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3.1 Info IncomingFollow

#1 Feb 05 2009 at 8:33 PM Rating: Excellent
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HUNTER


Consumable ammunition has been removed from the game. Arrows and bullets no longer stack, but are not consumed. Ranged attack speed bonus gained from quivers and ammo bags will be preserved in a different capacity.

A new tier of hunter pet talents have been added. In particular, this allows Beastmaster hunters to improve their damage per second (DPS) with their 51 point talent.

Hunting Party – this talent has been reduced to 3 ranks and also grants a passive bonus to the hunter.

Piercing Shots – this talent has been changed. Your Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of damage dealt for 8 sec.

Sniper Training – this talent has been changed. After standing still for 6 sec, you gain a 2/4/6% damage bonus to Steady, Aimed and Explosive Shot.

We are also looking to add additional trap functionality to Survival.


Edited, Feb 5th 2009 8:35pm by Darcubus
#2 Feb 05 2009 at 9:08 PM Rating: Good
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278 posts
1. Is ammo SERIOUSLY that big of a problem? (On a side note: /2 WTB 20 slot bag, PST!)

2. Cool. Wonder if they'll only be accessible by BM Hunters, or if other Hunters can still use them.

3. Seems nice, I wonder if the passive bonus will make SV Hunters want to max it out. Assuming it restores back mana to the Hunter, I don't see the bonus being all that gamebreaking.

4. Looks like a tremendous buff to MM. I wonder if they'll stack. (IE: You can have a bleed from Chimera, Aimed, and Steady Shot up all at the same time. Or even multiple Steadies!?)

5. This sounds really nice. From what I'm thinking, you'll want to fire off an ES, run in and drop a trap, run back out, wait 6 seconds, and then fire off your LnL shots. (IE: You WANT to have ES on cooldown when LnL procs)

6.I've honestly liked how they integrated traps into PvE DPS. Before, traps were next to useless. Sure, you'd sometimes trap a stray add, but other than that, useless! I liked how Blizzard kind made SV the "up close and personal" spec for Hunters.

All in all, these changes seem pretty cool!

Edit: Might want to put your source. I've double checked it, but had there been a source I wouldn't have had to!

Edited, Feb 6th 2009 12:09am by Zeromatter
#3 Feb 05 2009 at 9:21 PM Rating: Good
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58 posts
Quote:
2. Cool. Wonder if they'll only be accessible by BM Hunters, or if other Hunters can still use them


I am assuming that you will be able to reach into the last tier, but only invest 1 point into it. As it take 3 points invested in any tier to unlock the one below it, you can invest 3 points into the 5th pet tier with one point remaining. This is without the extra points from BM Beast Mastery.
#4 Feb 06 2009 at 2:43 AM Rating: Good
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Zeromatter wrote:
1. Is ammo SERIOUSLY that big of a problem? (On a side note: /2 WTB 20 slot bag, PST!)
~50g worth of crafted ammo shot per night of Naxx.
That's 50g more than other classes have to spend, so yeah it's not balanced.

As for the rest, yay!
Although sniper training still looks kind of lame it's miles ahead of what it is now :)
#5 Feb 06 2009 at 6:16 AM Rating: Decent
Maybe sniper training will offer an alternative to trap dancing now.
Although probably still not comparable in dps it offers a much less 'messy' increase.
#6 Feb 06 2009 at 6:20 AM Rating: Good
Now that we wont have to equip a quiver to hold ammo i wonder where our 15% haste will come from maybe they will just add it to the ammo itself.
#7 Feb 06 2009 at 6:29 AM Rating: Good
They'll probably change it to a slot on your character sheet, or something you combine with the ammo itself (think like an enchant).
#8 Feb 06 2009 at 8:37 AM Rating: Good
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Kelnoen wrote:
Maybe sniper training will offer an alternative to trap dancing now.
Although probably still not comparable in dps it offers a much less 'messy' increase.
Sniper training will be able to be combined with trap dancing now. I probably still won't bother though.

This sounds like we're really really close to having three viable specs. I want to play them all. wtb dual spec imo.

Edited, Feb 6th 2009 10:38am by Xsarus
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#9 Feb 06 2009 at 9:12 AM Rating: Good
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I haven't played my hunter since Wotlk came out but seeing some of the changes that are being made is making me want to hop back on the bandwagon. I hated sacrificing a bag slot for arrows. I will be interested to see how they process this major change, I guess it may be time to start levelling the hunter again. Also the ammo wasn't that big of an issue but it will be a welcome change to not need consumable ammo anymore.
#10 Feb 06 2009 at 9:46 AM Rating: Good
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255 posts
I haven't had a chance to check this post out yet, but it is interesting that they only mention a buff to the 51 point talent. I thought at some point they were going to address the other issues with BM and maybe re-look at kindrid spirits and such. Hopefully they will decide to do so again with this patch, unless they do something dramatic to the pet trees I can't see it increasing BM to a point to become on par with MM or SV.

