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#1 Feb 24 2009 at 12:19 AM Rating: Good
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Quote:
* Abolish Poison: Now ticks every 3 sec, up from every 2. Now lasts 12 sec., up from 8.


Talents
Balance

* Owlkin Frenzy is now properly considered an Enrage effect. Now also does not trigger from spell hits, only physical ranged and melee attacks.


Feral

* New Talent: Primal Gore: Grants the periodic damage from your Rake, Lacerate and Rip abilities the ability to critically hit.
* Savage Roar is now considered an Enrage effect.


Restoration

* Living Seed: This talent now accounts for your ineffective healing, rather than effective.
* Improved Mark of the Wild: Now also increases all of your total attributes by 1/2%.
* New Talent: Improved Barkskin: Increases the damage reduction granted by your Barkskin spell by 5/10%, and increases your resistance to Dispel mechanics by an additional 30/60% while under the effect of Barkskin.
* Replenish: This talent is now re-named "Revitalize" and now also works with Wild Growth.
* Tree of Life: You can now use Nature's Grasp and Thorns while within this form.


As a bear I like the IMotW change and Primal Gore. My new bear.

Opinions?
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#2 Feb 24 2009 at 12:26 AM Rating: Excellent
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I saw Imp BS after I made my bear spec. I like it as deep resto for PvP.

Irontree.

no spelling good now :edit

Edited, Feb 24th 2009 3:26am by Horsemouth
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#3 Feb 24 2009 at 1:08 AM Rating: Decent
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3,114 posts
All the attention that balancegets is one nerf. Feel like that kid thatthe bad parents forget and leave at the store:(
#4 Feb 24 2009 at 2:12 AM Rating: Good
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1,047 posts
Resto changes are awful.

-Spirit nerf: Resto druid already scale terribly with available stats. Right now, spellpower, spirit, and haste to (easy-to-obtain) soft cap are the only good resto stats. Crit and haste after soft cap only affect our direct healing obviously - Regrowth is about 30% of my healing now, and that's on the high end from what I've seen. MP5 will still be worse than spirit (since Intensity will be buffed, and spirit still gives spellpower as well as I5SR regen). I don't think this will be a huge deal (druids tend to stay I5SR more often than not), but kind of a kick in the shins to nerf one of the only good resto stats.

-Living Seed: if they really mean what they say (works off ineffective healing ie. overheal), this is a nerf to an already bad talent. The breakeven point would be 50% overheal, and I overheal nowhere near that much on my crit Regrowths. This also seems to contradict their work to promote mana conservation. I'm hoping that's just a typo or poorly worded.

-Revitalize: an ok buff, but the effect is still weak. Maybe a little bit better with the regen nerfs.

The big one:
-According to MMOChampion, Imp Regrowth now gives 25% crit to Regrowth and 25% crit to Nourish. This relegates Regrowth back to a HoT to put on the MT with a quirky little direct heal tacked on. It also murders Nature's Grace and Living Seed (even worse than already murdered). I guess it amounts to a throughput increase for MT healing, since 4T7 Nourish is comparable to glyphed/talented Regrowth as is, but is a nerf to raid flashing (I generally don't have a HoT up on someone I need to flash heal) and represents a big stylistic change.

Not impressed. If it goes through like this (and obviously there's no telling if it will), I don't think I'll keep healing on my druid.

Predicted 3.1 best spec:
http://talent.mmo-champion.com/?druid=0000000000000000000000000000002300233125315005313503130510532000100000000000000000000&glyph=072109000000&version=9614
I don't see Glyph of Regrowth being worthwhile anymore.

edited for syntactical error

Edited, Feb 24th 2009 4:23am by Theophastus
#5 Feb 24 2009 at 3:32 AM Rating: Good
Quote:
* New Talent: Primal Gore: Grants the periodic damage from your Rake, Lacerate and Rip abilities the ability to critically hit.


This^

This is massive. I already stay near or at the top of all total raid damage. Kitty swipe has given me Mage-like aoe dps. Now with my bleeds being able to crit, I cant wait. Sitting at close to 50% crit raid buffed now, this should substantially increase my single target boss dps. The IMotW change is pretty sweet too.
#6 Feb 24 2009 at 4:32 AM Rating: Good
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676 posts
Quote:
Druid
Balance
Skills

* Faerie Fire now decreases armor by 5%. (Previously decreased armor by a set amount)

Talents

* Owlkin Frenzy (Tier 8 ) now procs off physical melee and ranged attacks. (Previously was triggered by all attacks)


Feral Combat
Skills

* Faerie Fire now decreases armor by 5%. (Previously decreased armor by a set amount)
* Savage Roar changed to increase physical damage done by 30%. (Previously increased attack power by 40%)
* Maim now stuns the target instead of incapacitate.
* *New Spell* Savage Defense, 1 rank, level 40 - Each time you deal a melee critical strike, you gain Savage Defense, reducing the damage taken from the next physical attack that strikes you by 25% of your attack power.

