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#52 Feb 27 2009 at 11:14 AM Rating: Good
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potsoriginal wrote:
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So hunters finally doing well in Arena, and they decide to make them obselete by nerfing their two most powerful tools, explosive shot and viper sting. The explosive shot change i understand but i think the reduction is a little too much, and the viper sting change is absolutley retarded, and means we can no longer easily drain a targets mana. Blizzard sucks, they build us up then shoot us down even further than we were before.


Does anyone remember Blizzard saying they wanted to buff us in pvp and the arenas a while back?
Yes, that was because we sucked. We don't suck anymore.
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#53 Feb 27 2009 at 2:22 PM Rating: Good
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Also, neither Explosive Shot nor Viper sting is our most important tool.
While Explosive Shot damage is great and helps us kill quicker, a bit lower damage won't really change us.
And while Viper is great, I don't win by outlasting/draining... nobody does.

What makes a hunter great in arena right now is a -50% healing debuff, a solid stream of damage through Explosives aimed shots and the occasional auto/steady and most importantly: CC.
As a SV hunter I have the following CC's:
Scatter Shot (4 second CC, 30 second cooldown), Wyvern Sting (10 second CC, 45 second cooldown), Pin (4 second CC, 40 second cooldown) and a permanent ice slick from frost trap to kite over, which also happens to proc entrapment as well.

Edited, Feb 27th 2009 11:24pm by Aethien
#54 Mar 02 2009 at 12:32 PM Rating: Excellent
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In case anyone was wondering.

In the patch notes about the removal of quiver haste the note said that autoshot would be scaled by 15%. It did not mention steady. There has been a blue confirmation that the haste will affect steady as well, so we should notice no difference whatsoever.
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#55 Mar 02 2009 at 1:05 PM Rating: Default
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I'm usually happy with hunter buffs, especially when they touch beastmaster (the reason I chose a hunter, I like pets in mmos) The nerfs that came to BM were no suprise, although the hit was pretty substantial and blizzard admitted that they nerfed hunters (Esp. the BM side) a bit too hard. However, my point now is the buff BM recieved. Getting the Beast Mastery Talent allows a ferocity pet to have 2/2 Wild Hunt and 2/2 Shark attack (without you can only have 1/2 wild hunt and 0/2 shark attack) Which takes my spirit beast from a self buffed resting (no combat buffed) live 370.0 dps to PTR 640.9 dps, let alone the bonus damage to claw and spirit strike and a +3300 hp gain (which i dont see them nerfing, but a strong buff as well). Buffing us with the wild hunt talent will scale, making it even more powerful, does anyone else see them making the 40% less? Blizzard knew pets scaled too well and nerfed the damage in the trees, then gave it back and now we are being buffed on pet damage as hard as we were previously nerfed. I for one am scared at blizzards dart shooting game at the numbers table.

#56 Mar 02 2009 at 1:56 PM Rating: Excellent
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Dimion wrote:
Blizzard knew pets scaled too well and nerfed the damage in the trees, then gave it back and now we are being buffed on pet damage as hard as we were previously nerfed. I for one am scared at blizzards dart shooting game at the numbers table.
The problem was that while pets scaled well with buffs, they did not scale well as we improve our gear. consider blessing of Might. that gives 550 AP to a pet. For a hunter buff it's nice, but becomes less significant as we get better gear. for a pet, to get an increase of 500 AP the hunter needs to increase his AP by 2500. that's a huge amount of AP. The problem is that when everyone else gets better gear and scale upwards hunters, especially BM hunters won't, because so much damage is in their pet. More scaling is a good thing, as it will let blizzard actually balance pets so that they are appropriate for any level of hunter gear. I personally think that pets should get all the hunters AP, and then be scaled appropriately.

That being said, I have to say I identify with the feeling that blizzard is just throwing darts with the hunter class. Let's buff ES. How much? who knows, just make up numbers, we can change them later lol.
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#57 Mar 03 2009 at 2:57 PM Rating: Decent
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Ghostcrawler wrote:
Wild Hunt is being changed to 10/20% extra AP from the master. There was a bug where the talent was just applying the hunter's AP to the pet twice, which is too generous.

