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Patch 3.0.9 Rogue ChangesFollow

#27 Feb 11 2009 at 2:38 AM Rating: Decent
18 posts
Vvillain wrote:

Well I suppose my thought process was not to blow 2 cps on S&D (which is way overkill especially with imp S&D) when they would be put to better use for a longer KS. Assuming Ruthlessness doesn't proc after the S&D, your talking about a 2 point KS in the rotation you quoted above......which doesn't seem like much.


The thing is that popping SnD earlier means more haste earlier on ... meaning more damage, and therefore less of a requirement for a longer KS.

Also bear in mind that if ruthlessness does proc, your KS is a 3 pointer ... which is a 4 second stun, and 8 seconds in total. If it doesn't, your total stun is 7 seconds, which should be more than enough to burn the mob down without it hitting you, especially with your attack speed being 30% (40% after patch) more.

Waiting for a 5 point KS is safe, don't get me wrong, and works well .. I just always found that it simply dragged the encounter out longer than I felt comfortable.
#28 Feb 11 2009 at 5:10 AM Rating: Decent
I actually saw an overall DPS increase. Being mutilate. I'm guessing the increased speed of SnD and the HfB increase.
#29 Feb 11 2009 at 8:42 AM Rating: Decent
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108 posts
I have been assuming that taking HFB is pointless for leveling. So the change is a pretty big decrease in DPS for me. Mobs actually outlive my stuns now. My 2.8K Muti crits are more like 1700 Muti crits, and my non crits are pathetically low at some crazy **** like 800 (from the little bit of testing I did).

I respec'd to combat and just couldn't live with it, so I tried a Sub/HAT build. Soloing, a sub build with setup and ghostly feels about as efficient as muti without HFB.

I pugged with the HAT build and I don't know what they nerfed, because the point generation was so insane I didn't know what to do with all the points. I was in there with a fire mage, 2 DK's, and a priest. It felt like Hemo, 5 point S&D, Hemo, 5point Rupture, Hemo, 5 Point evis, Hemo 5 point evis Evis, Hemo 5 point evis, rinse and repeat. If those eviscerates could have been envenoms I think my DPS would have been decent, but I'm generating points so fast with HAT that I don't think I could get the DP stacks up. I'm going to play around with the calculator to see if I can get improved and vile poisons into the build then maybe go DP on both weps.

Any other rogues up here playing with HAT and DP/envenom?
#30 Feb 11 2009 at 9:08 AM Rating: Decent
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924 posts
The three nerfs to hat are thus.

Nerf 1 - Hat used to be that more than one rogue in the group, for EACH crit EACH party member did, every rogue gained the # of combo points equal to the # of hat rogues in group.
Nerf 2 - One second cooldown on combo points recieved per party member.
Nerf 3 - One second cooldown on combo points gained via this talent.
#31 Feb 11 2009 at 9:40 AM Rating: Decent
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811 posts
Technically your first 'nerf' was a hotfix, I think.
#32 Feb 11 2009 at 9:52 AM Rating: Decent
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108 posts
Regardless, with HAT I had more combo points than I could use. Period. I didn't care for the playstyle at all, as it was too difficult to plan what I was going to do as the points gained were too erratic.

I guess I'll stop my qq'ing and go back to muti, and deal with the leveling nerf, and pick up HFB this time around since I do spend a lot of time in the mid 70's dungeons.

Edited, Feb 11th 2009 3:11pm by Vvillain
#33 Feb 11 2009 at 2:03 PM Rating: Good
Making HFB more manditory. Will still be playing my Paladin (with 30 minute seals! Just say no to annoying refresh abilities)

Actually I am interested to see how this works out. Its a straight buff to combat, which needed it, and may make it competitive. I *think* its probably about neutral to mutilate build, but HfB annoys the hell out of me. In stead of them making it more convenient they've made it more mandatory (it already was) so mutilate is still right out for me. Might see how combat does though!

Edited, Feb 11th 2009 3:56pm by digitalcraft
#34 Feb 11 2009 at 5:53 PM Rating: Good
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13,048 posts
ThomasMagnum wrote:
Technically your first 'nerf' was a hotfix, I think.

Yeah, it was a hotfix.

Rogues getting 6k DPS isn't really intended at this point in the game. Smiley: tongue
#35 Feb 12 2009 at 2:53 AM Rating: Decent
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3,909 posts
Vvillain wrote:
Zepoodle,

Are you serious? Do us all a favor, think before you start typing like a 12 year old ******.


What the hell, dude? I was being nice.

Go wail on someone else. I wasn't trying to **** you off, I was pointing out that I'd never, ever had to use KS while leveling, and it seemed silly that you had to when sh*t dies so fast.

