His Excellency Aethien wrote:
Nope, armor has nothing to do with crit.
It has to do with bosses defense rating and whatever blizzard comes up with.
Same way the % of hit needed has been different at each level cap, the amount of crit lost vs bosses has changed too.
(if I recall correctly, it was only 1.2% in BC)
Yea sorry I realized this, I guess I was too vague on my post. What I meant is when I read the post on the armor increase I also thought Blizzard put the informative "and other mechanic fixes" in there. I had just assumed that they also bumped up bosses crit reduction. The one thing I don't like however is if what you stated is true. I understand the rescaling of the hit cap, but they already hit us with a crit loss by changing our crit formula. To also increase the loss from 1.2 to 4.x is just double dipping. ><