It is interesting that Blizzard has seemed to wash out the talent trees to a point where to do raid-type DPS you need to fully spec into one. The days of the old hybrid seem to be gone (but hopefully the duo-spec will hit soon).

The change to the sniper training mechanics seem just.. wrong. At least give it another name. AFAIK a sniper isn't someone ~5 yds away standing still blasting your butt full of arrows. Now there is NO reason to NOT trapdance- take away AP from Explosive, but still buff it's mechanics... hrm.
#11 Feb 06 2009 at 10:04 AM Rating: Decent
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184 posts
Blizzard has said they intend to buff BM "soon" and indicated it will be prior to the 3.1 patch, those will be the small buffs to kindred spirits ect. to bring damage in line with the undeterminded number that is MM DPS that they say is right where they want it.
#12 Feb 06 2009 at 10:16 AM Rating: Good
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browningguns wrote:
The change to the sniper training mechanics seem just.. wrong. At least give it another name. AFAIK a sniper isn't someone ~5 yds away standing still blasting your butt full of arrows. Now there is NO reason to NOT trapdance- take away AP from Explosive, but still buff it's mechanics... hrm.
You have to balance realism with actual use though, and the fact that we miss out on buffs made the talent meh at best. A point for realism is that a huge part of snipers in reality is a very steady place to shoot from, and so not moving really makes sense. Sure the distance isn't there, but to be honest, we never achieve sniper distance in this game anyway.
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#13 Feb 06 2009 at 11:17 AM Rating: Good
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True, I am just saying the original name I could relate to, now that they changed the mechanics it should probably be renamed something else. I would probably call this talent Focused Aim (heh.. but it's already taken)
#14 Feb 06 2009 at 11:22 AM Rating: Good
A trained sniper is as deadly at 100 yards as he is at 2000. The steady aim is the important part, as someone else said, so in my opinion this change makes it 'more real' than it was before.
#15 Feb 06 2009 at 3:57 PM Rating: Good
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Doesn't change the fact that it's a piece of **** talent though.
Just think about how many fights you stand still.
And then think of how much more complicated Ulduar will be compared to naxx.
#16 Feb 06 2009 at 4:03 PM Rating: Good
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His Excellency Aethien wrote:
Doesn't change the fact that it's a piece of sh*t talent though.
Just think about how many fights you stand still.
And then think of how much more complicated Ulduar will be compared to naxx.


True.. you will probably only get a shot or 2 benefit from this each time.. if at all
#17 Feb 09 2009 at 9:16 AM Rating: Good
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830 posts
I think we need to be careful about confusing reality and WoW.

I would view 'sniper' skills as more of a range increaser, not how deadly you are. Quickshot artists are deadly from point blank up to normal gun ranges but snipers seem to take 'deadly' to ranges where an average shooter would just plain miss.

Since WoW doesn't not consider range of fire a reduction of chance to hit, actual 'sniper' skills seem to be harder to replicate. I'd just push the range out even further and require the hunter to not have moved for 4-6 seconds before a shot would engage the 'sniper' aspect.

That's the only thing I can think of to replicate a hint of reality in WoW.

As for the rest, interesting. Yes, Ammo is killer and has been a hallmark drawback to the Hunter. I'll love to get another bag back. I can stay out grinding longer...
#18 Feb 09 2009 at 9:39 AM Rating: Decent
If I want reality, I'll play reality. I want WoW.
#19 Feb 09 2009 at 11:21 AM Rating: Good
Quote:
a hint of reality in WoW.


No.
#20 Feb 23 2009 at 5:03 PM Rating: Decent
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Ammo in instances...I would use vendor ammo on trash mobs, and better ammo (either rep items or player-made) on bosses. I don't mind the cost of ammo. There are certain classes which cost more to have gear, and that is the result of choosing that class.

However, it's true, freeing up that 18-20 slot bag would be nice for loot.

At the same time, if it's done even a little differently, it could also mean that hunters can now have relic items.
#21 Feb 23 2009 at 6:17 PM Rating: Default
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Please please please just use the quote function for blue text.

We get that it's a blue poster; some of us still use the old skin though, and that blue is destroying my eyes.
#22 Feb 23 2009 at 7:27 PM Rating: Good
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1,945 posts
Here are the blue posts regarding ammo and bags.

http://blue.mmo-champion.com/3/14990912861-hunter-ammo-changes.html

Sounds like they haven't quite figured that out as there hasn't been an update on this subject since that announcement.
#23 Mar 04 2009 at 12:22 PM Rating: Decent
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4,575 posts

I was thinking today that this would be a good time to try a certain talent tree that you have been curious about, as when the change goes live, you would get a free respec, right?

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