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Yes, it's early. But here's 3.1 notes so far.Follow

#1 Feb 24 2009 at 9:51 PM Rating: Excellent
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343 posts
Priests

Abolish Disease: Now cleanses a disease every 3 sec, down from 5. Duration reduced from 20 seconds, down to 12 sec.
Devouring Plague: This spell now has a new icon.
Divine Spirit is now trainable at level 31.
Holy Nova: Mana cost reduced approximately 20%.
Hymn of Hope: This spell has been removed.
Improved Holy Concentration removed.
Prayer of Healing: This spell now heals the target's party, rather than being limited to just your direct party.
Shadowfiend: Health scaling increased. Now receives 30% of the master's spell power. Mana return increased to 5%, up from 4%. The Shadowfiend now returns mana when its melee attacks land, rather than when it deals damage. Movement speed normalized to player movement speed. Tooltip revised.

Talents:

Discipline
Divine Aegis: Divine Aegis effects will now stack, however the amount absorbed cannot exceed 125*level (of the target). It will also now take into account total healing including overhealing.
Grace: Duration increased to 15 seconds, but now is only limited to one target.
Improved Power: Word Fortitude - Now also increases your total Stamina by 2/4%.
Meditation and Improved Power: Word shield have changed locations with each other.
Meditation: Now grants 17/33/50% of mana regeneration while casting
New Talent: Soul Warding: Reduces the cooldown of your Power Word: Shield ability by 4 sec., and reduces the mana cost of your Power Word: Shield by 30%.
Penance: Damage increased approximately 30%.This spell can now be cast on yourself.
Power Infusion: This effect now has a new spell effect and sound.
Reflective Shield:This talent has been removed.
Unbreakable Will:Increased from 3/6/9/12/15% to 6/12/18/24/30%.

Holy:
Circle of Healing: Healing increased by approximately 40%.
Holy Concentration re-designed: Mana regeneration is increased by 16/32/50% for 8 sec after you critically heal with Flash Heal, Greater Heal, Binding Heal or Renew.
New Talent: Empowered Renew: Your Renew spell gains an additional 5/10/15% of your bonus healing effects, and your Renew will instantly heal the target for 5/10/15% of the total periodic effect.
Serendipity re-designed: When you heal with Binding Heal or Flash Heal, the cast time of your next Greater Heal or Prayer of Healing spell is reduced by 6/12/20%. Stacks up to 3 times. Lasts 20 sec.
Test of Faith: No longer increases critical effect chance of your heals, but healing done on targets lower than 50% health is increased from 2/4/6 to 4/8/12%.

Shadow:
Blackout: This talent has been removed.
Darkness: This talent is now in tier-1, moved up from tier-6.
Dispersion: Now clears all snare and movement impairing effects and makes you immune to them while dispersed.
New Talent: Improved Devouring Plague (Shadow): Increases the periodic damage done by your Devouring Plague by 5/10/15%, and when you cast Devouring Plague you instantly deal damage equal to 5/10/15% of its total periodic effect.
Improved Spirit Tap: Now grants 17/33% of mana regeneration while casting.
Shadowform: Now reduces all damage taken by 15%, not just physical damage. Bonus damage from critical strike chance removed and replaced by the ability of those periodic damage spells to generate critical strikes.
Silence: Range increased to 30 yards.
Spirit Tap: Now grants 83% of mana regeneration while casting.
Vampiric Embrace duration increased to 5 minutes, up from 1 minute. PvP duration is now 60 seconds. Cooldown removed.

Source
#2 Feb 25 2009 at 1:13 AM Rating: Good
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679 posts
There are incoming talent changes to increase healing done for the disc tree too apparently
#3 Feb 25 2009 at 4:15 AM Rating: Good
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626 posts
While I think im gonna like the new serendipity, I'm sure as hell gonna miss the old version.
#4 Feb 25 2009 at 4:57 AM Rating: Decent
It's official. The shadow tree is now made of win and bad-assery.

