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3.1 Mage ChangesFollow

#1 Feb 24 2009 at 2:04 AM Rating: Decent
Quote:

Mage
Arcane
Skills

* Mage Armor has been increased to allow 50% of your mana regneration to continue while casting. (Previously 30%)
* *New Spell* Polymorph Rabbit - Transforms the enemy into a harmless rabbit, forcing it to scamper around for up to 50 sec. While wandering, the rabbit cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters.

Talents

* Arcane Meditation (Tier 4) Allows 17/33/50% of your mana regeneration to continue while casting. (Previously 10/20/30%)


Fire
Talents

* Burnout (Tier 10) now only affects Fire Spells. (Previously affected all spells)
* Pyromaniac (Tier 7) now allows 17/33/50% of your mana regeneration to continue while casting. (Previously 10/20/30%)


Frost
Talents

* Improved Water Elemental (Tier 9) has been renamed Enduring Winter. It now increases the duration of your Summon Water Elemental spell by 5 sec and your Frostbolt spell has a 33/66/100% chance to grant the Replenishment effect to up to 10 party or raid members mana regeneration equal to 0.25% of their maximum mana per second for 15 sec.



Seems to me that the Enduring Winter addition negates the Arcane Meditation buff (or vice versa). Sorta cancels each other out. What else? I think I'm gonna go frost now.

Edited, Feb 24th 2009 4:05am by Trilliandent
#2 Feb 24 2009 at 3:22 AM Rating: Good
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Quote:
* *New Spell* Polymorph Rabbit - Transforms the enemy into a harmless rabbit, forcing it to scamper around for up to 50 sec. While wandering, the rabbit cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters.


I always cringe when I read about a new polymorph spell. It makes me think that they're trying to distract us from something evil coming our way.
#3 Feb 24 2009 at 5:21 AM Rating: Good
Agreed.

lol at these "changes". I guess this is how they make spirit a more wanted stat... to fix out "mana problems".

Oh and whoopee give frost mages a replenishment buff... just incase we don't have a spriest, survival hunter (lol best dps spec), or a ret paladin there... and the mage wants to give up 1k+ dps.

Edited, Feb 24th 2009 8:24am by Anobix
#4 Feb 24 2009 at 7:08 AM Rating: Good
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I've seen a tome of black cat to also change the poly target into a kitty. We're moving to the point where we have a turtle, kitty, sheep, penguin, pig, rabbit... jeez, if you have multiple mages it'll be easy to tell people's sheeps apart, but... who cares?

It was a status symbol before TBC to have Poly Turtle. It meant some serious mats gathering and such, now everyone has 30 different ways to poly stuff.

I want a polly puppy, goat, cow, unicorn, cockroach (I"d only turn horde into cockroaches), lightning bugs, mucus, lamp and toy train. Without those, mage is not worth playing!

Aquifer/Tangent

Former Horde raiding mage/ Future Alliance raiding mage

;-)
#5 Feb 24 2009 at 7:48 AM Rating: Decent
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363 posts
Does this change to Mage Armor make it worth using (have people already been using it)? Do Mage Armor and Arcane Meditation stack?

I've been using Molten Armor for the +crit, but that's not necessary as arcane. I guess it would be nice to have a little more mana regen on long fights.

I would prefer frost, but they've only slightly increased the mana regen on the spec (the talent used to give some mana regen... that stacked, does this?) and not fixed the problem of low DPS. There's got to be a way to re-jigger the talents to make that spec more useful, this wasn't it.
#6 Feb 24 2009 at 2:47 PM Rating: Decent
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Given the limited times I have had to polymorph anything, a new spell isn't really anything great.

The Burnout change kinda bothers me, and I don't know why...
#7 Feb 25 2009 at 6:00 AM Rating: Good
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224 posts
Quote:
I want a polly puppy, goat, cow, unicorn, cockroach (I"d only turn horde into cockroaches), lightning bugs, mucus, lamp and toy train. Without those, mage is not worth playing!


Polymorph: Slime plzkthx ;P
#8 Feb 25 2009 at 7:24 AM Rating: Good
boquaz wrote:
Does this change to Mage Armor make it worth using (have people already been using it)? Do Mage Armor and Arcane Meditation stack?

I've been using Molten Armor for the +crit, but that's not necessary as arcane. I guess it would be nice to have a little more mana regen on long fights.

I would prefer frost, but they've only slightly increased the mana regen on the spec (the talent used to give some mana regen... that stacked, does this?) and not fixed the problem of low DPS. There's got to be a way to re-jigger the talents to make that spec more useful, this wasn't it.


Yes, the two stack and have always stacked.

Molten is generally a bigger dps increase than mage armor even as arcane, but if you are having mana issues (or are up against long burn fights) is when I put up mage armor.

The new frost talent will not stack, will just be another source of replenishment.


@ Burnout change, no one really should have been using non-fire spells as a fire mage (other than Blizzard for AoEing) anyway, so I don't see how it really matters.
#9 Feb 28 2009 at 10:45 AM Rating: Good
39 posts
I'm not too excited about any of the changes, but Mages have it pretty good right now, especially with arcane. I'd love a buff, or just to have Arcane Barrage back to where it was, but, eh, what can you do. Even with that nerf, I'm constantly amazed and overjoyed by Arcane. Not only does it seem so much more powerful than FFB(my dps shot up by 1000, though my respec coincided with some gear upgrades) it is so much more fun and challenging.

I've raided with every DPS class recently in both 10 and 25 man, and there are some I feel genuinely bad for. Warriors-ugh. And Warlocks are hit or miss. Haven't seen a good one in ages.

I don't think frost will ever be truly raid viable unless they change the frozen target rule. But even then, tanks would get seriously annoyed if bosses kept freezing in place in some fights. The whole mechanic would have to change. Great leveling and arena spec, though.

