Demonic Circle/Teleport is probably my new favourite spell. I had it a short time, and it has already saved my undead hide a lot.
My impression with it's current mechanics is that the spell is not finished. DC is very limited, even within its intended use. I have some suggestions that should make it better, allowing us to explore its use while not being over-powered.
Does anyone else raid often, and make use of Demonic Teleport? If so, are there any possible abuses that might arise out of my suggestions?
40 yards is not enough. I have to anticipate where I might need to teleport, so when in PVP, that is highly impractical. Do I just mark a new spot every 40 yards while I run to where I need to be, or am I just supposed to hang within that area until I need to refresh it?
My suggestion is to increase the range to 60-100 yards. If Blizzard has no plans to do that, then a glyph with some similar function would work for me. We all probably want unlimited range, however 100 yards seems to work within the current limitations of the spell, as I do not think Blizzard wants us to be too much like mages. A cool-down on Demonic Circle itself might even balance a larger range, so that we get more freedom without popping all over the map to avoid being killed.
A 6 minute buff is really strange. Why do I need to stand in the same small area for that long just to be able to teleport? The buff disappears when I die, yet the marked spot remains.
IF we are to continue with the short range, then the buff should last as long as I live. I do not see how there could be much abuse if the buff does not expire, with such a limited range already.