Edited, Feb 25th 2009 7:58am by IDrownFish
#5 Feb 25 2009 at 5:49 AM Rating: Good
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988 posts
Don't forget the glyphs, as some things just don't make any sense at all without them:

Quote:
* Glyph of Psychic Scream -- Increases the duration of your Psychic Scream by 2 sec. and increases its cooldown by 8 sec. (Old: Increases the duration of your Psychic Scream by 1 sec.)
* Glyph of Fear Ward -- Reduces cooldown and duration of Fear Ward by 60 sec. (Old: 30 sec.)
* Glyph of Fade -- Reduces the cooldown of your Fade spell by 15 sec. (Old: Increases the duration and cooldown of your Fade spell by 50%.)
* Glyph of Inner Fire -- Increases the armor from your Inner Fire spell by 50%. (Old: Increases the charges on your Inner Fire spell by 20.)
* Glyph of Mind Control -- Increases the duration of your Mind Control spell by 30 sec. (Old: 12 sec.)
* Glyph of Smite -- Reduces the pushback suffered from damaging attacks while casting Smite by 100%. (Old: 50%)
* Glyph of Dispersion -- Your Dispersion ability now also clears movement impairing effects and makes you immune to them for its duration.
* Glyph of Guardian Spirit *new* -- If you Guardian Spirit lasts its entire duration without being triggered, your Guardian Spirit cooldown is reset to 60 sec.
* Glyph of Penance *new* -- Reduces the cooldown of Penance by 2 sec.
* Glyph of Mind Sear *new* -- Increases the radius of effect on Mind Sear by 5 yards.
* Glyph of Hymn of Hope *new* -- Your Hymn of hope provides 3 times the normal amount of mana per time, but its duration is 50% shorter.
* Glyph of Pain Suppression *new* -- Allows Pain Suppression to be cast while stunned.


That some of the changes are in fact through Glyphs rather than talents is pretty sad, especially the Pain Suppression one. Making a compromise between a PvE Disc build and PvP Disc like it is currently possible won't really be an option anymore. You'd be nuts to go into a BG or arena without glyphed Pain Suppression, a glyph though that's utterly useless in PvE.

Quite similar, it would be idiotic NOT to use the Penance glyph, being that it is the most important spell a Disc priest has, regardless of whether interest lies in PvE or PvP.

So you end up with Shield, Penance, and Flash Heal in PvE, and Shield, Penance, and Pain Suppression in PvP.

That's all good and great if you want a PvE/PvP setup for your dual-spec. But it does keep you from having a DPS spec along with your usual healing setup if you want to do some PvP as well.

This is where I wish Blizzard would give those classes who can fill 2 or more completely different roles a THIRD spec to switch to. Otherwise - even if you make compromises in your build - you'll still be paying through the nose, this time for glyph switches rather than respec costs.

Introducing mandatory glyphs rather than tweaking the base talents seems wrong, and makes the developers look like hypocrites. It's them who keep talking about variety and options but who seem to deliver quite the opposite time and time again.
#6 Feb 25 2009 at 7:18 AM Rating: Excellent
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4,074 posts
Quote:
* Glyph of Pain Suppression *new* -- Allows Pain Suppression to be cast while stunned.


I will miss you, Dispel glyph. But not enough to keep me from cackling over this.


Quote:
Glyph of Penance *new* -- Reduces the cooldown of Penance by 2 sec.


You too, glyph of Flash Heal.


Besides Kann, who I see doesn't like it, what are the rest of you doing for your dual specs, if you choose that option?

As long as the toolbar changes work and Dominos figures out how to incorporate them, I'm going with Holy PVE and Disc PVP. The most annoying thing about respeccing for me is the amount of time it takes me to fix my toolbars and replace all the macros.


#7 Feb 25 2009 at 7:44 AM Rating: Good
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679 posts
My main spec will naturally remain shadow. One thing to note on that is that the dot changes are theoretically a nerf (to be confirmed in testing). My offspec I think will be a deep discipline pve spec. The changes are looking really interesting to me, especially now that DA stacks up to 10k hp on level 80 targets.
#8 Feb 25 2009 at 8:03 AM Rating: Good
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1,574 posts
I agree that any deep discipline priest would be mad not to take the shield and penance glyphs. But I don’t think the third choice is clear cut.