Talents

* Survival of the Fittest (Tier 6) now increases your armor contribution from cloth and leather items in Bear Form and Dire Bear Form by 11/22/33%. (Previously 22/44/66%)
* Predatory Strikes (Tier 4) now increases now includes Moonkin Form in its effect.
* *New Talent* Primal Gore, Tier 10, 1 point talent - Grants the periodic damage from your Rake, Lacerate and Rip abilities the ability to critically hit.


Restoration
Skills

* Abolish Poison now ticks every 3 secs for 12 secs. (Previously ticked every 2 secs for 8 secs)

Talents

* Replenish (Tier 9) renamed Revitalize.
* Improved Regrowth (Tier 6) renamed Nature's Bounty. Increases the critical effect chance of your Regrowth and Nourish spells by 5/10/15/20/25%. (Previously increased just regrowth crit by 10/20/30/40/50%)
* Intensity (Tier 3) now allows 17/33/50% of mana regeneration to continue while casting. (Previously 10/20/30%)
* Improved Mark of the Wild (Tier 1) now also increases all of your total attributes by 1/2%.
* *New Talent* Improved Barkskin, Tier 10, 2 point talent - Increases the damage reduction granted by your Barkskin spell by 5/10%, and increases resistance to Dispel mechanics by 30/60% while under the effect of Barkskin.


is what I got off MMO- Champion this morning.

Makes me wonder... are they going to give other classes with DoTs a talent to make their DoTs crit, or is that just gonna be for us? I didn't see them add it into any other class. This is a huge boost to our dps, with our crit rates starting in the mid 30% and going into the 50% range.

Guess I'll have to get on and test out that new Savage Defense and see if it's in line with a 50% nerfo of SotF.....

Savage Roar now increases damage by 30%.... I didn't see that coming...
#7 Feb 24 2009 at 4:49 AM Rating: Decent
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988 posts
Quote:
Makes me wonder... are they going to give other classes with DoTs a talent to make their DoTs crit, or is that just gonna be for us?


Shadow Word: Pain, Devouring Plague, and Vampiric Touch can crit now too when cast by a priest in Shadowform.
#8 Feb 24 2009 at 5:12 AM Rating: Good
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199 posts
I decrease to 30% AP for Savage roar sucks, but I guess it was bound to happen.
#9 Feb 24 2009 at 6:11 AM Rating: Decent
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97 posts
The way I read it, savage roar on the 3.1 PTR changed from +40% attack power to +30% physical damage.
#10 Feb 24 2009 at 6:43 AM Rating: Good
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1,859 posts
Quote:
I decrease to 30% AP for Savage roar sucks, but I guess it was bound to happen.

You read that wrong, it's not 30% AP, it's 30% "damage". I'm still trying to figure if it's a buff or a nerf... or nothing worth paying attention to.

Other than that...

I find the Owlkin Frenzy nerf was uncalled for. Not like Moonkins are anywhere near OP'd right now and OF was definitely not a key talent. (Maybe it was for PvP, but I'm pretty sure they always say they balance around PvE).

Primal Gore: Very sweet, do want. For both tank and melee specs.

Savage Roar: Enrage? Means it can be dispelled by Huntards now?

Maim: Again, does that change anything?

IMotW: I wonder how it'll work. You get that 2% all the time, or only when MotW is active on you? And will you give it to other people too as part of the buff or what? Still, kinda nice.
#11 Feb 24 2009 at 7:00 AM Rating: Good
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3,272 posts
My guess with the whole nerf to OF is because ulduar is going to have a lot more aoe damage going on and it seems they don't want people delving into pvp talents for an increase in damage.

IE: Sunwell, almost all boomkins we're specc'd into OF because of the massive amount of aoe damage coming into the raid.
#12 Feb 24 2009 at 7:08 AM Rating: Good
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676 posts
Horsemouth! Stop working and start doing me some math!!

What's the curve look like as far as where 40% attack power buff would level out with straight 30% damage increase.


Also Maim.... who uses this except for pvp? I mean really?

Faerie Fire... I read about this somewhere, don't remember where. Will have to check EJ for numbers on this.

Improved Barkskin.... Meh pvp talent....

Primal Gore...Could it make rake the new everlasting ******?



