^^^
This.

As far as I know, Exorcism, Judgment, and Holy Shock are the only 3 magical attacks a paladin gets (excluding Hammer of Wrath). Going into the Ret Tree would give you melee attacks, but they would likely suck unless you're decked out in the usual Melee DPS gear, and going into the Prot Tree would give more physical attacks, but they are pretty deep in the tree.

Even with the 3.1 change to Exorcism (they, in no way, mentioned any change to Holy Shock, so I am led to believe that it remains Undead/Demon only), it still doesn't give you enough spells to rely upon them for DPS.
#4 Feb 26 2009 at 9:41 PM Rating: Good
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Quote:
they, in no way, mentioned any change to Holy Shock, so I am led to believe that it remains Undead/Demon only)


You mean Holy WRATH right? Holy Shock (deep in holy tree) has always as long as I've played had no restrictions on what targets you can use on it.
#5 Feb 27 2009 at 5:49 AM Rating: Excellent
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ekaterinodar wrote:
Quote:
they, in no way, mentioned any change to Holy Shock, so I am led to believe that it remains Undead/Demon only)


You mean Holy WRATH right? Holy Shock (deep in holy tree) has always as long as I've played had no restrictions on what targets you can use on it.


Gah, yeah, my bad. lol.

There are so many Paladin spells that are so similarly named, that it is difficult to keep track of them all.....

Hammer of Justice
Hammer of the Righteous
Hammer of Wrath
Shield of Righteousness
Holy Shield
Avenger's Shield
Holy Shock
Holy Wrath

...the list goes on and on. That's why usually, I find myself looking it up on wiki to make sure I'm typing the right spell name, lol. I find it hard to memorize all of those spells; heck when I'm talking to guildies in-game, I have to mouse-over the button for the spell to make sure I'm saying the right thing. I think they could have used Some kind of variety when naming Paladin spells, to make it easier on us. I usually memorize the spells as "that shield threat attack" or "that attack where you throw your shield" or "that hammer that hits 3 targets" or "that almost-dead hammer" etc.
#6 Feb 27 2009 at 6:04 AM Rating: Decent

I've been playing around quite a bit lately with how to get more DPS out of Holy. It's proving quite frustrating. I use my running of Dailies as a sort of test ground for new ideas. The best I can get is about 1k DPS soloing dailies (Would probably be a bit more in group instances). But to get that I have to use Seal of Righteousness/ judgment of wisdom and Blessing of Might. What I don't like about it is that it chews through my mana. When I go with my standard Kings/ seal of wisdom/ judgment of Light combo I get about 800 DPS, but I end every fight at darn near full health and full mana. Doesn't seem to matter what or how many I am fighting (On those ice crown dailies).

I've tried switching out some gear with more Attack power. strength etc, to try and pull out a bit more physical DPS, but it really doesn't seem to matter. Maybe I haven't tried everything yet, but it's becoming painfully obvious that holy will NEVER be a DPS class of any note. We have Ret for that, and it does it very well. I'm ok with that cause I have a real decent tanking set, a real decent holy set and out of boredom (Waiting for my casual guild to do more heroics) I'm starting to build up a ret set. There is something awesome about tearing through a ton of mobs and knowing that it might take me a few more seconds to down them all (Compared to a DPS class), but when the smoke clears it's almost like I'm untouched. Makes you feel pretty darn tough and pretty proud to be a holy Paladin in my opinion.

I love the spec as much as I love my Tanking spec.

Kalastar of Arygos
http://www.wowarmory.com/character-sheet.xml?r=Arygos&n=Kalastar
#7 Feb 27 2009 at 8:03 AM Rating: Excellent
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honestly, I don't see a shockadin (holy spec 'dps') being something that will be viable to fill a proper dps slot in a raid. the changes to exorcism and glyph of holy shock combined with the current glyph of judgement and consecration (taking no healing glyphs....) may allow for sightly more dps than holy sees now. however, I still son't see this being enough dps to consider properly filling a dps slot. last night we had a 3 healer run through naxx... most of it only needed 2 of us. with my normal gear and holy (healing) spec I managed to average about 1200 dps. I have a little over 2k SP and unbuffed about 37% crit. on patchwerk I managed to maintain 1500 dps. this is including holy wrath on top of the rest of the spells so in a non-undead fight i'd be lower. I have amost all gear out of naxx (regular and heroic) and was doing only almost entry lvl dps. my ret pally in pre-heroic blues was doing that much...

imo, leave holy for healing. will the extra damage capabilities be nice? yes. it is good that blizz gave us a little more dps than we had in BC for those times we have too many healers for a fight. but it won't make a holy pally a dps spec.

besides, by the time these changes you're talking about hit, we'll have dual spec... wanna dps click a button, throw your ret gear on and you're a proper dps'er... why mess around with gimp dps when you can do it for real?
#8 Feb 27 2009 at 9:02 AM Rating: Good
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1,594 posts
I do just fine DPS on Loatheb, Heigan, and Thaddius in my normal healing spec.

I think my guild is realizing how much melee I actually do while healing now. I lagged just enough to die before a divine shield. I was dead in the middle of a room while all the casters, and most of the melee, were still at the door.
#9 Feb 27 2009 at 9:42 AM Rating: Decent
I used to stick mainly straight healing. Now that we basically never run out of mana it gets quite boring. I usually throw in a few holy shocks and hammer of wrath when targets are low. Sometimes even jumping in close to take a few whacks. As long as the raid stays healed no one really cares.
We're not really built for damage but we sure can take a ton of abuse for long periods of time and come out with near full health/mana ready to go again.
#10 Feb 27 2009 at 9:47 AM Rating: Decent
i have a holy pally who has been dpsing as much as he can due to lack of heals needed and we take 5-6 healers on all 25 mans. he normaly tops the decurseing also. but i've seen him top healing as neeeded but normaly it's not.

as for shockadin you could maybe a dps willing to heal/decurse with out breaking into other healers area as long as you can stay alive. maybe run 4 healers and you heal in pinches on bosses.
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