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#1 Feb 25 2009 at 11:37 PM Rating: Good
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So...


Recap.

What's in what's out.

Dish.


<3
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#2 Feb 26 2009 at 2:19 AM Rating: Excellent
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Are you drunk?
#3 Feb 26 2009 at 6:50 AM Rating: Good
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errr let me try.

* Rogue damage sucked, but muti was comparable DPS-wise to Combat.
* Itemization showed that a blue dagger (the infamous LPC) could outperform many epic daggers in muti build.
* People complained about the difficulty of maintaining HFB X 3
* HFB will become an automatic buff whenever a bleed is ON THE TARGET, because you know... This game cannot be too difficult!
* Blizzard hates the muti builds
* Combat tree will again be slightly buffed by cutting the cooldown period of AR by 1 min
* Savage Combat buff will go up from 2 to 4%
* "HAHA, rogues having more than one viable raiding spec? NEVAR GOING TO HAPPEN" Blizz says.
* SnD went up from 30 to 40% haste
* lightning reflexes may be the new overpowered part of any rogue PVE (and probably PVP) build.
* Rogues and warlocks are the suckiest PVP class atm.
* Rogue damage still sucks but combat will be buffed.
* The turbo ninja style jumping around skill called Killing Spree will get damage increased by 20%

Think that's about it ?









Disclaimer: Numbers came from the top of my head, results may vary

Edited, Feb 26th 2009 3:59pm by samperor
#4 Feb 26 2009 at 10:00 AM Rating: Excellent
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19,369 posts
I'm in.

Now I'm out.

Now I'm in.

Now I'm out.

Can you tell your mom to stop squirming around so much?

Now I'm in...
#5 Feb 26 2009 at 10:54 AM Rating: Decent
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TherionSaysWhat, Assassin Reject wrote:
Are you drunk?


Hi





gh.
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Alla's Arena/PVP Forum

SO I PLAY WoW COOL EH!?

Let that beat build.

Xbox Live: kyNsdub
#6 Feb 26 2009 at 10:56 AM Rating: Decent
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samperor wrote:
errr let me try.

* Rogue damage sucked, but muti was comparable DPS-wise to Combat.
* Itemization showed that a blue dagger (the infamous LPC) could outperform many epic daggers in muti build.
* People complained about the difficulty of maintaining HFB X 3
* HFB will become an automatic buff whenever a bleed is ON THE TARGET, because you know... This game cannot be too difficult!
* Blizzard hates the muti builds
* Combat tree will again be slightly buffed by cutting the cooldown period of AR by 1 min
* Savage Combat buff will go up from 2 to 4%
* "HAHA, rogues having more than one viable raiding spec? NEVAR GOING TO HAPPEN" Blizz says.
* SnD went up from 30 to 40% haste
* lightning reflexes may be the new overpowered part of any rogue PVE (and probably PVP) build.
* Rogues and warlocks are the suckiest PVP class atm.
* Rogue damage still sucks but combat will be buffed.
* The turbo ninja style jumping around skill called Killing Spree will get damage increased by 20%

Think that's about it ?









Disclaimer: Numbers came from the top of my head, results may vary

Edited, Feb 26th 2009 3:59pm by samperor



<3

I will worry about PVP after leveling...

SnD... yay.

And I respecc'd combat today. 0/54/9 or some ****.
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#7 Feb 26 2009 at 11:00 AM Rating: Decent
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Maybe you can con that lurker formely known as Theo into playing more often.

Time to change the sig link back to what it was before you quit.

Edited, Feb 26th 2009 4:06pm by Feyras
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#8 Feb 26 2009 at 11:27 AM Rating: Good
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LOL.


I just noticed that.



And I logged into my Rogue... thinking I could fly my nice epic flyer...


And I forgot, the day I stopped playing, I had bought epic flying, but had waiting to get 375 Engi for the mount...



I needs some Cobalts...
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#9 Feb 27 2009 at 7:25 AM Rating: Good
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255 posts
Mut is good for pvp currently, but Calamity's Grasp/Sinister Revenge and 15/51/5 is pretty decent while people are still QQing about the mut damage nerf. 51/13/7 is the highest pure dps build, and 15/51/5 is the raid utility which brings more overall dps because your raid gets buffed. Like blizz planned, two equally geared rogues will want to be separate specs to max their dps in a raid.

Rogues are most certainly not crap at PvP right now, and warlocks can do very well with a holy paladin. It's just that hunters and holy pallies are seeing a little bit of OPness lately, and neither make good partners with a rogue compared to other comps like mage and dpriest.

Blizz is taking their time buffing rogue dps, but they say they still want to.