The flash heal glyph should be useful for mana conservation in PVE. But with no cooldown on PW:S and a 6-second cooldown on penance, a discipline priest could reasonably decide not to rely on flash heal. That frees up talent points he would have spent on improved flash heal, and gives him space to slot multitarget healing glyphs such as prayer of mending, which is a superior spell now that divine aegis will stack, or the newly targetable prayer of healing, which procs grace on each and every tick of the glyph’s HoT. I could even imagine the pain suppression glyph being useful in certain boss fights on progression nights: there’s a number of gimmick fights where the healers can get stunned while the tank is getting hammered. And let me just say that if you have to run a lot of PuGs for whatever reason, you’ll appreciate the new glyph of fade.

The new pain suppression glyph will be golden for PVP, but again, I think there are reasonable alternatives. The armor boost of the inner fire glyph should multiply with improved inner fire, providing substantive mitigation versus melee of all kinds. Even nerfed to 3% of total stamina healed, the dispel magic glyph is still a strong option. I’ll probably test out all three.

From an outside perspective, the Holy glyphs look really interesting. Glyph of guardian spirit, for example, sounds like it would massively increase the uptime of the spell.


#9 Feb 25 2009 at 9:04 AM Rating: Excellent
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2,101 posts
I said it in the general forum, and I'll repeat it here.

They are adding a new glyph (Hymn of Hope) for a spell that is being removed. Makes perfect sense to me. /sarcasm

Even the description of the glyph is worded funny in my eyes.

Quote:
Glyph of Hymn of Hope *new* -- Your Hymn of hope provides 3 times the normal amount of mana per time, but its duration is 50% shorter.


"But it's duration is 50% shorter", they are saying that like it's a bad thing. Having to channel a spell for 8 seconds vs 4 seconds, hmmm give me 4 seconds thank you. 2% every 2 seconds for 8 seconds is an 8% return on mana, 6% every two seconds for 4 seconds is a return of 12%. So in my eyes it should say probably say "and" instead of "but", since "but" implies that there is a negative to go along with the positive, but both of those 3 times more mana return and 50% shorter channeling time are both positives in my eyes.

But since the spell is removed, well yeah...

Overall, interesting changes, can't wait for them.

I don't even know if I want to dual spec though, to be honest. I love holy. I have no intentions of PvP, so really no need to go Disc. I don't solo, and when I did, holy was fine, and in all my 80 levels, there was only 1 time where I've run into a case of "Well we have 2 healers, so either of you want to DPS instead" for there to be a need for me to go shadow. The option is there, which is great(I'll use it on my shaman for sure), but on my priest, I don't think I will be spending the 1k gold.
#10 Feb 25 2009 at 9:12 AM Rating: Excellent
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736 posts

The Hymn of Hope changes baffle me too. To further obfuscate the issue, the unofficial undocumented game changes found by folks shuffling through the game files doesn't mention Hymn of Hope in the slightest. (http://www.mmo-champion.com/)

Which makes me wonder if there's something like Reflective Sheild going on?
Officially the patch notes say the talent is simply MIA, unofficially the undocumented changes have it moving from Tier 7 to Tier 5. So maybe something like that happened with Hymn, it's level requirement got changed so it became MIA in the official patch notes? Unofficial information is by no means guaranteed, but god, I just can't make a glyph for a vanished spell make sense any other way.


Furthermore, do we still have Improved Divine Spirit?



Quote:
what are the rest of you doing for your dual specs, if you choose that option?


PvE Disc/holy
with the Penance, Shield and Fade Glyphs.
(because I do PuG quite a bit)

PvP Disc/?
with the Penance, Pain Suppression and InnerFire Glyphs.