If you have 6000 attack power, your pet probably gains 1320 attack power from you. With 2 ranks of this talent, it should gain 1580 attack power instead. Your pet's attack power will be higher than this by a few hundred from other sources.


I figured this would happen, i knew the numbers seemed too high, before if a hunter had 6000 AP the pet was getting over 2400 AP, the numbers were insane

EDIT: im confused though, 20% of 6000 is 1200, and they are saying its 1580, are they considering other numbers already?

Edited, Mar 3rd 2009 6:05pm by Dimion
#58 Mar 03 2009 at 4:45 PM Rating: Excellent
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20% increase. 22%*1.2 = 26.4%

.264% of 6000 is 1580

that's a buff of 260 AP at 6000 hunter AP.

Edited, Mar 3rd 2009 8:06pm by Xsarus
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#59 Mar 03 2009 at 5:10 PM Rating: Decent
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Xsarus wrote:
20% increase. 22%*1.2 =24.6%

holy, what? how did you get 22% and the 1.2 multiplier? I know there is some kind of logic to this madness but i fail to see it. I feel like im back in my algebra class in high school with that evil teacher whose name i will not mention.
#60 Mar 03 2009 at 6:04 PM Rating: Excellent
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sorry, I'll clarify. The 22% is the current rate at which pets get bonus AP from us. So we want to increase that amount by 20% of the current amount. The way you do this is to multiply it by 1.2. The percent is now 26.4

So with the talent pets get an additional 4.6% of our AP

Edited, Mar 3rd 2009 8:05pm by Xsarus
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#61 Mar 03 2009 at 6:08 PM Rating: Decent
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ooooh, so what was the deal with the post ghostcrawler put out that the percentage was too generous and being counted twice? and thank you for the help on that math, i was starting to lose the remainder of my mind!
#62 Mar 03 2009 at 8:50 PM Rating: Good
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I've been looking at the new pet talent trees and trying to figure out how I'll spec my wolf once the patch goes live--since I'm BM I can pick up both new talents but only by missing out on some that I've gotten used to having. It's good to see an explanation of Wild Hunt, I was very fuzzy on how it works, but I'll probably still be going for it. (I'm guessing that a second point in Wild Hunt is better than a point in Heart of the Phoenix, since as BM I have the option of picking up Improved Revive Pet.)

Here's the current ferocity pet build I use.

Here and here are the two new ones that I am thinking of--self-healing is probably worth more to survivability than added mobility, and the bonus from charge is useful only situationally so I will probably go with the first one.

How are you guys planning on speccing your pets for 3.1?

Edited, Mar 3rd 2009 10:07pm by isyris
#63 Mar 03 2009 at 10:04 PM Rating: Excellent
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I'd probably go with the spec you listed. Your link is broken though, both links go to the same spec.
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#64 Mar 03 2009 at 10:09 PM Rating: Good
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Xsarus wrote:
I'd probably go with the spec you listed. Your link is broken though, both links go to the same spec.


Ack! Fixed it, sorry about that.

I have a thing for speedyfast pets (though they're not as necessary now as when doing IoQD dailies), so I was considering ignoring Bloodthirsty and picking up Boar's Speed and Charge.
#65 Mar 03 2009 at 10:09 PM Rating: Good
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It appears that the 12.5% nerf to ES that was mentioned was in fact the un announced nerf that brought it from .16 to .14 earlier. This is from the game files in the latest update, from mmo-champion.

@isyris -> We have 5 stable slots and will soon have the ability so change pets every 1/2 hour. Get a solo pet and a raid pet. In a raid, that healing is really really nice.

