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If you consider both the SR change and the new SR glyph, it most certainly is a dps buff. +36% damage > +40% AP, how much of a buff I'm not sure but if I had to guess it would be in the +5% range of total dps.
I'm trying to figure out how you can say this so definitively that it's certainly a dps buff, but then that you're not sure by how much and that you'd guess 5%. More so I'm wondering how it can be said anything is a dps buff without looking at other details/changes, aka: the whole picture.
Like, by itself, Savage Roar will basically no longer affect bleeds and as near as I can tell SR right now is worth aprox 35% more damage on white/yellows or in that ballpark.
Unless 36% Damage and 40%AP affect white/yellow attacks very differently, I don't see how this is really that big of a change for white/yellow specifically. If it is different, someone's going to have to explain it to me, because a lot of what I've read so far has a lot of people scratching their heads as to whether or not this change specifically is a dps increase or decrease for white/yellow and I'm even seeing things that suggest that if you don't take the glyph to increase it by 6% it's certainly a decrease. So not having the extra 6% is a decrease and having it is a 5% increase according to your guess?
The loss of AP from SR will hurt rip/rake, but the ability of bleeds to crit brings the bleed effects' dps back up and then some because of the expected rate of crit, and then too, personally I think it adds much better scaling with bleed damage being affected by both AP and crit rate.
My personal thoughts, are that the glyph is merely there to further separate a dps spec vs a tank spec when looking at savage roar, that the intent for savage roar once fully specced for dps is that SR will maintain very very close performance as before, but without the glyph you won't perform as well. I'm leaning this way in part because of the Tank specced T6 mangle spammers as that should decrease tank spec/glyphed cats' dps and maybe prevent T6 mangle spamming tank specs/resto specs as dual spec combos from being so close and capable as full dps specced cats. I think the change to SR was done mostly because they had the notion to allow bleeds to crit but they couldn't implement that without decreasing our AP since bleeds are based on AP. 11k+ AP and the ability to crit on bleeds would be too much and probably scale too rapidly.
I've said it before, and I'll say it again now here, I'm not math inclined for this game. I don't know all the behind the scenes math. This is just my view point from reading various forums and the overall conclusion I've come to.
Edited, Feb 25th 2009 6:36pm by Torzak