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Spreadsheet and hit ratingFollow

#1 Feb 21 2009 at 2:07 PM Rating: Decent
Has anyone come out with a new spreadsheet with the changes to mutilate in it yet?


Also maybe im not reading my spreadsheet correctly. But in the forums I have seen so many different ideas of were hit rating should be. But for me I can gem or hit rating food up to right about 300 then I don't see any changes in DPS. So im guessing this is were I should be at.

Also, i thought rogues always wanted faster OH then MH, but here again. I have Webbed Death and Twilight Mist both with Mongoose. And according to the spreadsheet i should do more dps with the faster in my MH. I just want to make sure again that im reading my Spreadsheet correctly.

Thanks
Mike
#2 Feb 21 2009 at 5:15 PM Rating: Good
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Quote:
But in the forums I have seen so many different ideas of were hit rating should be. But for me I can gem or hit rating food up to right about 300 then I don't see any changes in DPS. So im guessing this is were I should be at.


Spreadsheets are nothing more than number estimates based on your own character, so you're always going to run in to differences between characters (and what people think everyone else should have, forgetting no one else is exactly like themselves) because until late into WotlK you're unlikely to have the same exact gear, enchants, and gems as the Rogue sitting next to you. Some changes, even a change you would eyeball to be exceptionally large, may not change your DPS much or even at all. The only thing a spreadsheet does is allow you to improve yourself based off of assumptions that you tell the tiny little math wizard living in your computer.


Quote:
Also, i thought rogues always wanted faster OH then MH, but here again. I have Webbed Death and Twilight Mist both with Mongoose. And according to the spreadsheet i should do more dps with the faster in my MH. I just want to make sure again that im reading my Spreadsheet correctly.


Spreadsheets (at least the one I have) take in to consideration what poisons you have on what hands. Also, you have it the other way around. Hardcore Rogues who want to flat out min/max their DPS will want the faster dagger in their MH if both weapons have similar DPS. The idea is to put Instant Poison on your faster weapon and Instant should be on your MH ever since they patched the double poison bug (where your OH attack on Mutilate had a chance to double-proc your poison).

Someone is free to correct me if I'm wrong, but that's the general consensus I see. Someone said it best, but I forgot who said it or where I saw it: playing around with theorycrafting is no substitution for warcrafting. You can use spreadsheets all you want, but spreadsheeting should only be a supplement to your real-time hands-on testing.
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FFXI (Retired)
Naiya | Mithra | Windurst | Rank 10 | 1st Lieutenant | Ragnarok
WAR: 75 MNK: 75 SAM: 66
RotZ: O | CoP: O | ToAU: O | Apoch Nigh: O

WoW
Naiyah | B.Elf | 85 Rogue | Stormscale
Doubleday | B.Elf | 85 Paladin | Stormscale


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#3 Feb 22 2009 at 5:24 AM Rating: Decent
Quote:

Also, i thought rogues always wanted faster OH then MH, but here again. I have Webbed Death and Twilight Mist both with Mongoose. And according to the spreadsheet i should do more dps with the faster in my MH. I just want to make sure again that im reading my Spreadsheet correctly.


This was because pre patch 3.0.8 mutilate was bugged slightly so the poison on the offhand had a double proc rate. Now thats been fixed the faster weapon should go in the MH and slower in OH, with instant poison MH and deadly OH. Also if you have another rogue in the raid group, or a hunter that can apply poisons stats show dualling instant poison on both weapons to have a slight increase in dps I think.
#4 Feb 22 2009 at 1:25 PM Rating: Good
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I don't know about the IP/IP thing, because you lose out on Envenom. Not just the armor-ignoring damage, but also the debuff after the fact that increases your poison procs by another 15%. That's one of the biggest things I see people forgetting about when comparing Envenom and Eviscerate.
____________________________
FFXI (Retired)
Naiya | Mithra | Windurst | Rank 10 | 1st Lieutenant | Ragnarok
WAR: 75 MNK: 75 SAM: 66
RotZ: O | CoP: O | ToAU: O | Apoch Nigh: O

WoW
Naiyah | B.Elf | 85 Rogue | Stormscale
Doubleday | B.Elf | 85 Paladin | Stormscale


[ffxivsig]367614[/ffxivsig]
#5 Feb 22 2009 at 7:57 PM Rating: Decent
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IP/IP Imp evis is around 360dps more for my gear on Latest Vulajin's spreadsheet and live raid numbers seem to confirm. Since I widened/lessened the margin vs our usual dpsers in raids.
#6 Feb 23 2009 at 1:05 PM Rating: Decent
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MasterOutlaw the Irrelevant wrote:
I don't know about the IP/IP thing, because you lose out on Envenom. Not just the armor-ignoring damage, but also the debuff after the fact that increases your poison procs by another 15%. That's one of the biggest things I see people forgetting about when comparing Envenom and Eviscerate.


There's been a lot of math to back it up.
#7 Feb 23 2009 at 6:52 PM Rating: Good
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Heh, go figure. I might have to try it out one of these days then. Learn something new every day.
____________________________
FFXI (Retired)
Naiya | Mithra | Windurst | Rank 10 | 1st Lieutenant | Ragnarok
WAR: 75 MNK: 75 SAM: 66
RotZ: O | CoP: O | ToAU: O | Apoch Nigh: O

WoW
Naiyah | B.Elf | 85 Rogue | Stormscale
Doubleday | B.Elf | 85 Paladin | Stormscale


[ffxivsig]367614[/ffxivsig]
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