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Divne Plea nerfFollow

#27 Feb 11 2009 at 12:33 AM Rating: Decent
I say keep it as is but take out one of the more useless talents in the holy tree, like blessed life, and replace it with a talent enabling us to reduce the healing penalty at the cost of an extended cooldown. Make it something like a 3 point talent to reduce the penalty back to 20% but the cooldown is increased to 3-5 minutes so you have to choose wisely when to use it. I understand the idea behind the nerf since it was free mana every minute for 15 sec but it still has hope for utility and can be a great asset for when things go bad and for boss fights if just slightly tweaked
#28 Feb 11 2009 at 12:57 AM Rating: Decent
Wchigo wrote:
So Templar will now most likely be a talent that silences a mob with a shield-based attack for 1 sec/2 sec/3 sec, or it's going to be one of those "other" talents that have their ranks reduced. Guarded by the Light will then seemingly granted 3%/6% mdmg reduction and 50%/100% chance to refresh DP... that's a little odd. It's either as you said where it refreshes when you take magic damage... which then seems situational since not all trash packs (at least in heroics, can't say for raids) have caster mobs. Or it's some kind of refresh effect whenever you use a shield move, which seems WAY OP. I really have no idea how Blizz is gonna pull this one out.

(Fail... put % instead of seconds... >_>)


For me right now, there are only very limited situations where my pally is at risk of going OOM as a tank. What I find is that I have to severely moderate my rotation as a prot paladin on single mob boss encounters where I'm not tanking. There are a lot of fights like that in Naxx where we'll have 2-3 tanks in the raid for trash and certain encounters, but then we get to the a boss that only requires one tank and if I lose the proverbial coin toss, I'm running highly mediocre dps further limited by the need to conserve mana because the vast majority of my options for mana returns are taken away.

It almost makes me think that's why they're implementing that specific change. Not to help pally tanks with mana regen while tanking, but to make it so we don't feel so damned useless in situations where only one tank is needed and you happen to have more than one in the raid. Most fights in Naxx tend to involve at least a trivial amount of raid-wide magic damage, which would be enough to keep my Divine Plea available to run a full rotation with Righteous Fury off and contribute more than simply auto-attacks, HotR and SoR without going OOM 60 seconds in.

It would also be later on in WotLK progression when T8/9 gear makes heroics trivial (even moreso than a lot of people feel they are now). I ran heroic HoS last night with some guildies and I was amazed at how insignificant the trash was. A lot of the time, my blocks were mitigating all of the incoming physical damage. A number of times I almost went OOM on trash. We could always pull more trash, sure...that's the standard overgeared tank solution to mana/rage issues in 5-mans (and it's fun ;D), but at some point, a lot of the pally tanks I knew towards the end of TBC found themselves removing gear to tank some heroics just to reduce their mitigation to the point where they wouldn't have to stop and drink so often, and what's the fun in that?

I would still expect to see a hidden cooldown of some sort that would limit how often Divine Plea could be refreshed by magic damage (if that's the way it ends up being refreshed). Being able to spam Divine Plea every time it wears off wouldn't be OP...it would be useless. We only need so much mana.
#29 Feb 11 2009 at 11:00 AM Rating: Good
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2,188 posts
ekaterinodar wrote:
Fully buffed I have 20k mana.

You get more than just a larger mana pool from stacking Int instead of mp5. I'm assuming you're stacking Int. From the EJ Holy Pally guide:

Intellect has received a HUGE boost with WotLK mechanics, and is now the best stat for Holy Paladins by far. Let me list what 100 Intellect gives you:

* 126.5 Intellect, with BoK and Divine Intellect
* 1897 Mana at the start of the fight
* 39.5mp5 from Divine Plea, if its used on CD.
* 21.3mp5 from Replenishment, with 90% uptime.
* 4.7mp5 from Arcane Torrent, if you are a Blood Elf.
* 25.3 Spell Power
* 0.759% Spell Crit

This gives you a lot of mana, which lets you cast a lot more Holy Lights and be more liberal in using them. If you stack this stat you will be able to spam Holy Light during most fights.


So, the amount of mp5 from Divine Plea is now costing more in terms of healing power, but using wings will counteract it a bit and you will be giving up an awful lot more than just the mana pool if you start stacking mp5. If you do go that route, let us know how it works out. No one says we cannot experiment a bit; who knows, you might learn something from the experimentation.


____________________________
"the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked and denounce the pacifists for lack of patriotism and exposing the country to danger. It works the same way in any country."
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#30 Feb 11 2009 at 9:52 PM Rating: Good
Drama Nerdvana
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20,674 posts
Well cleared the following this week.

25 man Naxx with 19 people. No mana/healing issues, even on Patchwerk.

25 man Malygos. No mana issues and topped meters.

25 man OS Three Drakes, with 24 people. No mana issues at all.


So yeah, lets just keep complaining about the nerf before Blizz realize its still not affecting us.

Edited, Feb 12th 2009 12:53am by bodhisattva
____________________________
Bode - 100 Holy Paladin - Lightbringer
#31 Feb 12 2009 at 1:21 AM Rating: Good
Completely honest; I go holy a lot. In raids, I never got low on mana. Rotating in divine plea and the power of our healing meant that the 20% wasn't even a blip. 50% may be. It may even not be. We are very powerful healers for single targets. Im interested to see how it works out. Is it a nerf? yeah its a pretty big one, but we were so powerful before maybe we need it.
#32 Feb 13 2009 at 3:43 PM Rating: Default
Drama Nerdvana
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20,674 posts
Solo healed 10 man Malygos, no off healer.

Confirmed, we are still good.
____________________________
Bode - 100 Holy Paladin - Lightbringer
#33 Feb 13 2009 at 4:29 PM Rating: Decent
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1,419 posts
Quote:
Confirmed, I am still good.


FTFY.

Really though, the nerf did nothing other than make you actually be careful of when to use divine plea than using it on CD, every CD.

We're fine.
#34 Feb 13 2009 at 5:25 PM Rating: Good
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212 posts
I have to say... although on paper it looked like a big nerf to me. I've not really noticed the difference.

I never hit Divine Plea on CD anyway as it is pointless but now when I need it I just pick a suitable time. Just about forseeing when you will need it and timing it right.

#35 Feb 14 2009 at 11:22 PM Rating: Default
You really dont even have to time it right...i use it the second i hit 70% mana no matter what the fight...Maly, Patchwerk, Sapp, 3d25 or 3d10. Your holy light should still be hitting for almost 7-8k even with the 50% reduction, you are still putting out enough HPS to heal the tank thru anything. On paper, it looks bad, yes, but in the game, its like nothing ever changed.

IMO we still need a nerf...ending a 3d10 with 80% mana and topping healing, not using LoH or a mana pot is pretty OP.

Edited, Feb 15th 2009 2:25am by crazeecracker
#36 Feb 15 2009 at 1:58 AM Rating: Good
You also never really notice how many stopping points are on some of the bosses until you need to use them. There are plenty of opportunities to still use Plea during combat. As other have said, you just have to be more selective. And it still will be a no brainer after fights finish.

I am just glad they are leaving Illumination alone. That is how we get most of our mana regen. Just keep stacking +crit, and the world is still good.
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