Sinstralis wrote:
For what its worth Im amazed everyone is forgetting about the 2% stamina. That HP boost, while minor, I consider to be worth more than a scrap of avoidance either way. Yes 4% parry is superior to the avoidance gained from Stoneskin's Defense, but the 2% HP is just that little bit more room for your healers.
2% stamina on a DK can be pretty significant as far as benefit from a weapon enchant goes. Generally speaking, in a game where there is now no set avoidance goal beyond crit immunity (compared to uncrushable goals in TBC), it gives a bit of opportunity to itemize based on preference. You'd have to be in bleeding-edge progression content before the difference between +2% stamina and +4% parry would yield a large enough discrepancy in effective health that one or the other would emerge as the de-facto standard for all DK tanks.
That's a big part of the enjoyment I'm getting out of TBC is the flexibility given to tanks with their builds. A lot of tanks (too many, imo) favor the heavy stamina build. I currently lean towards more of an avoidance/threat build with my pally, and if I decide to gear my DK to tank raid content, I've got some room to play based on what my guild needs the most. If your guild is stalled on a particular raid boss, you can break down the fight and determine which stats would give the most benefit to a tank in terms of survivability.
If, for example, your guild is stalled on Patchwerk, 4% parry would likely do more for tank survivability than 2% stamina. If you're a DK MT struggling to get through phase 1 of heroic Malygos, stamina might be a better alternative in terms of weapon runes. It's all situational, and despite what a lot of DK I've talked to seem convinced of, the Stoneskin Gargoyle rune is not and was never intended to be the best all-around tanking rune for DKs regardless of gear.