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Killing 2 Pallies in a LifetimeFollow

#1 Feb 01 2009 at 10:10 AM Rating: Decent
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Two things first: I didn't do a whole lot of PvP yet with my DK. When I actually do, I'm just using my frost tank spec out of pure convenience (and I dont think anything else would have made a difference here).

Anyway...

Bored out of my mind last night I signed up for some 2v2 skirmish battles. In one of them I was teamed with a resto shammy, very well geared, and we were facing 2 pallies - a holy and a ret - in what has been my longest arena match ever.

Just what are you supposed to do against such a team?

Diseases were almost immediately cleansed. Same with any snare or CC we tried to separate the 2. Having one of them out of the picture for a few seconds would just result in self-healing for the time being.

Eventually we lost. I had done close to 300k damage, having killed both of them like 10 times over. Should I just /afk each time I run into such a combo?

Ridiculous... any ideas?
#2 Feb 01 2009 at 4:58 PM Rating: Good
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you probably wont be doing that as frost spec, but as deep blood or deep unholy you could. deep blood gives you DRW and heart strike, which, together, gives you a lot of potential dps on both targets. now, its not terribly hard for them to spread, but between strangulate, mind freeze, and earth shock, you could lock down the holy pally long enough to take out either him or the ret. it would take far more coordination with your shaman than can be expected without voice chat, and would likely require your shaman to nuke a fair amount, but its definetely possible, if difficult.

as unholy, you get the extra utility of the ghoul, which is quite valuable even tho its also quite vulnerable to pretty much everything a pally can do. with the ghoul for an extra stun, as well as a hard-hitting armor-ignoring strike you could use the same combination of lockouts and silence to control the holy pally while you kill him or the ret. but again, it takes a LOT of coordiation, something you arent likely to see in a pug arena sans voice chat.

again, i stress that while this is possible its by no means easy. id say a skilled dk/shammy could pull something like this off about 30-40% of the time, and even then its heavily reliant on the paladins making a few mistakes throughout the course of the fight.
#3 Feb 03 2009 at 11:47 AM Rating: Decent
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It doesn't help that Pallies are ridiculously OP right now...
____________________________
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#4 Feb 03 2009 at 2:07 PM Rating: Decent
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Quote:
It doesn't help that Pallies are ridiculously OP right now...


Tell me about it! Seriously having difficulties understanding why a class that's wearing plate armor and can self-heal is still in need of complete immunity while other classes have to be lucky to still have a percentual damage reduction.

I think paladins sorta stood in the shadows while everybody was crying for DK nerfs. They're one of the reasons why I'm currently not bothering much with PvP in general unless I am bored as I was the other night.

They needed some TLC, I'll admit that, but buffing them beyond recognition without a single trade-off went way too far.
#5 Feb 03 2009 at 4:01 PM Rating: Decent
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They did take away 50% of their damage output while bubbled. I think that put ret's into check, which is the only spec people QQed about.

Although, have you run into a prot pally who stacks block rating? Hard as hell to kill and in the short term, just as deadly as ret in my opinion. Only lacks repentance.
#6 Feb 03 2009 at 7:43 PM Rating: Decent
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988 posts
IMO there is just no need for immunity, especially not if it allows any action at all.

An ice-blocked mage has to sit and wait, hope that a healer comes along. On top of that he is wearing cloth and has a smaller health pool to begin with.

A druid popping Barkskin has only a damage reduction. A bear or Moonkin has to give up his armor if he wants to heal himself while BS is up.

An Spriest has only a reduction (albeit 90%), but regenerates only a bit of mana rather than health. Plus again they're cloth wearers and starting with a mere 20-25% damage reduction to begin with.

The bubble seems untouchable, though, and it's unlikely to go away or be nerfed (even by just more classes than just priests being able to dispell it)

As for the overpowered healing, let me pull up a blue post regarding changes to a priest's Holy Nova:

Quote:
The reason we haven't switched every spell over to be raid-wide is some of them don't scale easily. With something like Holy Nova, you have two options:

1) Heals well in a 5-player group, so it heals phenomenally well in a 25-player group.
2) Heals well in a 25-player group, so trivializes anything in a 5-player group.

In other words, if you make it raid-wide and heal 25 for as much as it heals 5 for then it is just 5x as good in a larger group. So you start considering a 5 player cap, but then positioning is really tough because you can't pick out the 5 most wounded people to target. So then you consider making it smart, and suddenly priests have 2 or 3 spells that work exactly like CoH.

The right answer might be something like it heals less per person the larger your group, but even that is a little strange and changes the role of the spell depending on group size.


It's THIS scaling that has been completely reversed for holy paladins. Their buffs that now make them heal well in groups of 5 or more, make them heal phenomenally freaking awesome overpowered well in groups of LESS than 5.

"Quor" wrote:
but between strangulate, mind freeze, and earth shock, you could lock down the holy pally long enough to take out either him or the ret. it would take far more coordination with your shaman than can be expected without voice chat, and would likely require your shaman to nuke a fair amount, but its definetely possible, if difficult.


...and you have to pull it off TWICE within 5 minutes, since Forbearance is your only chance. With the epic trinket having only a 2 minute cooldown, and having to deal with the pally team's offensive actions in between, it becomes rather unlikely.

It does require majorly massive skills and coordination on the mixed team, and next to nothing on the pally team.

Only realistic hope seems to be that those teams are quickly ranked high enough so they won't bother you again. Then again, maybe it's just best to completely leave the 2's alone.
#7 Feb 04 2009 at 8:19 AM Rating: Decent
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I ran with a resto druid, resto shaman, and me as a prot war just for points. Talk about long matches. The things would go on 20-25 mins easy. We lacked dps to kill anything, but no one could kill us. But we had tons of fun during the fights(and won some).

Now, it is entirely possible that those 2 pallies are just better than you and in a fight against an equally skilled pally team, you'd win half.

Just because you lose, to a group of pallies, doesn't mean you'd lose to all pallies. Or make the class OP.
#8 Feb 11 2009 at 2:02 PM Rating: Decent
I do get a kick out of every post that has to do with dueling, arenas, battlegrounds or any kind of pvp action, the pally class tops everyones concerns. Ive got many gripes, but ill just stick with the bubble. Seens how they will probably never nerf it, how bout bury it deep in one of the talent trees? I just cant stand burning a pally down where at the end its 5% vs 15% <-- then getting the beatdown while theyre bubbled, or (since the 50% damage reduction *twirls finger) watching them heal to full, then getting the beatdown.

Fix em blizz, not fullout nerf, just fix em.
#9 Feb 11 2009 at 3:31 PM Rating: Decent
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988 posts
Quote:
Fix em blizz, not fullout nerf, just fix em.


*sigh* The just nerfed Curse Of Tongues. They don't seem concerned.
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