Edited, Feb 25th 2009 12:22pm by Zemzelette
#11 Feb 25 2009 at 9:39 AM Rating: Excellent
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67 posts
Quote:
what are the rest of you doing for your dual specs, if you choose that option?

I will be going PVE Holy and Shadow... unless I am mistaken about discipline (I dont pvp)

I've been PVE Disc since 3.0 hit. Its a great spec, a little lacking in the throughput department but I've never felt underpowered in any raid i've done so far (up to 3 drakes... havent got that down yet)

But in the PTR notes they are removing rapture, which accounts for about 70% of my total mana regeneration (replenihsment is roughly 15%, rest is passive regen and other sources) I dont see disc recovering from this, since we dont have any way of gaining mana besides replenishment. We cannot stack int/spirit without lowering our already low throughput even more

And I figured shadow as my duel spec, since they are lowering OOC regen by 40% which, while it wont affect raiding at all, will make soloing anything much worse
#12 Feb 25 2009 at 10:15 AM Rating: Decent
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988 posts
Quote:
Besides Kann, who I see doesn't like it, what are the rest of you doing for your dual specs, if you choose that option?


My problem is that I simply cannot make a proper decision as long as key talents and improvements are tied to glyphs. It doesn't help that I fell deeply in love with Holy for PvE, and the 3.1 changes make it look even nicer to me. You have to keep in mind that I was Disc before, so this whole cancelcasting and hoping for Holy Concentration thing never had a chance to settle into my brain. Holy will become even more straightforward apparently, and I am very happy to see that.

Quite a bit will depend on how the paladin turns out to be at 80. She'll be holy/prot, and as long as I have one toon for decent PvP healing, I can do different things with the other.

As things stand though, I'll do a holy/shadow setup and leave the priestly PvP thing to those who have the patience and nerves.
#13 Feb 25 2009 at 10:46 AM Rating: Good
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626 posts
I'll be going PvE holy and PvE shadow. Mainly because my guild wants me to be shadow for the moment, since dps are more needed than healers.
#14 Feb 25 2009 at 3:24 PM Rating: Decent
Quote:
My main spec will naturally remain shadow. One thing to note on that is that the dot changes are theoretically a nerf (to be confirmed in testing). My offspec I think will be a deep discipline pve spec. The changes are looking really interesting to me, especially now that DA stacks up to 10k hp on level 80 targets.


This is what I'm most likely going to be doing, but I'm not sure if the whole DoT change is a nerf. It depends on your gear level, I suppose.

If you have a low crit chance, your DoTs wouldn't benefit much from Shadowform, and the ability to crit would a buff.

If you have a higher crit chance, your DoTs would have benefited much more from Shadowform and replacing that with the ability to crit would be, in fact, a nerf.

This is just what I'm assuming, however. I no numbers to back it up right now.

Either way, I'm not seeing much of a change in dps, however some itemization might change. Spellpower would still be top priority, but this could finally break the haste vs crit debate.

Needz moar test.
#15 Feb 26 2009 at 1:44 AM Rating: Excellent
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679 posts
One of our guys got his character copy through today. Apparently dps is up by about 400-500 with no buffs. The shadowform talent is currently bugged though as we are getting both the crittable dots and the crit% damage bonus on dots effect that should have been removed. Needs a fixed version before we can test it properly.


Quote:
Which makes me wonder if there's something like Reflective Sheild going on?
Officially the patch notes say the talent is simply MIA, unofficially the undocumented changes have it moving from Tier 7 to Tier 5

This is most likely where they will be placing the Power Word:Barricade talent

Edited, Feb 26th 2009 4:47am by thegreatmothra
#16 Feb 26 2009 at 3:45 AM Rating: Excellent
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407 posts
Penance: Damage increased approximately 30%.This spell can now be cast on yourself.
Divine Aegis: Divine Aegis effects will now stack, however the amount absorbed cannot exceed 125*level (of the target). It will also now take into account total healing including overhealing.

plus

* Glyph of Penance *new* -- Reduces the cooldown of Penance by 2 sec.

= pure win. I can't wait.