Quote:
And don't give me crap about "the only thing that matters is raiding". Any leveling/PVP'ing rogue will tell you to kiss his *** when you make comments like that.


No, but when we're discussing tiny discrepancies in a rogue's DPS, yes, we're talking about raiding. PvP rogues don't measure their DPS to see if they're good at PvP. Raid rogues do that. Leveling rogues do whatever makes them level faster. Mentalfrog pretty much said everything. This is a nerf for muti PvP, a sidegrade for muti raiders, and totally irrelevant for mutilate rogues who are still leveling up because when you're leveling stuff dies in eight seconds, and the nerf isn't that bad.

Seriously. Go have a cup of coffee, take the fourteen-inch vibrator out of your ***, sit down, and chill out.

Edited, Feb 12th 2009 5:54am by zepoodle
#36REDACTED, Posted: Feb 12 2009 at 4:24 PM, Rating: Sub-Default, (Expand Post) I'm sorry I bruised your ego. I should have said you were acting like a 10 year old ****** instead of a 12 year old one.
#37 Feb 12 2009 at 4:38 PM Rating: Good
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63 posts
For the record, Vvillain, looking at the posts, Zep had some cursing in his post but didn't flame at all. You started that.

In either case, a wise man once said "Never argue with an idiot, because from a distance people can't tell which is which".

Let's just get back to talking patch and get some stfu going on.

Less QQ, more pew pew, and all that.
#38 Feb 12 2009 at 6:26 PM Rating: Decent
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3,909 posts
Vvillain wrote:
Quote:
take the fourteen-inch vibrator out of your ***, sit down, and chill out.


I'm sorry I bruised your ego. I should have said you were acting like a 10 year old ****** instead of a 12 year old one.

Aside from the fact that no one needs your stupid comments, you damn well know that when you are in a mix of blues and greens "sh*t doesn't die that fast". You leveled through Northrend in your leet epics? Congrats, I'm happy for you. I believe I made myself very clear regarding the gear I was wearing, and CS>>>Muti>>>Evis'ing mobs to death doesn't happen in that kind of gear....not at least without taking an assload of damage in the process. If I avoided using KS, I'd be bandaging every other kill, my remorseless buff would be running out, making the next kill even more difficult.

Most of the flaming @#%^s on this forum are gone now, and we're all happy about that. Don't try to fill the void.


There's seriously something wrong with you.

Edit: I mean, come on. You post here saying "This mutilate nerf will effect how fast I kill things while I'm leveling" and I say "that shouldn't be a problem because while you're leveling, stuff should be dead around about the first eviscerate."

And suddenly I'm a twelve-year-old elitist ******. I mean, I've never had a less justified flame in my life.

Edited, Feb 12th 2009 10:13pm by zepoodle
#39 Feb 12 2009 at 10:16 PM Rating: Excellent
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13,048 posts
Vvillain wrote:
Most of the flaming @#%^s on this forum are gone now, and we're all happy about that. Don't try to fill the void.

No, we're still here. You just haven't made a dumb enough post until now to realize that I still read this forum.

Go back and read the thread; Zep gave you valid advice and facts, you were the douche twizzler who decided to start flaming.

Unless you have no idea what you're doing, mobs should die as mut in a CS > KS > Evis cycle in the worst case. If they don't, you're doing something terribly, awfully, horribly wrong.
#40 Feb 13 2009 at 8:57 AM Rating: Good
Well they used to die in CS>Mut>Evisc, so it is slower.

Edited, Feb 13th 2009 8:57am by digitalcraft
#41 Feb 13 2009 at 12:48 PM Rating: Decent
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13,048 posts
digitalcraft, Goblin in Disguise wrote:
Well they used to die in CS>Mut>Evisc, so it is slower.

Edited, Feb 13th 2009 8:57am by digitalcraft

Note I said "in the worst case".

Duh.

My mobs still die inside CS.
#42 Feb 13 2009 at 12:57 PM Rating: Good
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1,006 posts
Overlord Theophany wrote:
My mobs still die inside CS.

You're still leveling right? I would love to see a vid of you killing a non-clothy mob inside of cs.
#43 Feb 13 2009 at 2:09 PM Rating: Decent
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13,048 posts
EonSprinter wrote:
Overlord Theophany wrote:
My mobs still die inside CS.

You're still leveling right? I would love to see a vid of you killing a non-clothy mob inside of cs.

I'll see what I can do, but don't get your hopes up.

I'm not inclined at all to log in right now; the only reason I still post here is because I get wifi in class.
#44 Feb 14 2009 at 9:47 AM Rating: Decent
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415 posts
If you have another rogue in raid keeping poisons up now, can go Dual instant and evis, after 3.9 for increased DPS.
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