Hi folks.
A while back, I decided to level a healer, having leveled a warrior, rogue, mage and DK to 70 (the mage has gone to 75, and the warrior is on the brink on 80.) I play all 4 classes as DPS (well, I suppose that's all a rogue or mage can do), but have recently committed to respecing my warrior and building him as a tank.
I've been playing this game for 2 and a half years now, and have finally decided that I should start playing according to the Multiplayer rules that this game is based upon .. ie, playing with others ;-) Respeccing as tank was the first step ... rolling a healer is the second (seeing as none of my other toons can pass as a healer ... bandaging doesn't count ;->)
So I came here, my go-to resource for all things WoW, and read up a few things regarding all the healer classes available ... I settled on Priest purely because it's the class which (to me at least) embodies the essence of a healer (much the way the warrior embodies the essence of a tank).
I just came here to say thanks for all the wonderful advice you guys deal out. How I managed to get to level 8 (I'm 16 now) without a wand, I will never know ... as soon as my enchanter mage made a "lesser magic wand" and sent it off in the mail, things took a drastic turn for the good (who'd have thought a 12 dps wand would be a better stand-in than a 3 dps mace ... go figure). Using a wand for anything but stats never entered my head before I read it here.
Of course, spending the first 3 points in Spirit Tap turned out to be a mandatory move (something I wouldn't have done, putting my points in blackout instead) ... they should be allocated there by default as soon as you hit level 10, 11 and 12 ... such is the profound difference it made on the leveling experience. I went from (before acquiring the wand) using 75% of my mana pool per mob, and subsequently drinking after every fight to now pretty much not stopping at all (Wise use of the wand at relevant times helping out there amazingly).
Just point or 2 I've picked up while reading some of the recent threads here.
1) Someone mentioned casting SW:P before MB once you get to a certain level to make use of some talents at that level, specifically pointing out that this would change your earlier leveling rotations. I'm assuming the talent being referred to here is Misery. Now, the question is ... is the 15% extra damage to Mind Blast calculated when you start casting, or when the cast is finished. I ask this because if it is calculated at start of the cast, then sure, it makes perfect send to hit your SW:P button first. However, if (while using quartz or the equivalent) you start casting MB, then hit SW:P just before the cast bar finishes ... then SW:P is applied before MB, theoretically giving MB it's extra 15%.
2) Is blackout any good in a Shadow leveling spec ... a chance to stun sounds great, but if I wanted to get Mindflay at 20, I would need to skip either blackout or imp SW:P. I suppose I could always go back and pick those up, but with Mindflay applying a slow, is spending 5 points searching for a stun really worth it.
Thanks again folks, keep the good stuff coming.
Edited, Feb 4th 2009 10:26am by Calimo
Edited, Feb 4th 2009 10:27am by Calimo