I currently tank heal as disc in PVE and I can PVP nicely with my spec so I am going for a shadow spec as my dual. I've already got some nice gear with +hit on it so I can get hit capped with my crafting, rep and emblems (ebonweave ftw) and can't wait to explore Shadow again. We have many healers coming up in our guild now so being able to fit into heroics/raids as dps alongside my close friend and hubby who are both healers is fab. I hate the action bar hassle as well and all the glyphs being wrong so can't wait.

One last thing though,

Where is my barrier shield thing? I need to know more about this NOW, I'm hoping it will give me flexibility to raid heal as well in my Disc spec.

Edited, Feb 26th 2009 6:47am by ysabellstohelit
#17 Feb 26 2009 at 5:25 AM Rating: Decent
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561 posts
how about this:

Discipline

* Renewed Hope now also give you a 100% chance to reduce all damage taken by 3% for 20 sec to all friendly party and raid targets when you Power Word: Shield a friendly target.

That looks like ... OP!
#18 Feb 26 2009 at 5:52 AM Rating: Decent
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988 posts
Quote:
Grace doesn't reduce damage dealt to the target anymore but now increases the healing received from the Priest by 3% (Up from 2%)


* Glyph of Fade - Reduces the cooldown of your Fade spell by 9 sec. (Down from 15 sec)
* Glyph of Mass Dispel -- Reduces the mana cost of Mass Dispel by 50%. (Up from 20%)
* Glyph of Mind Control -- Reduces the chance targets will resist or break your Mind Control spell by an additional 17%. (Old - Increases the duration of your Mind Control spell by 30 sec.)
* Glyph of Smite -- Your Smite spell inflicts an additional 20% damage against targets afflicted by Holy Fire. (Old - Reduces the pushback suffered from damaging attacks while casting Smite by 100%.)
* Glyph of Scourge Imprisonment -- Reduces the cast time of your Shackle Undead by 0.5 sec. (Old - Increases the chance of success for your Shackle Undead spell by 8%.)


Need to see that Renewed Hope change together with the change to Grace. That's 1% more mitigation (+additional now to your group rather than just your primary target) at the cost of creating the PW:S dependency. Also 3% more healing.
#19 Feb 26 2009 at 6:18 AM Rating: Excellent
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407 posts
I hadn't seen either of these last two in the original thread as not following all changes but all I can say is...

Bring on the OP then I can actually compete with my Shaman friend!
#20 Feb 26 2009 at 11:30 AM Rating: Decent
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561 posts
But something is just weird there: I cast PW:S on one member of the raid (or even me) and suddenly all ppl take 3% less damage? What, they see the shield and their hope is renewed so they ignore some "minor" bruises? :D

I can imagine this would be nice in arena also. Or .. even in BG's. I really think though that this will have some limit of some sort. I stay at farm with a shield on and all hordes take 3% less damage?
#21 Feb 26 2009 at 9:53 PM Rating: Decent
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1,330 posts
Quote:
Hymn of Hope: This spell has been removed.

Quote:
Glyph of Hymn of Hope *new* -- Your Hymn of hope provides 3 times the normal amount of mana per time, but its duration is 50% shorter.


Eh?

And where is my PW: Barrier. I want it now. :-)
#22 Feb 27 2009 at 4:59 AM Rating: Decent
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988 posts
Quote:
And where is my PW: Barrier. I want it now. :-)


Guess the new Renewed Hope is it. All that's missing now is a range limit - either typical "40 yards around the caster" or a "15 yards around the shielded target" like it is with CoH.
#23 Feb 28 2009 at 10:30 AM Rating: Good
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4,684 posts
Bah, you go on a holiday for just a week and you miss all the exciting news. Well, I can't really form an idea of the talent tree yet so I guess I'll have to make one on a fansite. Unless somebody has seen one around?

Edit: Ah, never mind. I need to read all threads around here before posting. I'll come back to read all this after I finish my hotdogs.

Edited, Feb 28th 2009 7:31pm by Mozared
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