Forum Settings
       
Reply To Thread

Simple Questions / Simple Answers ThreadFollow

#27 Feb 05 2009 at 4:54 AM Rating: Decent
Taken from Allas main page.
"ROGUE
Hunger for Blood – instead of a self-buff, this ability can only be used when there is a bleed effect on the target. However, it has no stacks and grants a 15% damage bonus.
Adrenaline Rush – the cooldown on this ability has been lowered.
Lightning Reflexes – reduced to 3 ranks. In addition to 2/4/6% dodge, this talent now also grants 4/7/10% passive melee haste.
Killing Spree – while this ability is active, the rogue does 20% additional damage.
Savage Combat – now causes 2/4% physical damage done.
Mace Specialization – this talent now grants haste in addition to armor penetration."

So, HfB dead now? Do we actually get bleed effects on us a lot endgame?
#28 Feb 05 2009 at 5:18 AM Rating: Good
****
4,684 posts
Quote:
So, HfB dead now? Do we actually get bleed effects on us a lot endgame?


Quote:
Hunger for Blood – instead of a self-buff, this ability can only be used when there is a bleed effect on the target. However, it has no stacks and grants a 15% damage bonus.


The bleed effect needs to be on your target, not on yourself. The change basically means you need to keep Rupture up all the time (or Garotte, but well... yeah, good luck keeping that up).

Edit: Come to think of it... I'm not sure how the new version exactly works past this point. Is the idea that your bleed gets consumed upon using it? Do you still get your energy back or is it now free? How long will the buff last?

Also, a tiny addition to this:
Quote:
Most rets will have specced into a talent that lets Blessing of Freedom self-break stuns (so they can save the trinket to break blind). If you try a stunlock, freedom will release them.

While PvP is too chaotic for detailed strategies, keep in mind that Blessing of Freedom does not prevent the Ret from being stunned; throwing a Kidney Shot on a Ret just after he has used the spell can ***** him over royally.

Edited, Feb 5th 2009 2:25pm by Mozared
#29 Feb 05 2009 at 5:35 AM Rating: Default
I assumed target for HfB would still be yourself.
#30 Feb 05 2009 at 5:58 AM Rating: Good
***
1,006 posts
LiptonSoup wrote:
I see people talking about DPS in some scale of 1500, 2000. How are you folks measuring DPS? In a 45 min WSG I got Damage Control achievement (I finally figured out how to take advantage of CS duration).


I use the addon recount to measure dps - but Thomas is right, damage per second is not a real concern during pvp.
#31 Feb 05 2009 at 8:41 AM Rating: Good
Right now I am at level 7 with my rogue, quickly on my way to level 10. I was just wondering, for solo play which would be better, swords or daggers? I was also going to ask, for my first 1 to 3 talent points I was thinking of putting them in Master of Deception and then going combat, is that a good idea? Thanks.
#32 Feb 05 2009 at 9:36 AM Rating: Decent
I would go swords and put the first 2 points into imp sinister strike.
#33 Feb 05 2009 at 10:25 AM Rating: Good
**
920 posts
Druidsage wrote:
I was also going to ask, for my first 1 to 3 talent points I was thinking of putting them in Master of Deception and then going combat, is that a good idea? Thanks.


Just food for thought. Master of Deceptions is more of a filler talent when it comes to PvE(leveling). If you were going to put your first points into Sub, I would suggest relentless strikes. Although, you should go full combat until you get up to 41 points. Then, in my opinion, you should respec and go mutilate spec.
____________________________
It's not that I'm so smart, it's just that I stay with problems longer. -Albert Einstein

Feyras, ****** Superhero wrote:
I think I'm going to sig myself, just to be different.


PSN tag: DavidChrist. If you add me, send me a message telling me who you are, please.
#34 Feb 05 2009 at 3:57 PM Rating: Excellent
***
2,680 posts
Leveling combat swords is covered in the sticky... but...

Don't waste time with talent points, drop them in Combat first. You shouldn't need Master of Deception while leveling. Just practice.
#35 Feb 05 2009 at 4:32 PM Rating: Decent
Quote:
Umm...what? DPS is only measured in PvE, not PvP


:x Sorry, I didn't know...
#36 Feb 06 2009 at 10:33 AM Rating: Default
This isn't a rogue question, but I figure someone who reads this will know. Are there Brackets for skirmish arena? Like 70-79 then 80?
#37 Feb 06 2009 at 10:50 AM Rating: Good
****
4,684 posts
If I remember correctly the skirmish arena brackets at the same as BG's. Would like confirmation on this though, I tried looking it up on wow-europe and wowwiki but couldn't really find a definitive answer.
#38 Feb 06 2009 at 10:57 AM Rating: Default
Yea I also tryed to find the answer, but failed. :(
#39 Feb 06 2009 at 11:07 AM Rating: Decent
****
4,684 posts
I googled some more and found out my earlier answer wasn't quite correct. This post seems to confirm the existance of at least 5 level brackets above 70. This post however is talking about a 20-29 bracket. I think the answer is in between - my guess would be that the brackets are like 10-19, 20-29, ...up to 50-59, then 61-69 followed by 71-75 and 76-80. In that case there would be specific brackets for level 60's and level 70's.
#40 Feb 06 2009 at 11:21 AM Rating: Decent
Wow, I didn't think you could do any arenas until level 70. Thanks
#41 Feb 10 2009 at 11:11 AM Rating: Decent
***
1,882 posts
As Combat Daggers (soon to be Fist/Daggers) what kind of poisons am I looking at while leveling? I'm 72 atm. Speced combat for the first time ever.

