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TG decreases physical damage done bt 10%.Follow

#1 Feb 23 2009 at 11:34 PM Rating: Decent
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http://talent.mmo-champion.com/?warrior=&version=9614

Discuss. I'm personally very unhappy with what seems, lately, to be the systematic rape of this class.
#2 Feb 24 2009 at 2:23 AM Rating: Excellent
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Let's be perfectly honest, shall we, who did NOT see this coming ... I mean, since the inception of TG, they've been talking about the definite requirement for a counter-balance, the hit one seemed unpopular (or didn't work, or whatever), the haste one was full of fail ... the next step would have been a damage reduction ... and lookie at what they've done.

It's not nice, and I don't like it, but I can't honestly say I'm surprised.

There are, however, rumours doing the rounds suggest that 'zerker stance will be recieving a +10% damage buff (not sure if they're taking the 10% damage TAKEN debuff off as well). If this is the case, it leaves Fury untouched, but buffs arms damage by 10% if you stay in Zerker ...

Big IF though ... if all they're doing is simply nerfing fury by 10% ... then this is not a very happy time.
#3 Feb 24 2009 at 6:38 AM Rating: Good
Quote:

There are, however, rumours doing the rounds suggest that 'zerker stance will be recieving a +10% damage buff (not sure if they're taking the 10% damage TAKEN debuff off as well). If this is the case, it leaves Fury untouched, but buffs arms damage by 10% if you stay in Zerker ...

Big IF though ... if all they're doing is simply nerfing fury by 10% ... then this is not a very happy time.


The rumor came from someone who couldn't read, and thought "Damage taken" meant "Damage done".

To quote something I wrote last night when rather pissed off...

Quote:
Q u o t e:
Be patient. Lets see what else they are changing. It's very possible that their implementation of a mechanic to increase ARMS dps was a sweeping damage increase to warriors across the board and this 10% damage nerf is there to counteract that.



Warriors don't get sweeping changes. We get kicking changes, often accompanied by mugging changes and "Dear god, I didn't even know you could do that with his own intestines" changes.

It's possible that there's a huge Warrior revamp coming up. The problem is there already was a Warrior revamp, and it's called the Death Knight.
#4 Feb 24 2009 at 9:04 AM Rating: Excellent
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608 posts
RPZip wrote:
Quote:

There are, however, rumours doing the rounds suggest that 'zerker stance will be recieving a +10% damage buff (not sure if they're taking the 10% damage TAKEN debuff off as well). If this is the case, it leaves Fury untouched, but buffs arms damage by 10% if you stay in Zerker ...

Big IF though ... if all they're doing is simply nerfing fury by 10% ... then this is not a very happy time.


The rumor came from someone who couldn't read, and thought "Damage taken" meant "Damage done".

To quote something I wrote last night when rather pissed off...

Quote:
Q u o t e:
Be patient. Lets see what else they are changing. It's very possible that their implementation of a mechanic to increase ARMS dps was a sweeping damage increase to warriors across the board and this 10% damage nerf is there to counteract that.



Warriors don't get sweeping changes. We get kicking changes, often accompanied by mugging changes and "Dear god, I didn't even know you could do that with his own intestines" changes.

It's possible that there's a huge Warrior revamp coming up. The problem is there already was a Warrior revamp, and it's called the Death Knight.


Good lord, a Ghost !!

In understand your frustration RP, I really do ... but if you really didn't see this coming, then shame on you dude ;-). Regardless of whether you think we don't need it or not, they've said they wanted to "counterbalance" - yeah, remember that word - TG with a penalty for ever now. The penalties they've imposed thus far have been full of fail .. maybe this one will be as well ... who knows.

The other thing is that the (very strong) talk has been that stances are getting revamped, which (regardless of whether or not the "Rumour" started because someone couldn't read) means an adjustment of damage done/damage taken/buffs received, etc, etc.

The indications are also (based on a response on the EU forums) that this "little adjustment" is not where things with warriors are going to end.

All that being said, all we know right now is that on the PTR, at this stage, TG does 10% less damage, whether it (the nerf) is warranted or not, and whether it stays or not remains to be seen. We can only hope.

As for DK's taking the place of the warrior (not said in so many words, but the sentiment is there) ... I disagree, I have an 80 warrior and a 75 DK ... when I feel I've had enough of my warrior, I switch over and play my DK. When I feel I've had enough of my DK (yes, it happens), I switch over and play my warrior again. Every time I switch (either way) , it feels like a breath of fresh air, why, because each class has something really awesome about it that the other class does not, whatever it is.

