TherionSaysWhat, Assassin Reject wrote:
- Gargoyle and Unholy Blight have swapped talent positions. Gargoyle’s damage has increased and runic power cost per time has decreased.
People have been screaming that UB was way too weak (and if you played beta you'd know UB is a pitiful shadow of its former self) and at the same time anti-DKs have been screaming that gargoyle was way overpowered. There was a few of us, myself included, that had been making posts to Blizzard in the forums asking for this very change. It makes sense, unholy is all about summoning stuff, UB just didn't fit well for the 51 point talent. Lower UB in the tree, buff gargoyle and make it the 51 point talent. I have literally been wanting this since before lich king was even released. Glad to see they finally took our advice. Good job on this one Blizzard.
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- Pestilence – this spell no longer causes damage but just spreads diseases. Blood Boil is intended to be the general area attack, and has been changed to be castable on targets with no diseases on them, but does extra damage if diseases are present.
All this does is make you want to use blood boil more, I am 100% OK with this change.
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- Unbreakable Armor now absorbs a flat amount of damage that increases as your armor increases. It no longer boosts armor.
I don't think this will actually impact stuff, other than it makes the talent less appealing as a dpser. It's supposed to be a tanking talent and so I'm OK with making it more tanking oriented.
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- The Frost tree has been shuffled. Among other things, PvP talents such as Endless Winter are closer to the top of the tree where Blood and Unholy death knights can access them.
Considering the PvP nerfs they have made recently this will help balence things out. It will also give PvPers more options as to what spec you can go. You may not have to see a million PvP clones all the same spec.
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- Sudden Doom – this talent now procs a Death Coil rather than requiring an additional button click. It works similarly to shamans’ Lightning Overload.
YESSSSSSSSSSS. More damage without the cost of a global cooldown? DPS increase INC! I don't always get a chance to use it if I'm in the middle of my DRW and hit empower rune weapon and am in a long chain of attacks. Even if they change this like lightning overload to do less damage (which I'm guessing they might do eventually) I still like this change a lot.
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- Magic Suppression and Blood of the North have been reduced to 3 ranks for the same benefit.
This is a buff, straight up. You can't complain about buffs.
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- Blood Gorged now grants armor penetration instead of expertise.
Eh I have mixed signals about this one. It's not really a nerf, it's just a change in mechanics. I don't NEED the expertise, and blood (if I'm not mistaken) had more expertise than the other specs, so this will bring it in-line with the other trees. On top of that, armor pen is really nice for blood, so I'm OK with this. It'll just mean I might switch some gear/gems/enchants around.