#13 Feb 24 2009 at 7:36 AM Rating: Excellent
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1,859 posts
I just checked the new Glyphs on mmo-champion and, yay, we got some new ones.
Although, WTB Tanking glyphs still. -_-

Quote:
What's the curve look like as far as where 40% attack power buff would level out with straight 30% damage increase.


Quote:
Glyph of Savage Roar *new* -- Your Savage Roar ability grants an additional 6% bonus damage done.

Would be worth it to make another comparison with Glyphed SR.

Quote:
Primal Gore...Could it make rake the new everlasting ******?

Yes! Now we just need a Pig Form.
#14 Feb 24 2009 at 7:42 AM Rating: Good
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676 posts
Selverein wrote:

Quote:
Primal Gore...Could it make rake the new everlasting ******?

Yes! Now we just need a Pig Form.


Paparazzi pic of Selverein helping Ghostcrawler test the new Pig Form --->Selverein Piggy



Edited, Feb 24th 2009 10:43am by Galenmoon
#15 Feb 24 2009 at 9:08 AM Rating: Decent
I heard rumors that the new patch was going to have an aquatic riding mount that increases swim speed by 100%. I often use Aquatic form to escape unwanted pvp engagements and the like and I was wondering would such a mount be an indirect nerf for aquatic form?
#16 Feb 24 2009 at 9:32 AM Rating: Good
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1,859 posts
Quote:
Paparazzi pic of Selverein helping Ghostcrawler test the new Pig Form --->Selverein Piggy

Indeed. As you can see they had kinda mixed up the Flight Form code with the new Pig Form code, and they were doing preliminary work on the upcoming Rhinoceros skin. Good times were had by all.

Quote:
I heard rumors that the new patch was going to have an aquatic riding mount that increases swim speed by 100%. I often use Aquatic form to escape unwanted pvp engagements and the like and I was wondering would such a mount be an indirect nerf for aquatic form?

I don't think it's going to be next patch, but there is indeed talk of aquatic mount. I wouldn't want them either, unless they make Aquatic Form slightly faster.
#17 Feb 24 2009 at 9:34 AM Rating: Good
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3,272 posts
Land mounts can swim now.

Btw, that pig is bad ***.
#18 Feb 24 2009 at 9:44 AM Rating: Good
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1,859 posts
They swim at 100% speed?

And I take it by "now" you mean 3.1 right?
#19 Feb 24 2009 at 10:10 AM Rating: Good
I read the Living Seed change to mean it takes effect off the entire crit, not *just* effective or overhealing. Seems like a buff to me.
#20 Feb 24 2009 at 10:16 AM Rating: Good
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676 posts
Selverein wrote:


Quote:
I heard rumors that the new patch was going to have an aquatic riding mount that increases swim speed by 100%. I often use Aquatic form to escape unwanted pvp engagements and the like and I was wondering would such a mount be an indirect nerf for aquatic form?


I don't think it's going to be next patch, but there is indeed talk of aquatic mount. I wouldn't want them either, unless they make Aquatic Form slightly faster.


Even if they do give it to them, with the glyph we'll still be faster, plus we can use it in combat.

All you have to do is moonfire them to put them in combat and jump in the water and ninja! Rabid walrus ftw!

They would have to drop combat somehow to use the mount. That is, as long as it retains the same use as the land mounts, that you have to be out of combat to use them.
#21 Feb 24 2009 at 10:16 AM Rating: Good
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1,047 posts
Overlord Norellicus wrote:
I read the Living Seed change to mean it takes effect off the entire crit, not *just* effective or overhealing. Seems like a buff to me.


This is the case, the patch notes were apparently updated on the PTR. It'll still be proccing 25% less frequently, though.
#22 Feb 24 2009 at 10:59 AM Rating: Good
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199 posts
Quote:
Paparazzi pic of Selverein helping Ghostcrawler test the new Pig Form --->Selverein Piggy


I think this is the new Feral Charge - Piggy. :)
#23 Feb 24 2009 at 11:04 AM Rating: Good
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7,732 posts
Quote:
* Glyph of Rebirth -- Players resurrected by Rebirth are returned to life with 100% health. (Old: Increases the amount of health on a character brought back to life via Rebirth by 100%.)
* Glyph of Starfall -- Reduces the cooldown of Starfall by 90 sec. (Old: Increases the duration of Starfall by 2 sec.)
* Glyph of Berserk *new* -- Increases the duration of Berserk by 5 sec.
* Glyph of Wild Growth *new* -- Wild Growth now affects up to 6 targets.
* Glyph of Nourish *new* -- Your Nourish heals an additional 6% for each of your heal over time effects present on the target.
* Glyph of Savage Roar *new* -- Your Savage Roar ability grants an additional 6% bonus damage done.
* Glyph of Typhoon *new* -- Reduces the cooldown of your Typhoon spell by 3 sec.
* Glyph of Barkskin *new* -- Reduces the chance you'll be critically hit by melee attacks by 1 to 0% while Barkskin is active.



