EonSprinter wrote:
Overlord Theophany wrote:
What happens when you throw Imp Poisons in there?
I...uh...is that a flat 10% addition, from 20% to 30%, or an increase from 20% to 22%?
What is the airspeed velocity of a swallow?
Usually talents like this tend to stack additively (like
Malice increasing your crit chance by 5% directly instead of 5% of what you have), so it simply increases your chance to apply IP from 20% to 30% (And DP from 30% to 40%), effectively increasing the damage done by IP by 50%, while not affecting WP at all.
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A more interesting question is what is the break point in AP between the 2 poisons.
Let's assume attack power is AP.
Without Improved Poisons: Instant Poison IX: 300-400 base damage + (0.1 x AP ), 20% chance to apply
(350 + (0.1 x AP))x0.2 = 70 + 0.02xAP .
Wound poison: 231 base damage + (.04 x AP), 50% chance to apply
(231 + (0.04 x AP))x0.5 = 115.5 + 0.02xAP .
This basically means that whatever numbers you are running with, WP damage will always be greater than IP by 45.5 damage per swing.
Let's consider the other case,
having Improved Poisons:
Instant Poison IX: 300-400 base damage + (0.1 x AP ), 30% chance to apply
(350 + (0.1 x AP))x0.3 = 105 + 0.03xAP .
Wound poison: 231 base damage + (.04 x AP), 50% chance to apply
(231 + (0.04 x AP))x0.5 = 115.5 + 0.02xAP .
At 1050 WP=IP.
Over that IP is better, below that WP is better. Meaning IP is better at trivial amount of AP at level 80 assuming you have Improved Poisons.
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All these calculations are ignoring all need for the target to be poisoned (for Mutilate, Master Poisoner or Deadly Combat). Also it ignored the usefulness of DP.
Have a nice day,
Yuval.
Edit: Made it tad easier to read, hope it worked.
Edited, Feb 14th 2009 11:08am by YuvalR