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#1 Feb 07 2009 at 5:31 AM Rating: Decent
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I am need of some 2v2 arena advice. I am mut prep with a balance druid. He has never arena before. I am decent I got to rival in S4 but that was with the help of a much better than me dreamstate druid.


Our basic strategy is to CC one target and burst the squishiest target. When we get to 2v1 he backs off and tops my hp off then we kill the 2nd.


Th problem is when things dont go as planned and we dont open andd they open on us. Other stealther or flare/AOE take him out of stealth before i can sap our cc target.


If he gets a rogue on him he is dead and then I lose 2v1 every time.


What happens it sounds like over vent is he is getting CS and the moment he trinkets he gets KS and is dead before it's over. Our gear isnt superb but his resil is over 600.

I was looking for advice on any possible macros that may help him. I have never played a druid before but what happens to him is what I try to do them. So trinket roots run doesnt seem to work for him. And shadowmeld doesnt really help much for him.

Our ranking is in the tank because we lose all the time and making it back on wins is so slow.

Any way if you want to armory us . We are alliance on Smolderthorn I'm Vulk and he is Edwen. Yes our 2v2 is below 1200 thats how bad it is. Another thing is Shadowstep viable spec with this comp so maybe I could get to him to help a lil quicker?

Thanks

Vulk
#2 Feb 07 2009 at 6:35 AM Rating: Decent
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Quote:
What happens it sounds like over vent is he is getting CS and the moment he trinkets he gets KS and is dead before it's over. Our gear isnt superb but his resil is over 600.


To point out the obvious, don't trinket CS, trinket KS. Though I know how much of a pain just doing that can be with the amount of burst some classes currently have.

Quote:
Any way if you want to armory us . We are alliance on Smolderthorn I'm Vulk and he is Edwen. Yes our 2v2 is below 1200 thats how bad it is. Another thing is Shadowstep viable spec with this comp so maybe I could get to him to help a lil quicker?


I think ShD might be better in your setup, yes. A balance druid isn't known for his huge ******* of snares, so your rogue might find himself being kited from time to time. In addition to this, ShD specs add in even more burst damage, which works perfectly with the double DPS idea.
#3 Feb 07 2009 at 7:35 AM Rating: Good
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Yeah he's trinketing too early. Also, in the beginning of each match, he needs to concentrate more on hiding than on finding the other stealther, ie keeping to the edges, staying the hell out of the middle.
#4 Feb 07 2009 at 1:27 PM Rating: Good
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Your balance druid should be pillar humping in stealth while you hover around him trying to get saps/openers. Since he doesn't have any stealth increasing talents, it's incredibly easy to spot him.

Also, getting caught in a flare in the opening 30 secs of an arena match is the sign of an inexperienced player (or one that doesn't learn from mistakes, which is worse).

Even if you can't open, you should have enough PvP experience to form a plan once you've been opened on and be able to execute that plan. When you panic after being opened on, that's the sign that you belong in the 1200s.

As far as Mozared and Eon's advice, there's nothing saying that he's using his trinket too early. There are some situations where I've trinketed a CS (though usually if someone trinkets and there's an opposing rogue, you would move to blind/sap if you're good), and usually it has to deal with double DPS teams. The same thing goes with waiting on using your trinket.

For instance as rogue/mage vs rogue/lock, as a rogue you have to eat the lock's fears if he can get them on you unless you're undead. If you trinket, you're in blind, then sapped, and your mage is dead.

Either way, it's inexperience that's losing games for you right now, OP. Bad trinket timing, bad positioning, and panic attacks all cause bad arena play more than anything else. Resilience can't cure what you have, sorry to say.
#5 Feb 07 2009 at 5:11 PM Rating: Decent
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Ok guys thanks for the tips. I think I will duel him a bunch ungrouped so he can practice the trinket timing. And we just keep grinding the games. Learning from the mistakes and losing that inexperience should be fun.


