Wchigo wrote:
So Templar will now most likely be a talent that silences a mob with a shield-based attack for 1 sec/2 sec/3 sec, or it's going to be one of those "other" talents that have their ranks reduced. Guarded by the Light will then seemingly granted 3%/6% mdmg reduction and 50%/100% chance to refresh DP... that's a little odd. It's either as you said where it refreshes when you take magic damage... which then seems situational since not all trash packs (at least in heroics, can't say for raids) have caster mobs. Or it's some kind of refresh effect whenever you use a shield move, which seems WAY OP. I really have no idea how Blizz is gonna pull this one out.
(Fail... put % instead of seconds... >_>)
For me right now, there are only very limited situations where my pally is at risk of going OOM as a tank. What I find is that I have to severely moderate my rotation as a prot paladin on single mob boss encounters where I'm not tanking. There are a lot of fights like that in Naxx where we'll have 2-3 tanks in the raid for trash and certain encounters, but then we get to the a boss that only requires one tank and if I lose the proverbial coin toss, I'm running highly mediocre dps further limited by the need to conserve mana because the vast majority of my options for mana returns are taken away.
It almost makes me think that's why they're implementing that specific change. Not to help pally tanks with mana regen while tanking, but to make it so we don't feel so damned useless in situations where only one tank is needed and you happen to have more than one in the raid. Most fights in Naxx tend to involve at least a trivial amount of raid-wide magic damage, which would be enough to keep my Divine Plea available to run a full rotation with Righteous Fury off and contribute more than simply auto-attacks, HotR and SoR without going OOM 60 seconds in.
It would also be later on in WotLK progression when T8/9 gear makes heroics trivial (even moreso than a lot of people feel they are now). I ran heroic HoS last night with some guildies and I was amazed at how insignificant the trash was. A lot of the time, my blocks were mitigating all of the incoming physical damage. A number of times I almost went OOM on trash. We could always pull more trash, sure...that's the standard overgeared tank solution to mana/rage issues in 5-mans (and it's fun ;D), but at some point, a lot of the pally tanks I knew towards the end of TBC found themselves removing gear to tank some heroics just to reduce their mitigation to the point where they wouldn't have to stop and drink so often, and what's the fun in that?
I would still expect to see a hidden cooldown of some sort that would limit how often Divine Plea could be refreshed by magic damage (if that's the way it ends up being refreshed). Being able to spam Divine Plea every time it wears off wouldn't be OP...it would be useless. We only need so much mana.