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* Divine Spirit – this spell is now a core ability available to all priests.
* Discipline has access to a new talent, Power Word: Barrier. (Think of it as Power Word: Shield for your whole group).
* Several area of effect (AOE) heal spells have been improved: Prayer of Healing can be cast on any groups in your raid party. Holy Nova’s mana cost has been reduced. Circle of Healing now heals for more.
* Shadow priest PvP survivability has been improved: Shadow Form now reduces magic as well as physical damage. Dispersion now removes snares.
* Penance – this spell can now be targeted on the priest.
* Serendipity – this talent now reduces the cast time of Greater Heal and Prayer of Healing when Binding Heal or Flash Heal are cast.
* We are also working to give Holy additional PvP utility.
* Discipline has access to a new talent, Power Word: Barrier. (Think of it as Power Word: Shield for your whole group).
* Several area of effect (AOE) heal spells have been improved: Prayer of Healing can be cast on any groups in your raid party. Holy Nova’s mana cost has been reduced. Circle of Healing now heals for more.
* Shadow priest PvP survivability has been improved: Shadow Form now reduces magic as well as physical damage. Dispersion now removes snares.
* Penance – this spell can now be targeted on the priest.
* Serendipity – this talent now reduces the cast time of Greater Heal and Prayer of Healing when Binding Heal or Flash Heal are cast.
* We are also working to give Holy additional PvP utility.
Other than the changes to Penance (why would I want to CHANNEL on myself) and Shadow Priests (it simply isnt enough, they have far more issues in PvP than snare removal) I have to say that it looks rather interesting.
Power Word: Barrier sounds interesting, especially if that shield/barrier should happen to be just about as strong as a CoH. If targeting in raids would work similar to CoH, Disc Priest would finally be as strong in raids as Holy Priests. Especially in combination with a Holy Priest or Druid it would be freaking awesome to shield people while CoH or Wild Growth are on CD.
There was this post a couple days ago:
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Mana Pool
The problem is that there should not be infinite mana classes currently in the game. You should not run OOM every single fight (if you play well). But you should not be able to ignore it either.
For what it's worth, Resto shamans are often listed as the healer that can run out of mana. Paladins, priests and druids should ideally play a lot more like that. They do seem to run OOM in PvP, but not really in PvE.
The problem is that there should not be infinite mana classes currently in the game. You should not run OOM every single fight (if you play well). But you should not be able to ignore it either.
For what it's worth, Resto shamans are often listed as the healer that can run out of mana. Paladins, priests and druids should ideally play a lot more like that. They do seem to run OOM in PvP, but not really in PvE.
Makes me wonder if Serendipity will have the reduced cast time added to it's current overhealing mana return, or if it will be completely changed. I've always been wondering why there was a talent that would almost encourage overhealing (why be careful, I'll be getting mana back?). Then again, I've never messed much with the holy tree, so I don't know about the significance of such a change. Certainly sounds increasing the required skill level a bit. Using mana as a way to reduce mindless spamming sounds probable.
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The Role of the Priest
The priest is a caster class that uses Holy and Shadow magic. Priests can only wear cloth armor and have a limited selection of weapons, but do most of their damage and healing from range. They make up for their low armor with spells that offer protection and healing.
* Discipline -- this is a healing tree that emphasizes survival and single-target healing. Discipline specializes in damage absorption and prevention rather than restoring health, although they are very capable in that department too.
* Holy -- this is a healing tree that has a spell suited for every situation. Holy priests can heal groups, heal individuals, heal tanks, or do all three in a single encounter. They are better at group healing than Discipline priests, but don't have as many damage prevention capabilities.
* Shadow -- this tree sacrifices healing for damage. Shadow priests can restore health and mana to their group while casting their spells. Like the Shadow damage of warlocks, Shadow priest damage tends towards drains and damage over time spells.
The priest is a caster class that uses Holy and Shadow magic. Priests can only wear cloth armor and have a limited selection of weapons, but do most of their damage and healing from range. They make up for their low armor with spells that offer protection and healing.
* Discipline -- this is a healing tree that emphasizes survival and single-target healing. Discipline specializes in damage absorption and prevention rather than restoring health, although they are very capable in that department too.
* Holy -- this is a healing tree that has a spell suited for every situation. Holy priests can heal groups, heal individuals, heal tanks, or do all three in a single encounter. They are better at group healing than Discipline priests, but don't have as many damage prevention capabilities.
* Shadow -- this tree sacrifices healing for damage. Shadow priests can restore health and mana to their group while casting their spells. Like the Shadow damage of warlocks, Shadow priest damage tends towards drains and damage over time spells.
Not like we all didn't know that. Better yet:
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I'm pretty sure "jack of all trades, master of none" is something the community came up with, not us. All I have ever said is you can't be "jack of all trades, master of all." You can't be "the best healer in the game." We have no problem if Disc priests can equal Holy paladins or if Holy priests can AE heal as well as Resto shamans. Priests just can't AE heal so well that Resto shamans become pointless. A group that takes all Holy priests for its healers should feel like it is missing out (though it should still be possible). I would say the same thing about every class in the game.
This should end this discussion once and for all.