Dual-spec is a system where as long as you are out of combat, battlegrounds, and arena, you can instantly switch to a second spec that you filled out. It costs a one-time 1000g from your class trainer, and then, outside of the restrictions mentioned, you can swap between your specs whenever. (No more spending 300g on 51/13/7 naxx and 41/5/25 2v2 every week!)

Expose Armor is getting changed to a flat 20% armor reduct with increasing durations, which will play out interesting with 1-3 pt EAs for double physical teams.

Feral druids are doing pretty beastly **** in arenas, and their bleeds just got buffed AGAIN with a new talent that lets the bleeds crit. (correct me if I'm wrong.)
#10 Feb 27 2009 at 1:19 PM Rating: Decent
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morgorg wrote:
Mut is good for pvp currently, but Calamity's Grasp/Sinister Revenge and 15/51/5 is pretty decent while people are still QQing about the mut damage nerf. 51/13/7 is the highest pure dps build, and 15/51/5 is the raid utility which brings more overall dps because your raid gets buffed. Like blizz planned, two equally geared rogues will want to be separate specs to max their dps in a raid.

Rogues are most certainly not crap at PvP right now, and warlocks can do very well with a holy paladin. It's just that hunters and holy pallies are seeing a little bit of OPness lately, and neither make good partners with a rogue compared to other comps like mage and dpriest.

Blizz is taking their time buffing rogue dps, but they say they still want to.

Dual-spec is a system where as long as you are out of combat, battlegrounds, and arena, you can instantly switch to a second spec that you filled out. It costs a one-time 1000g from your class trainer, and then, outside of the restrictions mentioned, you can swap between your specs whenever. (No more spending 300g on 51/13/7 naxx and 41/5/25 2v2 every week!)

Expose Armor is getting changed to a flat 20% armor reduct with increasing durations, which will play out interesting with 1-3 pt EAs for double physical teams.

Feral druids are doing pretty beastly sh*t in arenas, and their bleeds just got buffed AGAIN with a new talent that lets the bleeds crit. (correct me if I'm wrong.)


Thanks. All very useful.


And yea, Feral Druids. Maybe steal Theo's partner? OMG I DIDNT SAY IT.


They look beastly now.
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#11 Feb 27 2009 at 4:07 PM Rating: Decent
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924 posts
I wouldn't have nearly as big a problem with ferals if they didn't have about 2x the dodge that we do. As it stands, more of my gouges are dodged than aren't =(
#12 Feb 28 2009 at 9:18 AM Rating: Decent
Quote:
Calamity's Grasp/Sinister Revenge and 15/51/5


Oh dear.

Quote:
Expose Armor is getting changed to a flat 20% armor reduct with increasing durations, which will play out interesting with 1-3 pt EAs for double physical teams.


No, it's a pretty large, flat out nerf on anyone under 20k armour, at which point it breaks even. Double melee does nopt train 20k armour targets. It's a nerf, and a big one.

Quote:
Rogues are most certainly not crap at PvP right now, and warlocks can do very well with a holy paladin.


Warlocks work with pretty much every healer, to be honest. Warlock/shaman, warlock/druid, warlock/priest and warlock/paldin are all viable to the top.
#13 Feb 28 2009 at 9:51 AM Rating: Good
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Kavekk wrote:
No, it's a pretty large, flat out nerf on anyone under 20k armour, at which point it breaks even. Double melee does not train 20k armour targets. It's a nerf, and a big one.

Umm, I think you may have misunderstood his point on the EA bit.

Though the armor reduction value may be less than the original EA, it'll no longer required to dump 5 points into it for the full effect. I would imagine this change would make throwing a 1-point EA worthwhile instead of having to go all-out with 4-5 combo points as you would have before. I think this would be especially useful for getting some more burst damage on a heavily armored target such as a feral druid, holy pally, or whatever.

Not only this but it supposedly makes life easier for clothies, but i don't really play with EA on them, so I can't say much about that.

Morgorg wrote:
Calamity's Grasp/Sinister Revenge and 15/51/5

Uhh... No? Just because poisons are being normalized doesn't mean Combat Potency is(as far as I know). Webbed Death > Sinister Revenge.

Edited, Feb 28th 2009 9:52am by Jonofthedead
#14 Feb 28 2009 at 1:04 PM Rating: Decent
Doubt it'll be worth it, honestly, in the very few situations a melee train is blowing up high armour (if you're the only physical DPS, no way). You've got a low chance of having your energy refunded, which is pretty basd for burst. If you had the +10 sec glyph, sure, but I doubt it'll be worth it over another glyph.

20% armour reduction pretty much blows.
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