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Lock and Load Bug?Follow

#1 Jan 30 2009 at 11:05 AM Rating: Good
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I've taken a gander at EJ (Well, really only the last couple pages of the Survival Hunter Thread. It's quite long, and not fully relevant all the time.) and I haven't found any mention of this bug/thing.

Anyways, I was noticing that just relying on Serpent Sting in a raid to proc LnL seemed to not proc as "often" as it should. Seeing as how a non-glyphed Serpent Sting should (in theory) proc LnL once every 30 seconds, in a five minute fight you *should* end up with 8-10 procs. However, I've noticed the number being more 4-6.

This was all anecdotal, until I finally took the time to test it today. I've only one WWS report, but the issues seem clear: (I'll be doing further testing on this later, IE: getting more WWS reports) Serpent Sting does not seem to have a 10% proc rate for LnL.

http://wowwebstats.com/v2ia2narg26v1?a=Gxb05d6c#abilities

Methods: I stood at a Heroic Test Dummy, in full PvE gear (hit capped) and did nothing but autoshot (To keep me in combat) and re-apply Serpent Sting as needed. All of this was recorded via WWS. I *did* have the Glyph of Serpent Sting on and did NOT have Imp Serpent Sting.

At the end, I had a 12 minute, 30 second parse. Assuming one proc per 30 seconds, that should've come out to roughly 25 procs. Taking into account errors in timing/whatever, At the very least I should've come out with 20.

I had 234 ticks of Serpent Sting, which should have averaged out to around 23.4 procs of LnL (Assuming the 10% tooltip is correct). In actuality, I had 13 procs of LnL.

So what does this mean? It could mean one of many things. First off, there is an issue with the Glyph of Serpent Sting. For example, the Glyph of Serpent Sting adds 40% more Serpent Sting *ticks.* IE: Without the Serpent Sting it ticks 5 times, with it ticks 7. If I subtract 40% of 234, I get around 140. 10% of that is 14, which is a lot closer to the numbers I got.

Another explanation could be that Serpent Sting does NOT have a 10% proc rate on LnL. If we were to go by the old proc rate of Serpent Sting (6%) we would average out 14 procs also.

These two factors are exclusive (IE: It cannot be both at the same time).

Anyone please feel free to correct my math.

When you take all this into account, it just means that Trap Dancing is still THE most effective method of DPS. (Especially that there's a bug with the Frost Trap)
#2 Jan 30 2009 at 11:44 AM Rating: Decent
What is the bug with the frost trap?
#3 Jan 30 2009 at 12:02 PM Rating: Good
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If LnL procs off a Serpent Sting, you can use the charges and then run up and drop a Frost Trap. It'll set off LnL again.
#4 Jan 30 2009 at 12:43 PM Rating: Excellent
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LnL has an ICD of 30 seconds (as you know), but it's not even eligible to proc until those 30 seconds are up, from what I've read. So the expected time between procs is 30 seconds AFTER the 30 second ICD, or about 1 PPM. Therefore, your parses are quite close to the statistical "expected value" of # of procs over the interval.

Edited, Jan 30th 2009 2:44pm by Theophastus
#5 Jan 30 2009 at 1:28 PM Rating: Good
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Oh.

Well that makes much more sense.

I, um, probably should've looked at that a little bit better ^_^;
#6 Feb 19 2009 at 8:15 AM Rating: Decent
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This seems to be too easy, but Frozen Arrow procs LNL. I have not tried it in regular combat and only at the test dummies.

Shot Frozen Arrow, send pet, ES, then BAMM...LNL proc. I did not time anything, but the proc was very often.

Can anyone confirm trap dancing without taking one step?

I'll try this afternoon in real time, but thought I would through the idea out there.

#7 Feb 19 2009 at 9:47 AM Rating: Decent
I would think that since a boss simply resists a freezing trap, it wouldn't proc LnL.
#8 Feb 19 2009 at 11:44 AM Rating: Good
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Quote:
I would think that since a boss simply resists a freezing trap, it wouldn't proc LnL.


