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ZOMG I'm Disc!Follow

#27 Feb 10 2009 at 9:01 AM Rating: Decent
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After a long hiatus, I came to Northrend on a priest specced 0/0/0. "Dalilamma" was always meant to be a Discipline priest, I mean...he's Buddhist...but until now Holy was just the only PvE game in town for healing. No longer...

Disc. is a fabulous spec. I'm surprised that you find it not as mobile, teacake. Yes, you don't have CoH, but you can use Holy Nova if you're willing to stick your nose close to the trouble. It's not super mana efficient, but it's instant and procs critical heal divine aegis bubbles. Otherwise, I stick to PoM, PW:S, Pain Supp whenever it's up, and Penance of course. I try to never ever use GHeal. Like a prior poster mentioned, it's about CD control.

More often than not I use Power Infusion on myself during spike dmg. to the tank for the spell haste. I find I can squeeze 3-4 Flash heals in b/t Penances.

Have any of you ever had a tank lose aggro because of the 5% threat reduction from Pain Supp.? Just curious.

The public, however, is not on board yet on my server either. I got the dreaded whisper from a player looking for a healer: "What's your spec?" To this I replied: "Disc." Duh... Silence drew on...I ask "What are you running?" He replies "Need heals." Sigh. From now on I'm just saying "healz".
#28 Feb 10 2009 at 9:21 AM Rating: Excellent
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margeux wrote:
I'm surprised that you find it not as mobile, teacake.


For a Holy priest stacking Crit, Flash Heal is often an instant too. It really gave you a lot of choices on what to do when running around.


margeux wrote:
It's not super mana efficient, but it's instant and procs critical heal divine aegis bubbles.


As a side note, neither Arena Junkies nor Elitist Jerks like Divine Aegis for PVP. This freaked me out at first (I mean, I can't argue with either source, but it seemed like such a nice talent except for the part where it keeps you from drinking), but then I felt strangely liberated, as it absolves a PVP Disc priest from stacking crit and leaves you with one less stat to worry about in that great juggling game.

Edited, Feb 10th 2009 12:22pm by teacake
#29 Feb 10 2009 at 9:56 AM Rating: Decent
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Quote:
As a side note, neither Arena Junkies nor Elitist Jerks like Divine Aegis for PVP. This freaked me out at first (I mean, I can't argue with either source, but it seemed like such a nice talent except for the part where it keeps you from drinking), but then I felt strangely liberated, as it absolves a PVP Disc priest from stacking crit and leaves you with one less stat to worry about in that great juggling game.


It's not so much a matter of not stacking crit. It's all about not picking up DA. My PvP build doesn't include Grace either, simply because it's duration is so short. I feel like I'm gaining much more by going deep enough into Holy to pick up Blessed Resilience - the reasoning being that as long as I actually manage to stay alive, I can easily outheal the extra 6% from Grace I'd get in the best case.

My biggest gripe is Penance, though. I'm not arguing the effectiveness and usefulness of this awesome spell. But, gawd, does it have to be so freaking flashy? More often than not I feel like having a big hunter's mark over my head.
#30 Feb 10 2009 at 10:05 AM Rating: Excellent
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Kanngarnix wrote:
It's not so much a matter of not stacking crit. It's all about not picking up DA.


Yeah, but since it's the only Disc talent that procs off crit, not having it makes prioritizing stats a bit easier. Crit is still nice with 3 chances for Penance to crit, PoM, etc., but it's nowhere near as important in a Disc build that doesn't include DA as it would be for, say, a deep Holy build. For those trying to choose between Mooncloth/Satin and Dominance/Salvation, it makes that choice a bit easier.
#31 Feb 10 2009 at 10:32 AM Rating: Good
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I'd have to see some seriously well reasoning before you could convince me not to pick up DA in a PvP spec. 30% more non-overhealing heal on all my crits for just 3 points... Hell yeah? Even with a semi-low crit rating, what else could be so extremely good I'd pick it over DA?
#32 Feb 10 2009 at 11:06 AM Rating: Excellent
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Mozared wrote:
I'd have to see some seriously well reasoning before you could convince me not to pick up DA in a PvP spec. 30% more non-overhealing heal on all my crits for just 3 points... Hell yeah? Even with a semi-low crit rating, what else could be so extremely good I'd pick it over DA?


