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Topping off during HeiganFollow

#1 Feb 21 2009 at 10:52 AM Rating: Decent
I'm finally in Naxx-10 now with my guild, and I was wondering how others handle the Hiegan dance? I'm having a tough time healing (the RL wants us to top off everyone) during the running (I'm using clique and grid).

My thoughts are that I'm going to ignore the RL and just not try to top anyone off during the run because targetted healing is too distracting, maybe I'll just throw out a Holy Nova instead.
#2 Feb 21 2009 at 11:14 AM Rating: Good
I start throwing out renews right before the 10-second mark before he warps (and before the dance begins). I don't toss any heals out during the dance, other than possibly another renew on the tank, and then a quick Abolish Disease right before the fight starts again.

The last time we fought him (in 10-man) our Holy Priest and Resto Druid died, leaving me (Disc at the time) as the only healer for the myself and the remaining 7 alive. o_O
#3 Feb 21 2009 at 12:16 PM Rating: Decent
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195 posts
Co-healing with a druid or another priest always seems to help. Instant heals (Renew, PoM, Shield, COH) during the dance is a must, although you probably wont keep the tank and/or raid topped off. When the platform is clear for you and the ranged dps to stand on, just top them all off and regain mana. Do this by using healing shifts where each healer takes turn in cheating the 5-second-rule. Or use hymn of hope / shadowfiend. Meanwhile you tank and melee dps wont need much healing, since Heigan does not hit very hard...at all.
Oh, and don't die during the dance
#4 Feb 21 2009 at 1:22 PM Rating: Good
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384 posts
You shouldn't need to be healing during the dance. If anyone in the raid is taking damage during that phase they are doing it wrong. Abolish disease on your tank at the end is good though >.>
#5 Feb 22 2009 at 12:33 PM Rating: Decent
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561 posts
That is a fight where healers can shine... If you are holy (i see you are not) then CoH is good. Also, if you see someone lagging behind you can throw a PoM. But usually renew does the trick alone, as it's instant. Also.. remember to cast some abolish disease first on the tank, then on you (:P) then on the rest. If you have a shaman, he should learn to put his poison cleansing totem (totmes cand be used as markers for the dance also).

I really loved that fight, when after the first dance we were left with me (holy priest), a dps war and the prot pala (tank). We kept it on for like 15-20 mins but the others got bored, and we thought we should re-try it. But the resto druid was like: how does he has so much mana to keep it going? I really was proud then :D
#6 Feb 22 2009 at 2:54 PM Rating: Excellent
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4,074 posts
In WoW as in life, I cannot dance. I throw might out some shields/renews/PoM's as they're all instant, maybe, if I remember. Mostly I'm just concentrating on my two left feet.
#7 Feb 23 2009 at 3:02 AM Rating: Excellent
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407 posts
teacake wrote:
In WoW as in life, I cannot dance. I throw might out some shields/renews/PoM's as they're all instant, maybe, if I remember. Mostly I'm just concentrating on my two left feet.


I am the same. Our raid leader actually told us not to heal during dance as usually healing at this point kills the healers. I use deadly boss mobs and I just renew everyone before we start and max out tank with penance at last second. From my experience mostly raid damage during this is phase is either none or dead...
#8 Feb 23 2009 at 11:49 AM Rating: Good
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12,049 posts
The only person who should need a heal during this point is the tank. MAYBE a DPS or two, if they got hit by his disease cloud. No one should be getting stuck in the bursts; the only excuse is a faulty connection. The dance is trivially easy as long as you know where to run and don't use your keyboard to turn.

Heck, it's easy enough that, as the tank, I shift out and throw wraths/Moonfires while running :-P
#9 Feb 23 2009 at 9:42 PM Rating: Decent
From a tank's point of view, Heigan hits like a pansy. It's not his melee that's ugly, it's his disease and the threat presented by the flame spouts.

As a general rule of thumb, for phase 1 we have our healers and ranged dps standing on the platform where you first find Heigan as you enter the room. The tank kites Heigan across the floor as necessary while keeping him far enough away from the platform that the ranged folks are in no risk of getting diseased. Done properly, that leaves only the tank and melee dps at risk of taking any real damage in phase 1. Phase 2 damage comes exclusively from the flame spouts, so as long as your melee have had their diseases removed you should be able to get by with simply Renew, CoH, and PoM to top folks up. Obviously, you don't have time to stop and cast anything substantial in phase 2. You're better off remaining 100% mobile and throwing instants than trying to stop for something larger and risk falling behind.

Also, my guild operates on the idea that if we have to choose between losing one person because they can't do that dance and losing 1 person + a healer trying to save them, let one person die and keep the healers for the duration of the fight. I think most guilds feel the same way. Stopping to cast during phase 2 is not an option. The spouts come at about 5 second intervals and it takes about 3 seconds to traverse the distance between spouts. That leaves you 2 seconds tops to stop and heal between waves and a delay of one second means you're dead.
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