Entirely right. I could see how ranged trap dancing would be viable on trash (As most trash mobs aren't immune to Frost Trap).
#9 Feb 19 2009 at 4:47 PM Rating: Decent
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Quote:

Quote:
I would think that since a boss simply resists a freezing trap, it wouldn't proc LnL.)



Entirely right. I could see how ranged trap dancing would be viable on trash (As most trash mobs aren't immune to Frost Trap).


However if you mix the two.... Lets taking Nax as an example. Most bosses have adds druing the fights, most of them you are able to CC with freezing trap, useing the LnL proc on the boss.

Anub'Rekhan

*Adds effected by freezing trap
Four Horsemen
Gluth
*Adds effected by freezing trap
Gothik the Harvester
*Adds effected by freezing trap
Grand Widow Faerlina
*Adds effected by freezing trap
Grobbulus
*Adds effected by freezing trap
Heigan the Unclean
Instructor Razuvious
Kel'Thuzad

*Adds effected by freezing trap (and also a mind controlled raid member)
Loatheb
*Adds effected by freezing trap
Maexxna
*Adds effected by freezing trap
Noth the Plaguebringer
*Adds effected by freezing trap
Patchwerk
Sapphiron
Thaddius


That said, alot of these adds you can use other traps alot more effectively with out much moving, or just by positioning yourself where the adds are tanked or spawn, before the fight.

#10 Feb 19 2009 at 5:21 PM Rating: Good
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Well right now the largest argumen for trap-dancing is that the LnL proc off of Frost trap does not have a 30 second internal cooldown. The original post (flawed in the theory, but not the numbers) proves that off of Serpent Sting you get around 1 PPM (Proc per minute). Since it takes 30 seconds for a Trap to cooldown, trap-dancing with Immo trap will give you 2 PPMs. Trap-dancing with Frost trap will give you a total of 3 PPM. (On average)
#11 Feb 19 2009 at 11:24 PM Rating: Good
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Zeromatter wrote:
Seeing as how a non-glyphed Serpent Sting should (in theory) proc LnL once every 30 seconds, in a five minute fight you *should* end up with 8-10 procs.
This is incorrect. The internal CD is 30 seconds. At that point you have a 10% chance ever 3 seconds to proc LnL. It ends up being an average of 45 seconds apart.
Quote:
At the end, I had a 12 minute, 30 second parse. Assuming one proc per 30 seconds, that should've come out to roughly 25 procs. Taking into account errors in timing/whatever, At the very least I should've come out with 20.
I had 234 ticks of Serpent Sting, which should have averaged out to around 23.4 procs of LnL (Assuming the 10% tooltip is correct). In actuality, I had 13 procs of LnL.
12 minutes and 30 seconds, divided by 45 is 14 procs. So you were right where you should be. Remember the 10% is only after the CD is up.

So everything is operating as intended. Trap dancing can be a dps increase, especially seeing as frost doesn't share the CD with serpent procs. In my experience it's almost never worth going out of your way to do. /shrug

Edited, Feb 20th 2009 1:25am by Xsarus
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#12 Feb 20 2009 at 9:52 AM Rating: Decent
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Speaking of lock and load bugs, I've noticed that my explosive shots are hitting harder when they are fired with LnL procs as opposed to their normal cooldown usage. Difference of 3.5k crits to 4.1k crits when on a LnL proc.

Anyone else noticing this?
#13 Feb 20 2009 at 10:01 AM Rating: Good
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Jimpadan wrote:
Speaking of lock and load bugs, I've noticed that my explosive shots are hitting harder when they are fired with LnL procs as opposed to their normal cooldown usage. Difference of 3.5k crits to 4.1k crits when on a LnL proc.

Anyone else noticing this?
You're imagining things.

Run a WWS.
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