I like the new polymorph spell. Kind of sick of the others. I still enjoy polymorphing mobs, even though I don't get to much, and with PoM, it's even better. Instant Sheep! But, I am a little worried. Like Poldaran pointed out, it might just mean some nastiness is on the horizon.

#10 Mar 08 2009 at 6:59 PM Rating: Decent
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Why the hell are they giving mages new PMs anyway? It isn't like they ever have to USE them anymore.
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#12 Mar 08 2009 at 11:41 PM Rating: Good
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Anobix the Wise wrote:
@ Burnout change, no one really should have been using non-fire spells as a fire mage (other than Blizzard for AoEing) anyway, so I don't see how it really matters.


Well, it will hurt Blizzard a bit. Smiley: tongue
#13 Mar 08 2009 at 11:42 PM Rating: Good
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idiggory wrote:
Why the hell are they giving mages new PMs anyway? It isn't like they ever have to USE them anymore.


I find that they're still useful in PvP, so I wouldn't quite say "never". Just rarely.
#14 Mar 09 2009 at 7:16 PM Rating: Decent
I feel like Mages are getting the short end of the stick on this patch I see tons of patch notes for other class alot of buffs for them however mages seem to get jacked.
#15 Mar 09 2009 at 7:34 PM Rating: Decent
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Quote:

I find that they're still useful in PvP, so I wouldn't quite say "never". Just rarely.


I stand corrected. XD

But I don't know what advantage I get from turning someone into a penguin instead of a sheep, except maybe them being less inclined to kill me after because of the pleasant surprise of turning into a different animal.

They should let a poly of two different animals be up at once. :/
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#16 Mar 09 2009 at 9:46 PM Rating: Good
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TinyTago wrote:
I feel like Mages are getting the short end of the stick on this patch I see tons of patch notes for other class alot of buffs for them however mages seem to get jacked.


After the Fireball/Frostbolt tax debacle of TBC, I've come to believe that "no news is good news".
#17 Mar 09 2009 at 10:00 PM Rating: Decent
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The One and Only Poldaran wrote:
TinyTago wrote:
I feel like Mages are getting the short end of the stick on this patch I see tons of patch notes for other class alot of buffs for them however mages seem to get jacked.


After the Fireball/Frostbolt tax debacle of TBC, I've come to believe that "no news is good news".


Totally, what were they thinking when its a mandatory talent that has to be taken unless your are arcane? They then realize that doing that shafted us too hard and promptly put things back where it was supposed to be. Even then, warlocks spriest synergy and superior scaling won them the dps war. So "jaw dropping" became a joke.
#18 Mar 09 2009 at 10:19 PM Rating: Good
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Yeah, and much of the other class changes are supposed to be nerfs too.
#19 Mar 10 2009 at 2:21 PM Rating: Decent
Wow. Another polymorph?
Doesn't look like this patch is doing much cept more mana regen. Which is good, though.
#20 Mar 10 2009 at 2:53 PM Rating: Good
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62 posts
hey there are no nerfs and as far as mage damage goes to tell you the truth I am rather happy and content. I can stay within the top 5 as a mage. more mana regen = drool....I will be unstopable like a warrior or rogue :P
#21 Mar 16 2009 at 7:54 PM Rating: Good
Newer 3.1 mage changes....Fire nerf ho!
Quote:
* Arcane Blast stacking effect is no longer considered a Magic effect and will not be dispelled.
* Mage Armor: Now grants 50% of mana regeneration while casting.
* Mirror Image: The images no longer cast Polymorph.

Talents

Arcane

* Arcane Meditation: Now grants 17/33/50% of mana regeneration while casting.

Fire

* Ignite: The damage done by this talent no longer receives modifications from effects that increase or decrease damage done by a percentage.
* Improved Scorch: Increased critical strike chance is now 1%, down from 2% per application of the Improved Scorch effect.
* Pyromaniac: Now grants 17/33/50% of mana regeneration while casting.

Frost

* Improved Water Elemental: Renamed Enduring Winter. Instead of the Water Elemental increasing mana regeneration for the Mage's party, casting Frostbolt now has a 33/66/100% chance to provide the Replenishment buff to up to 10 people in the Mage's party or raid.
* Winter's Chill: Increased critical strike chance is now 1%, down from 2% per application of Winter's Chill.



Quote:
* Improved Scorch: Increased critical strike chance is now 1%, down from 2% per application of the Improved Scorch effect.


Ouch!

Ghostcrawler in the DPS forum: source
Quote:
The buff was just too potent to be something that offered benefits to the entire group. We want you to be more powerful in a group, but we are trying to rein in buffs that are so powerful that you feel like you have to cancel your run if you don't have them.

Even though we chilled out the magnitude of some of the buffs and debuffs, once groups started gearing up, things like dps and mana regen just went through the roof, largely because of these shared benefits.

We'll make sure Fire dps is still where it needs to be even with this change.

Edited, Mar 16th 2009 11:55pm by NCspaz

Edited, Mar 17th 2009 12:02am by NCspaz
#22 Mar 17 2009 at 4:23 AM Rating: Good
it is a 'fire' nerf, but it is also an entirely raid-wide nerf as well, similarly to how JoW + Mana Totem will not stack anymore either.

I find it to be bigger for fire/frostfire as they have the most to gain from more crit, but either way you look at it, our warlock friends can now put up the debuff in one spell instead of us casting 5 (if you are a fire/frostfire mage) you will be taking living bomb > imp scorch come 3.1.

edit: the ignite change really does not change anything for us, it is only getting rid of far-out issues with weird zone buffs etc, but we shouldn't notice it soloing or in raids (from what people have said on EJ at least).

Edited, Mar 17th 2009 8:24am by Anobix
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