Vulk



#6 Feb 07 2009 at 10:09 PM Rating: Decent
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Quote:
Even if you can't open, you should have enough PvP experience to form a plan once you've been opened on and be able to execute that plan. When you panic after being opened on, that's the sign that you belong in the 1200s.


Well.. ****. guess I'm 500+ rating ahead of where I should be ._. when a rogue catches me in stealth I sure as hell panic, because I'm about 3 seconds from a dirt nap unless I do something.
#7 Feb 08 2009 at 12:18 AM Rating: Decent
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Banatu wrote:
Quote:
Even if you can't open, you should have enough PvP experience to form a plan once you've been opened on and be able to execute that plan. When you panic after being opened on, that's the sign that you belong in the 1200s.


Well.. sh*t. guess I'm 500+ rating ahead of where I should be ._. when a rogue catches me in stealth I sure as hell panic, because I'm about 3 seconds from a dirt nap unless I do something.

I don't know, somewhere after the first 10k HKs I got on my rogue I sort of figured out how to deal with people when I couldn't manage to get an opener.

But then again, I'm a genius, so I don't hold it against people if they can't figure it out.
#8 Feb 08 2009 at 7:32 AM Rating: Decent
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I think most of us know that, but it's burst ******** me over. I *used* to be able to handle a rogue opening on me - right now, I just die before I can basically do anything. Trinketing CS *always* gets me locked in KS and trinketing KS gets me locked with a DOT on me while the enemy rogue uses evasion, vanish, or both.
#9 Feb 08 2009 at 10:37 AM Rating: Good
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Overlord Theophany wrote:
I don't know, somewhere after the first 10k HKs I got on my rogue I sort of figured out how to deal with people when I couldn't manage to get an opener.

Pft. Everybody knows the first 9k were level 12 pink haired gnomes fishing in the Elwynn Forest. You disgust me and I think you're into dudes. Not that there's anything wrong with that.

...

j/k.
#10 Feb 08 2009 at 3:03 PM Rating: Decent
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Mozared wrote:
I think most of us know that, but it's burst ******** me over. I *used* to be able to handle a rogue opening on me - right now, I just die before I can basically do anything. Trinketing CS *always* gets me locked in KS and trinketing KS gets me locked with a DOT on me while the enemy rogue uses evasion, vanish, or both.

I usually trinket CS, blind, vanish, open.

With 1s GCD, it's hard for them to their counter-blind, trinket in time, or KS you as you blind them, especially since I don't think using the PvP trinket incurs the GCD.
#11 Feb 08 2009 at 4:15 PM Rating: Decent
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924 posts
I panic, but it's not like "omg wut?" Gotta do things during panic. It's still "oh sh*t, I have 2 seconds to turn this around."

"This" tends to be trinket CS, blind vanish and stunlock them when they trinket the blind.

Or, if they're trigger happy on the KS, trinket CS and die.
Or, if you're pro, vanish their kidney and go to town.

Edited, Feb 8th 2009 5:16pm by Banatu
#12 Feb 08 2009 at 4:16 PM Rating: Decent
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Overlord Theophany wrote:

I don't know, somewhere after the first 10k HKs I got on my rogue I sort of figured out how to deal with people when I couldn't manage to get an opener.


Like... use Sinister Strike?



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#13 Feb 09 2009 at 2:01 AM Rating: Decent
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I usually trinket CS, blind, vanish, open.

With 1s GCD, it's hard for them to their counter-blind, trinket in time, or KS you as you blind them, especially since I don't think using the PvP trinket incurs the GCD.


This.

Trinket doesn't incur the global cooldown, so the blind is pretty much guaranteed. You can also try Trinket-> Gouge if you're feeling lucky. Usually people race to their trinket the moment they are cc'ed in arena, because obviously the burst is insane at the minute. You'll vanish just as they trinket the blind, and most of the time they'll be dead or so near dead it wont matter by the end of the stunlock, assuming their partner doesnt very quickly cc you.
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