Now I understand that not everyone feels like this, and some people feel that because x class can do 50 more dps than y class, it's a reason to ditch y class like a hot potato ... but really, is that all this game is about ... doing more DPS? I don't think so, I like having fun, and enjoying the variety of play styles. And there are enough playstyle differences between a warrior and a Death Knight to make me want to play both.
#5 Feb 24 2009 at 1:13 PM Rating: Decent
Soooo, this is basically making imp berserker stance just a threat reduction....that kinda blows, especially when it's the tier level in the talent tree that it is. Hopefully they counter that with a crit increase or armor pen or something that might be useful...we can only wait and see.
#6 Feb 24 2009 at 3:52 PM Rating: Excellent
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608 posts
smdked wrote:
Soooo, this is basically making imp berserker stance just a threat reduction....that kinda blows, especially when it's the tier level in the talent tree that it is. Hopefully they counter that with a crit increase or armor pen or something that might be useful...we can only wait and see.


Well that's just the point ... leaving the talent like this (with the -10% adjustment) makes having a +10% imp zerker stance and the +10% damage in the 5pt talent preceding TG, as well as imp WW with +20% all contradict each other a lot.

This suggest very strongly to me that they're nowhere near finished ... it would be the most glaringly broken set of talents in the game, and call me naive if you want to, but I can't see them leaving it like that.
#7 Feb 24 2009 at 6:14 PM Rating: Good
robertlofthouse wrote:
smdked wrote:
Soooo, this is basically making imp berserker stance just a threat reduction....that kinda blows, especially when it's the tier level in the talent tree that it is. Hopefully they counter that with a crit increase or armor pen or something that might be useful...we can only wait and see.


Well that's just the point ... leaving the talent like this (with the -10% adjustment) makes having a +10% imp zerker stance and the +10% damage in the 5pt talent preceding TG, as well as imp WW with +20% all contradict each other a lot.

This suggest very strongly to me that they're nowhere near finished ... it would be the most glaringly broken set of talents in the game, and call me naive if you want to, but I can't see them leaving it like that.


So...they're not done fixing it, but they publish the talents anyway in a state that leaves TG at a disadvantage, with the (not publicized) understanding that it'll "get better" by the time they're finished? Smiley: dubious
#8 Feb 25 2009 at 12:39 AM Rating: Excellent
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608 posts
Overlord Norellicus wrote:

So...they're not done fixing it, but they publish the talents anyway in a state that leaves TG at a disadvantage, with the (not publicized) understanding that it'll "get better" by the time they're finished? Smiley: dubious


It's all part of their "Being open with us" policy ... the intention is to allow us to see what they're doing, while they're doing it ... I, for one, enjoy seeing this (I hate the thought of work going on behind the scenes and not knowing what's happening), others are experiencing it as a source of great consternation ... can't please everyone I guess.

As for your second comment, they might not have publicised that it'll "get better", but what they HAVE publicised is that they are still working on it, and we shouldn't get too hung up on what is a very early beta build.

It's probably not what many want to hear, but ... "Chill" ... we don't know what's coming ... rather enjoy the ride, you'll still be able to play the game once all the dust has settled, and that's the most important part, isn't it ??
#9 Feb 25 2009 at 9:44 AM Rating: Decent
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19,369 posts
Overlord Norellicus wrote:
robertlofthouse wrote:
smdked wrote:
Soooo, this is basically making imp berserker stance just a threat reduction....that kinda blows, especially when it's the tier level in the talent tree that it is. Hopefully they counter that with a crit increase or armor pen or something that might be useful...we can only wait and see.


Well that's just the point ... leaving the talent like this (with the -10% adjustment) makes having a +10% imp zerker stance and the +10% damage in the 5pt talent preceding TG, as well as imp WW with +20% all contradict each other a lot.

This suggest very strongly to me that they're nowhere near finished ... it would be the most glaringly broken set of talents in the game, and call me naive if you want to, but I can't see them leaving it like that.


So...they're not done fixing it, but they publish the talents anyway in a state that leaves TG at a disadvantage, with the (not publicized) understanding that it'll "get better" by the time they're finished? Smiley: dubious


Blizzard has clearly stated they're not finished with class balancing. They've put up changes that are already implemented into the code. They want to get the content tested first. It also gives test players a chance for basic feedback on some of the new class changes. However players need to focus on the content first. Class balancing also needs to be balanced around content. What's the point of doing class changes first followed by content? You'll have to redo your classes.

What's so hard for players to understand about PTR? It's a setup for the public to test content, mechanics, and ideas. Just because it's on the PTR doesn't mean it will go live. If players would use the PTR like it's suppose to then patches would come a lot quicker.
#10 Feb 25 2009 at 8:34 PM Rating: Good
I'm pretty confidant there's more changes coming, since if this went live and there was an iLVL 226 Axe that wasn't Last Laugh 1H Fury would do more damage. *shrug*
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