Forum Settings
       
Reply To Thread

BenchmarksFollow

#1 Feb 04 2009 at 12:46 AM Rating: Good
***
3,737 posts
Ok so I know this has been asked before (and will be asked again...and again...and again...) but as I don't have premium I can't use the search function (yay Alla) so here it is:

What kind of benchmarks should I be looking at under the following conditions:

Ele spec
-- Entry into heroics
-- Entry into low raids (VoA, OS10)
-- Entry into Naxx

Resto spec
-- Heroics
-- Low raids
-- Naxx

I'm looking for spellpower/healing numbers, mana, mp5.. Maybe some dps estimates on the ele build though dps measurements tend to be somewhat unreliable

As it stands now I'm specced ele (because I got sick of questing as resto and taking 10 minutes to kill things) and intend to return to resto at 80, though possibly after gearing up a bit first.. Which is why I'm looking for what you all think of as the benchmark for starting to do those things up there.

Thanks for your help and opinions
#2 Feb 04 2009 at 6:11 AM Rating: Decent
43 posts
if u are able to do 1500+ dps or more u are ready for heroics, start in naxx, OS, and the easy VoA.

i think u can start healing with 1400+ healing (unbuffed) and 250 mp5 (unbuffed) if u run a 10 man naxx with 3 healers. (might be rough on patchwerk, sapphiron and kell thuzad)
Just bring mana pots.

These are Low standards if u want a easier time go for more but i recon its doable with those stats.

I would suggest u aim a little higher but definatly doable.

Start with VoA its to easy. Os is pretty easy aswell if u dont take drakes into the fight.

#3 Feb 04 2009 at 10:29 AM Rating: Good
***
3,737 posts
1500 dps is usually considered the bare minimum for naxx.... but seriously? it's the same standard for heroics? that seems unlikely

Also as I said before, dps numbers are notoriously unreliable as they're completely dependent on what it is your group is fighting (as an example my mage puts out 3300 dps on Loatheb and something like 2100 dps on Anub'Rekhan these numbers aren't even sort of similar)

How much spellpower/crit is involved in that dps estimate for an ele shaman? I'll go ahead and assume spell hit cap is a requirement there as well because hitting things is good.
#4 Feb 04 2009 at 1:13 PM Rating: Good
Imo if you dont want to look like a scrub going in. 1700 SP, 25% tooltip crit.
Hit Im not sure about. I havent done research on the hit caps for elemental, with 6% just from talents its not a huge priority like it is for some classes, Id say 9% from gear. Dont forget to get haste, haste is very important for elemental shamans, some have said more so than crit because at raid buff levels your crit will be around 50%. Get the revenant pieces from any LW,boots chest, they have tons of SP and haste.
Resto, 1600 Sp 300-350 mp5(with Wshield). Dont forget the chain heal, water mastery and lesser healing wave glyphs.


Fyi, heroic nexus has some very good resto drops and its a very easy run, the badges that you accrue will also help you get your shield and relics. for resto the wispcloak is a VERY good starter cloak for naxx and the mats are cheap.

This is just my experience, so if the numbers arent quite right sue me.

Edited, Feb 4th 2009 3:20pm by Laddy

Edited, Feb 4th 2009 3:21pm by Laddy
#5 Feb 04 2009 at 9:23 PM Rating: Decent
***
2,396 posts
Callinon wrote:
1500 dps is usually considered the bare minimum for naxx.... but seriously? it's the same standard for heroics? that seems unlikely

It is the same standard.

A great many people if asked will say that heroics are more difficult than raids. You have to understand, while the encounters themselves get "harder" as you move from heriocs to raids, and raids to heroic raids, that difficulty is counteracted by the addition of extra players, increasing your acceptable margin for error in all but the most demanding encounters (such as Saph). The resulting net increase in difficulty is more like a shallow curve than a straight line.

In any case, it is not the luxery of DPS to waltz into heroics with a 1k output and throw all of the responsibility on the tank and the healer, expecting them to just keep everyone alive until things die. Just as it's their responsibility to keep people alive, it is your responsibility to make the encounters more efficient by killing things fast. 1500 is also not an unreasonable expectation considering that it can be easily achieved for any spec of any class by questing and instancing from 75-80.

Quote:
Also as I said before, dps numbers are notoriously unreliable as they're completely dependent on what it is your group is fighting (as an example my mage puts out 3300 dps on Loatheb and something like 2100 dps on Anub'Rekhan these numbers aren't even sort of similar)

You can and should take meters with a grain of salt, but that also doesn't mean you should disregard them completely. Anyone with half a brain in their skull understands that you're getting a huge crit buff from the spores on Loatheb, and you have to switch DPS to the adds in Anub, and your Warlock isn't really putting out 30k DPS, the Arachnid trash just happens to be very friendly to SoC spam.

The trick is filtering the meter through what you know about the encounters to come up with a reasonable understanding of the damage being done. If nothing else, turn the meter off and just gauge it manually. I don't need a meter to tell me the DPS is low when Trollgore stacks Consume too high, but regardless of fight mechanics, any time I feel like the DPS is struggling Recount will almost certainly confirm it by telling me that they're clocking in under 4500 collectively, while parties with 4500-6000 collective DPS displayed will move quickly and smoothly.

Edited, Feb 5th 2009 9:33am by Gaudion
#6 Feb 05 2009 at 9:11 PM Rating: Decent
I recommend 1500 healing (without earthliving) and close to 250 mp5 (preferribly at 250) without water shield. probably want over 15k mana too- though you should achieve that with equipment that gives the sp and mp5 above.

That is for resto btw, don't know jack about elemental. Haven't been elemental since level 69.

Edited, Feb 5th 2009 9:14pm by thrashering
#7 Feb 07 2009 at 9:56 PM Rating: Decent
***
1,330 posts
Gaudion wrote:
Callinon wrote:
1500 dps is usually considered the bare minimum for naxx.... but seriously? it's the same standard for heroics? that seems unlikely


It is the same standard.


Agreed, 1500 DPS is my bare minimum for both Naxx and Heroics. The only exception I make to this is a guild Heroic being done specifically to gear up a single guild member. In this situation though the other 2 DPS will be running 2500+ to balance this out.

The fact is if you are running heroics doing less than 1500 you are making other people carry you. And honestly 1500 dps is not hard to do. My shammy could put out those kind of numbers in the mid 70's.
#8 Feb 09 2009 at 9:52 AM Rating: Good
*
239 posts
For heroics, if you are doing guild runs with a geared tank, and can grab a good pally, boomkin, or dps priest, you'll be ok with 1300 or so un buffed SP in the easier heroics (Nexus, UK). And that can be a good way to build up some gear to get to those magic numbers, as well as learning some content.

Our Naxx MT bear and I still do heroics to help out guildies, and one of my unbuffed, non-trinket powered earth shields is all he needs for basically everything except bosses -- where a riptide or LHW gets tossed in as well. A lower end healer could easily keep him up.

But if you're going in PuGs, or with less well geared tanks, those SP nad mp5 numbers go up fast.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 198 All times are in CST
Anonymous Guests (198)