Edited, Mar 4th 2009 12:18am by Xsarus
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#66 Mar 04 2009 at 3:18 AM Rating: Decent
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I would have to hope this isn't a bug, but i know it is.. I took my bear out to the forge where the undead vykrul and skeletons are in icecrown right near the citidel, and his swipe hits EVERYTHING in front of him, talk about ownage with T stomp and some rediculous mana gains on his crits lol.
#67 Mar 04 2009 at 7:33 AM Rating: Good
Druid's Swipe hits unlimited targets in a frontal arc, so I don't think it's a bug unless they specifically want the pet to be different.
#68 Mar 04 2009 at 9:44 AM Rating: Good
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Dimion wrote:
I would have to hope this isn't a bug, but i know it is.. I took my bear out to the forge where the undead vykrul and skeletons are in icecrown right near the citidel, and his swipe hits EVERYTHING in front of him, talk about ownage with T stomp and some rediculous mana gains on his crits lol.


I am not on PTR ATM and I was wondering about this with the new patch notes. I am unsure of what Blizzard is actually doing giving all Tenacity pets TS. At first it seemed like they were trying to give more variety in tanking pets, but with a bear's swipe and TS, they will move to the forefront. Swipe was given to bears to make them more viable tanking multi-mobs, but Thunderstomp gives them a whole new pwnage look. I wonder if Blizz will see this and change their special- maybe to maul instead?
#69 Mar 04 2009 at 9:49 AM Rating: Default
Thats going to be some nice AOE damge. Swipe-thunderstomp. I believe bears will become the new AOEadin (tankadin/grinding) pets. I can't help but say pummel looks awesome? No one will every cast anything on a BM hunter between that and intimidate. Then oh man MM will be anti-caster too with Silencing shot.
#70 Mar 04 2009 at 10:54 AM Rating: Good
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Well, so long gorrila named after a tankadin, hi there bear named after a druid guildy :P
#71 Mar 04 2009 at 11:03 AM Rating: Decent
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His Excellency Aethien wrote:
Well, so long gorrila named after a tankadin, hi there bear named after a druid guildy :P

I already have a bear named after my brother (feral druid). Smiley: grin
#72 Mar 04 2009 at 1:40 PM Rating: Good
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His Excellency Aethien wrote:
Well, so long gorrila named after a tankadin, hi there bear named after a druid guildy :P


Yea I'm in a jam.. I realize we got 5 stable slots but guess what?! They are crammed full of pets I don't want to give up again.
1) Spiritwolf : yea, pain in the *** to tame and now untamable
2) Ghost Croc : picked up this guy from the quest, haven't checked the current taming status on them. Needed a tanking pet and was level 80 so I don't really need the gorilla anymore.
3) Lazerkitty : after a 3 week hunt, not sure I want to let this one go, but doable I guess
4) Ghostsaber : had him since leveling days, and he's got a koo skin
5) Raptor : my raid pet, the the koo skin-changing one

I know I don't have as many options for versatility (such as moth and wasp) but I like the unique look of most of my pets so right now I'm trying to weigh which one (or 2) gets the axe. But I need to pick up a bear with the way it looks now... hrm...
#73 Mar 04 2009 at 3:11 PM Rating: Good
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Seeing as pets are now auto leveled to 5 levels under you, combined with the fact that the wolf will be a viable raid pet in 3.1 I'd drop the two you can get back if you feel like it.
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#74 Mar 07 2009 at 7:28 AM Rating: Default
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I'm still confused about the whole ammo deal. does that mean they are taking out quivers and pouches and just having the ammo stack in one slot in your bag to 1000?
#75 Mar 07 2009 at 8:23 PM Rating: Good
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Quivers will still be around, however they won't give haste or be really useful. A quiver was necessary due to the haste, but it also was bigger then a bag, which let you carry more ammo. With ammo now stacking to 1000 you really don't need more then 10 slots of ammo for any given encounter, and so without haste a 28 slot bag that can only carry ammo doesn't make sense. We'll just swap over to using regular bags.
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#76 Mar 07 2009 at 9:08 PM Rating: Good
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I suppose a quiver might still be useful to leave in a bank slot if you manage to talk a friendly engineer into crafting you a lifetime supply or ammo.

That's kind of stretching it, though.
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