Will start looking for/doing SR math.
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#24 Feb 24 2009 at 11:22 AM Rating: Excellent
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1,260 posts
If you consider both the SR change and the new SR glyph, it most certainly is a dps buff. +36% damage > +40% AP, how much of a buff I'm not sure but if I had to guess it would be in the +5% range of total dps. Primal Gore is a much more significant buff, at least for me. Rake and rip make up about 35% of my total damage in raids and with averaging 50% crit (I'm usually a little above), that's an extra 15-17.5% increase in my dps. All factored together I'm expecting a boost of 20% to my sustained dps raiding!

Blizzard stated the intent to buff kittty sustained dps without boosting our burst in PvP and these changes do just that by boosting our dots and SR. This should make feral one of the top raid dps specs in the game, which is justified due to the complexity of feral dps rotations compared to other dps classes. Blizzard has said before they try to reward more difficult/complex dps specs with higher potential dps, justification they have used as to why affliction has higher potential dps then the other 2 warlock specs. Given that affliction complexity is about on par with feral complexity, it seems justified that feral dps should be very high for players capable of maintaining the rotation needed to maximise dps. On the other hand, players not capable of juggling all the buffs and debuffs required end up with much lower dps (example is a feral druid in my guild who struggles to maintain even half my dps in raids)

#25 Feb 24 2009 at 12:00 PM Rating: Default
Quote:
Feral Combat
Skills

* Faerie Fire now decreases armor by 5%. (Previously decreased armor by a set amount)


Kewl!

Quote:
* Savage Roar changed to increase physical damage done by 30%. (Previously increased attack power by 40%)


Uncertain.

Quote:
* Maim now stuns the target instead of incapacitate.


Uncertain.

[/quote]* *New Spell* Savage Defense, 1 rank, level 40 - Each time you deal a melee critical strike, you gain Savage Defense, reducing the damage taken from the next physical attack that strikes you by 25% of your attack power. [/quote]

Big wootness for bear - might even make AGI the new top stat for bears since AGI will help up that crit chance in addition to everything else its helping with.

Quote:
Talents

* Survival of the Fittest (Tier 6) now increases your armor contribution from cloth and leather items in Bear Form and Dire Bear Form by 11/22/33%. (Previously 22/44/66%)


Oh for the love of...they nerfed our @#$% armor AGAIN!!!!!!!!!!!

I'm worried here though - will they also nerf the stat bonus and crit resist down to 3% as well? I know it doesn't say they will but I'm still nervous...

Quote:
* *New Talent* Primal Gore, Tier 10, 1 point talent - Grants the periodic damage from your Rake, Lacerate and Rip abilities the ability to critically hit.


Wootness for bear form, uncertain for kitty - nothing like having bleed effect start chain critting and drawing some unwanted attention from a boss.

Quote:
* *New Talent* Improved Barkskin, Tier 10, 2 point talent - Increases the damage reduction granted by your Barkskin spell by 5/10%, and increases resistance to Dispel mechanics by 30/60% while under the effect of Barkskin.


Kewlness as a bear tank!
#26 Feb 24 2009 at 12:10 PM Rating: Good
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1,859 posts
Quote:
Oh for the love of...they nerfed our @#$% armor AGAIN!!!!!!!!!!!

I'm worried here though - will they also nerf the stat bonus and crit resist down to 3% as well? I know it doesn't say they will but I'm still nervous...

We have known this was coming for a while now. Basically some really well-geared Druids are already hitting the armor cap so they had to drop armor multipliers and compensate in another way, namely Savage Defense in this case.

And no, the stats bonus and crit immunity will not be changed.

Quote:
Wootness for bear form, uncertain for kitty - nothing like having bleed effect start chain critting and drawing some unwanted attention from a boss.

It's a huge bonus for Kitties too, probably bigger than Bear in fact. You shouldn't be high at all on the threat meter because of the natural threat reduction from Cat Form, so DoT's criting won't matter much, if at all.

Quote:
<Barkskin thingy>
Kewlness as a bear tank!

Sadly, it states it will be a tier 10 talent. You're definitely not gonna reach the 10th tier in Resto if you're speccing for Bear. (Tier 10 would be same level as Gift of the Earthmother)
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