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Blue posts regarding roguesFollow

#27 Feb 09 2009 at 2:32 PM Rating: Decent
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Well, honestly I'm trying to assume positive intent on Blizz's part right now (which can be difficult at times).

It seems to me that Blizzard is trying to find a way buff rogues for PVE without completely skewing everything else. Let's face it, rogues are pretty damn buff in PVP at the moment.

The new blue post today suggests that they are going to keep HfB pretty much the same as it was before, but to have a prereq that there is a bleed effect on the target (from any source) in order for it to function. This is, in their own words, to discourage it's use in PVP. Theoretically, I can't think of any raid situation where a boss doesn't have bleeds up on it the entire time.

The buff to slice and dice would suggest the same thing. They want to buff us for damage over a long period of time. Also, their theoretical goal is to give people a choice. They don't want to kill muti in favor of combat, but to attempt to make them equally viable. This is a neverending questt.

So, these changes all in all seem to be working towards a goal of giving us the goddamned desperately needed buff for PVE, without making us so broken in PVP that we will never get anything done again due to the all caps QQing from every other class.

I know I am going to miss the pretty gigantic yellow mutilate numbers, but I'm hoping this is for the best.
#28 Feb 09 2009 at 4:06 PM Rating: Good
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Anybody else think that 5/5 Close Quarters will outperform 2/2 Opportunity with the changes? I'd also be interested to see if there's any effect on the relative importance of hit vs. AP now that white damage will make up more of our overall DPS.

Math geeks, go!
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#29 Feb 18 2009 at 11:54 AM Rating: Default
"2/18/09: The Rogue ability Mutilate should now do its appropriate damage based on talents."

Whats the change?

Posted in simple questions/Simple answers, but figured it belongs here.
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