The general feeling on the no-DA side seems to be that you're not going to have enough crit on your PVP set to make it worth 3 points. Overall, there also seems to be a general bias against choosing talents that rely on RNG over more dependable ones.

If you look at the builds of top arena Disc priests, virtually none of them include DA. Comparing them to the PVP cookie cutter you've got in the sticky, most are picking up Improved Inner Fire and Absolution, which have to be accounted for elsewhere.

Now, with the incoming nerf to spirit, will it be more worthwhile to pick up the crit gear rather than the spirit gear, and will that change the relative usefulness of DA? Maybe. I'm choosing mainly Spirit gear for now, assuming Blizz won't leave this stat entirely out in the cold, and preferring a more reliable mana pool over chance crit procs that really only involve one of my talents. But 3.1 will bring a new season along with these changes, and I'll just have to grind out new gear anyway, so we'll see.
#33 Feb 10 2009 at 11:47 AM Rating: Decent
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I can see your point about instant flash heals, but I still think there's plenty of instants available to the Disc priest to compensate.

Speaking of which, I just read the 3.1 patch notes:

Power Word: Barrier? This can't be anything but good.
Penance can target the priest him/herself? Awesome
Divine Spirit no longer need speccing? Excellent, although I'm sure that Improved DS will still require talent points

And best of all, Holy Nova will have its mana cost reduced. This, along with the Glyph of Holy Nova will make this an excellent AoE heal, assuming you're good at moving to where triage requires. :)

Have any of you seen talent calculators based on 3.1 yet?
#34 Feb 10 2009 at 11:14 PM Rating: Good
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Quote:
Yeah, but since it's the only Disc talent that procs off crit, not having it makes prioritizing stats a bit easier. Crit is still nice with 3 chances for Penance to crit, PoM, etc., but it's nowhere near as important in a Disc build that doesn't include DA as it would be for, say, a deep Holy build. For those trying to choose between Mooncloth/Satin and Dominance/Salvation, it makes that choice a bit easier.


Not quite. It might be the only talent that procs off crit, but that doesn't mean much within a whole tree that's balanced around a high crit chance to begin with. It's the crits plus the extra mitigation that make Disc's healing throughput about equal to Holy and it's healing-enhancing talents.

Penance for example is awfully weak if not at least one of the 3 blasts crits. PoM needs to crit reliably since it doesn't have Divine Providence to back it up. Same with Holy Nova or PoH if you're using those.

Quote:
The general feeling on the no-DA side seems to be that you're not going to have enough crit on your PVP set to make it worth 3 points. Overall, there also seems to be a general bias against choosing talents that rely on RNG over more dependable ones.


Very much so. PvP is too fast-paced to rely on random procs. Crit becomes reliable once you're closing in on 30%, and getting there is rather unlikely in PvP gear. The pitiful amount of intellect on the DPS pieces makes it hard to rely on Rapture for mana, pushing you towards Meditation and the Mooncloth set anyway thanks to the total lack of mp5.

Quote:
I'd have to see some seriously well reasoning before you could convince me not to pick up DA in a PvP spec. 30% more non-overhealing heal on all my crits for just 3 points... Hell yeah? Even with a semi-low crit rating, what else could be so extremely good I'd pick it over DA?


Of course I can only speak for myself here, and to me it's survivability. My effective healing drops to zero once I'm dead, and in 99% of cases I'm the one who is the focus of the other team's efforts.

http://www.wowhead.com/?talent=bxIbuh0xMesibotbEzh

This is my PvP build, and the idea behind it is that I won't do my job if I'm dead, silenced, or interrupted. Any extra heal I can cast easily makes up for the small percentual loss I'm taking by not picking up some of the enhancing talents, and less healing on myself means more heals for everybody else.