I always used Instant/Deadly (MH/OH) with mutilate. Is it the same deal with combat?
#42 Feb 10 2009 at 11:25 AM Rating: Decent
**
920 posts
IIRC WP/WP is WAY better than DP/IP
____________________________
It's not that I'm so smart, it's just that I stay with problems longer. -Albert Einstein

Feyras, ****** Superhero wrote:
I think I'm going to sig myself, just to be different.


PSN tag: DavidChrist. If you add me, send me a message telling me who you are, please.
#43 Feb 10 2009 at 1:22 PM Rating: Default
***
1,882 posts
Feyras, ****** Superhero wrote:
IIRC WP/WP is WAY better than DP/IP


Wounding poison? In PvE? Yeah. Good luck with that.


Edit: Also trying to figure out why my original question was rated down...isn't this the simple question, simple answers thread? Oy vey.

Edited, Feb 10th 2009 4:22pm by ekaterinodar
#44 Feb 10 2009 at 1:46 PM Rating: Decent
**
920 posts
ekaterinodar wrote:
Wounding poison? In PvE? Yeah. Good luck with that


TherionSaysWhat wrote:
While leveling it's generally best to go WP/WP because of the higher application percentage over short encounters. My above was in reference to grouping/raiding.


Read the Poison FAQand your answer might be there. Scroll to the very bottom. Granted I could be wrong and he was talking about Mutilate only. I'm sure someone with more knowledge will come in here and correct me.

Next time you want to take a shot at me read the stickies, and then come talk to me.

As for the rate down /shrug. Some people rate others down for things. Who knows.

Edit: Added link to Poison FAQ



Edited, Feb 10th 2009 4:54pm by Feyras
____________________________
It's not that I'm so smart, it's just that I stay with problems longer. -Albert Einstein

Feyras, ****** Superhero wrote:
I think I'm going to sig myself, just to be different.


PSN tag: DavidChrist. If you add me, send me a message telling me who you are, please.
#45 Feb 10 2009 at 1:57 PM Rating: Decent
***
1,882 posts
Feyras, ****** Superhero wrote:
ekaterinodar wrote:
Wounding poison? In PvE? Yeah. Good luck with that


TherionSaysWhat wrote:
While leveling it's generally best to go WP/WP because of the higher application percentage over short encounters. My above was in reference to grouping/raiding.


Read the Poison FAQand your answer might be there. Scroll to the very bottom. Granted I could be wrong and he was talking about Mutilate only. I'm sure someone with more knowledge will come in here and correct me.

Next time you want to take a shot at me read the stickies, and then come talk to me.

As for the rate down /shrug. Some people rate others down for things. Who knows.

Edit: Added link to Poison FAQ



Edited, Feb 10th 2009 4:54pm by Feyras



Did you read the poison fact at all?

Quote:
Version 1.2: Updated for TBC.



and

Quote:
Edited, Jan 14th 2007 6:09pm by RPZip



Suffice to say there have been CONSIDERABLE changes to the game, rogues, and mechanics since January 24, 2007 (over 2 years ago). Which is why I'm asking here. Chill.
#46 Feb 10 2009 at 2:01 PM Rating: Good
***
1,006 posts
The answer for combat is IP/IP

WP/WP is specifically for leveling mutilate. The reasons should be apparent.

I would appreciate if you fellas would respect this thread as a haven from squabbling. When you believe another poster is incorrect, feel free to state your opinion but please refraim from flashing attitude.

Thank you.
#47 Feb 10 2009 at 2:23 PM Rating: Decent
***
1,882 posts
EonSprinter wrote:
The answer for combat is IP/IP

WP/WP is specifically for leveling mutilate. The reasons should be apparent.

I would appreciate if you fellas would respect this thread as a haven from squabbling. When you believe another poster is incorrect, feel free to state your opinion but please refraim from flashing attitude.

Thank you.



Thank you, and apologies. I tend to get a little to spirited :)


Out of curiosity why wounding poison over deadly? Because it won't break gouge/blind?
#48 Feb 10 2009 at 2:42 PM Rating: Good
***
1,006 posts
ekaterinodar wrote:
Out of curiosity why wounding poison over deadly? Because it won't break gouge/blind?

The explanation is (appropriately) quite simple - stuff dies too fast for you to get enough ticks of damage out of deadly to make it worthwhile. As mutilate, you need a poison that will "stick" to the target in order to get the damage bonus from mutilating a poisoned target - but the damage component of WP itself is very much like instant poison. You have a chance to nail the target with a certain amount of damage (modified by attack power) with every single swing. The part that sticks is the healing reduction effect, which is pretty much trivial while leveling (L2 Kick).

So, wound poison has the stickiness of deadly, and the quickness of instant.
#49 Feb 10 2009 at 3:30 PM Rating: Decent
**
811 posts
Is there an estimated or suggested hit rating for PvP? I remember a thread about having to gem for +hit in pvp but cannot find it. Right now I'm at 158 but if I replace my PvE leggings for the Savage set (which would give me +10 energy, so I really want it) I'll lose 65 hit...
#50 Feb 10 2009 at 3:46 PM Rating: Good
*
115 posts
EonSprinter wrote:
The answer for combat is IP/IP

Are you sure about that? My understanding was that WP/WP was better due to the 50% application chance. There have been several posts on it, for example Therion's most recent post in the Poison FAQ.

Edit: Also, there's a minor buff from "sticky" poisons if you have the Savage Combat talent as a combat Rogue.

Edited, Feb 10th 2009 6:48pm by zhaharik
#51 Feb 10 2009 at 3:57 PM Rating: Good
***
1,006 posts
Actually I'm not a hundred percent positive on this. I'll try to show some math here after work. WP/WP may change for mutilate anyway, with the recent change.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 253 All times are in CST
Anonymous Guests (253)