Look at some numbers. DA depends on the amount healed, and similar to Rapture, overheals won't count. You can have PoM jump off somebody taking some splash damage, and you see the big huge number popping up along with the bubble. Problem is that the bubble won't be worth the -lets say 1K- as a percentage of that number, but only as much as PoM actually healed - which has no end towards the bottom.

Take Penance. You might get a decent bubble off a 4k crit, but what if that crit happens on the last blast and overheals? The bubble will only be worth a fraction of what it could have been.

My build has 30% haste with Borrowed Time, resulting in a 1 second Flash Heal. I'll beat DA (and Twin Disciplines for that matter) anytime and do it reliably rather than having the RNG come into play.

DA is an awesome freebie in PvE, especially since there isn't really anything you could spend your points on instead. For PvP it just plain sucks IMO.

#35 Feb 11 2009 at 6:32 AM Rating: Good
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But then again, if you insist on not focussing on crit, why Renewed Hope and Holy Specialization? Why Imp Fortitude but no Divine Spirit? Why no Absolution? I get the idea of your spec, but some things just don't make sense to me. I'd be hard-pressed to drop DA though fair enough, I can see the point (especially when one focusses on haste rather than crit as well). Even when evading crit and focusing primarily on survival I'd still go with this.
#36 Feb 11 2009 at 6:54 AM Rating: Good
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Kanngarnix wrote:
DA depends on the amount healed, and similar to Rapture, overheals won't count. You can have PoM jump off somebody taking some splash damage, and you see the big huge number popping up along with the bubble. Problem is that the bubble won't be worth the -lets say 1K- as a percentage of that number, but only as much as PoM actually healed - which has no end towards the bottom.

Take Penance. You might get a decent bubble off a 4k crit, but what if that crit happens on the last blast and overheals? The bubble will only be worth a fraction of what it could have been.


That’s a myth, actually. DA gives you absorption equal to 30% of the total heal, counting all overhealing.

It’s easy enough to test. Cast GH on yourself while at full health until it crits (popping IF might help) then immediately pull a mob and let it whack you (or be in a duel with an assistant before starting the experiment, and have him start hitting you when the bubble appears). The DA will absorb tons of damage.

The drinking bug with Rapture does suck, however. Considering how fast arena fights go these days, I’m going to test out a no-Rapture build if I ever find a strong Ret Pally or Surv Hunter 2x2 partner. Never giving up my RMP 3s though…
#37 Feb 11 2009 at 2:24 PM Rating: Good
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Quote:
But then again, if you insist on not focussing on crit, why Renewed Hope and Holy Specialization?


You got that part wrong. It's not about not focusing. It's just that crit it damn hard to come by in PvP gear - unless you pick up the dps pieces. Those however lack in the regen department. I like crit. I want crit. I'm just not giving much on a talent that requires it in order to be useful and worth it's 3 points. Does that make any sense?

Quote:
Why Imp Fortitude but no Divine Spirit?


Stamina is everything (well, almost) in PvP. It's the best buff a priest has, and the ENTIRE group benefits from it. As disc I'm not getting much from it other than some mp5 from having Meditation as well. But since I got Rapture too, I don't really need it. Melee won't benefit from Spirit at all, and the effects on the casters are usually not worth it.


Quote:
Why no Absolution?


Got plenty of mana due to having 2 regen talents. Plus the only spell you'd constantlty have to recast would be Dispel Magic thanks to Abolish Disease ticking for a while. It's again 3 points on something that is very situational.

Quote:
I get the idea of your spec, but some things just don't make sense to me. I'd be hard-pressed to drop DA though fair enough, I can see the point (especially when one focusses on haste rather than crit as well). Even when evading crit and focusing primarily on survival I'd still go with this.


Again, I'm not avoiding crit. Just the talent that procs off something that's hard to come by in PvP gear.
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