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Hunger for Blood SpeculationFollow

#1 Jan 29 2009 at 11:57 AM Rating: Good
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Blue has stated that they intend to change Hunger for Blood so that its maintenance is less annoying. If it was your decision, how would you change this ability?
#2 Jan 29 2009 at 12:11 PM Rating: Decent
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Just something where you click it and it already has the 3 stack benefit. They could make it where it last like 2-5 or something like thorns for druids are. More than anything it needs to change to just a flat 9% damage increase. They can get rid of the bleed effect removal. It is more of a raiding talent and I don't recall ever getting any type of bleed effect in any raids I have done /shrug.

Edited for a mistake.

Edited, Jan 29th 2009 3:25pm by Feyras
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#3 Jan 29 2009 at 12:15 PM Rating: Decent
I'm pretty sure its a damage increase, not a reduction Feyras. I think that it should last longer imo. The removing bleed effect does seem pretty useless in pve to me also. I only recently respecced to Mutilate and have only just begun to utalize HfB during instances and such. I hear that Rogue endgame dps is rather low compared to other dps classes. I think that not having to spend 30 energy every 20-25 secs would help our dps a little bit.

Edited, Jan 29th 2009 3:52pm by VorpalRuin
#4 Jan 29 2009 at 1:34 PM Rating: Decent
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It is a big contributor to mutilate DPS. It gives a good semi-static buff (semi due to sometimes forgetting a refresh).

Honestly I bound it to one of my mouse buttons and just glanced at the timer every little while, when it dipped under 10secs I refreshed. The trick is balancing that and rupture and envenoming/eviscerating to refresh your SnD.

A cool concept but it needs some work, a static 2-5 minute buff would be ideal. As well the blues have stated that rogue PvE will be getting somewhat of an over haul in the not so distant future. Though not like we need it if you know what you are doing.
#5 Jan 29 2009 at 2:09 PM Rating: Default
My change would be adding a glyph for ***. tree since we currently don't have a pve viable one.

Either a HFB glyph, adding 30seconds to HFB, or reducing it's energy cost to 0.

Or a Mutilate glyph where Mutilate will refresh HFB.
#6 Jan 29 2009 at 2:18 PM Rating: Default
Nice, I really like the Glyph idea.
#7 Jan 29 2009 at 3:34 PM Rating: Good
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$100 says they'll make it a 2 min single buff.

Sometimes I have to wonder about you Blizz... I really do.
#8 Jan 29 2009 at 3:44 PM Rating: Good
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Keep in mind Blizzard has a tendency to change things in unexpected ways - remember when we all got our hopes up for the big PvE subtlety buff, and all we ended up with was reduced threat on shadowstep.
#9 Jan 29 2009 at 3:47 PM Rating: Good
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Now, I haven't raided with HFB, but...

Wouldn't a 1 or 2 minute duration only make it nastier to keep up? I reckon that for me it would, since when the duration is 30 seconds I at least have an incentive to glance at it every so much time. If the duration is 1 or 2 minutes it becomes too much like thorns - "Oh wait, it must've dropped a minute ago, lets put it back up".

What about modifying Cut to the Chase so that evis/envenom hits also refreshed HFB?
#10 Jan 29 2009 at 4:12 PM Rating: Decent
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Mozared wrote:
Now, I haven't raided with HFB, but...

Wouldn't a 1 or 2 minute duration only make it nastier to keep up? I reckon that for me it would, since when the duration is 30 seconds I at least have an incentive to glance at it every so much time. If the duration is 1 or 2 minutes it becomes too much like thorns - "Oh wait, it must've dropped a minute ago, lets put it back up".

What about modifying Cut to the Chase so that evis/envenom hits also refreshed HFB?


2 minute duration would make trash pulls a lot easier, and in ways some of the boss fights as well (Sarth and such). Tacking on a HfB refresh like SnD to En/Ev would get lots of praise from rogues, but it would take a lot of the fun out of raiding mut (think spamming SS in combat), not to mention the other classes whining about it.
#11 Jan 29 2009 at 4:42 PM Rating: Good
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ThomasMagnum wrote:
Mozared wrote:
Now, I haven't raided with HFB, but...

Wouldn't a 1 or 2 minute duration only make it nastier to keep up? I reckon that for me it would, since when the duration is 30 seconds I at least have an incentive to glance at it every so much time. If the duration is 1 or 2 minutes it becomes too much like thorns - "Oh wait, it must've dropped a minute ago, lets put it back up".

What about modifying Cut to the Chase so that evis/envenom hits also refreshed HFB?


2 minute duration would make trash pulls a lot easier, and in ways some of the boss fights as well (Sarth and such). Tacking on a HfB refresh like SnD to En/Ev would get lots of praise from rogues, but it would take a lot of the fun out of raiding mut (think spamming SS in combat), not to mention the other classes whining about it.

Micromanaging abilities doesn't make raiding fun.
#12 Jan 29 2009 at 7:06 PM Rating: Good
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Mozared wrote:
Wouldn't a 1 or 2 minute duration only make it nastier to keep up? I reckon that for me it would, since when the duration is 30 seconds I at least have an incentive to glance at it every so much time. If the duration is 1 or 2 minutes it becomes too much like thorns - "Oh wait, it must've dropped a minute ago, lets put it back up".

What about modifying Cut to the Chase so that evis/envenom hits also refreshed HFB?

A good custom UI would make it easy to keep an eye on 2-Minute HfB.

I would like to see gameplay mechanics steered into a new, more reactive direction. As they are, I spend more time watching small moving timers and bars than looking at the events that are happening in front of me.

I like the way wow looks, but I feel like Blizzard hasn't capitalized on its potential for immersion. It's difficult to witness the quality of their design when all your attention is paid to a SnD timer, a HfB timer, a rupture timer, a poison counter, and an enemy cast bar.

Edited, Jan 29th 2009 10:07pm by EonSprinter
#13 Jan 29 2009 at 7:25 PM Rating: Default
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Quote:
I would like to see gameplay mechanics steered into a new, more reactive direction. As they are, I spend more time watching small moving timers and bars than looking at the events that are happening in front of me.


You just reminded me of the hunter class LOTRO had; they basically had 'focus' like hunter pets, and dealt more damage when stationary (the longer you stand still, the more damage you deal). That is basically the image I form in my head when thinking of 'gameplay mechanics steered into a more reactive direction'. Granted, standing still isn't exactly reactive, but at least you are actually doing something specifically to get a bonus, rather than pushing a button every X seconds.

How to project that image onto the sheet of HFB is a more difficult question, though.
#14 Jan 30 2009 at 2:17 AM Rating: Good
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HfB wouldn't suck so much to use if it lasted more than 30 damn seconds. It's pretty stupid because you wind up having to spend 90 energy if you mess up and let it drop at any point (which is likely to happen at least once during an already energy-starved spec). 30 energy every 30 seconds is really pushing it even when you get a lot of FA procs.

The bleed-removal effect is "useful" in PvP, but if I'm going to PvP on a regular enough basis where being able to remove a bleed would be even remotely useful I wouldn't be deep enough in Assassination to get HfB in the first place. Seems like a quirk they tacked on for the sake of making it do more than boost damage.

And yes, Assassination is in much need of some new glyphs. Like a Mutilate one... or god forbid, Envenom (I'd like something that gives a direct damage increase, but improving crit chance like with the Evis glyph is nice too). The only real Assassination glyph we get is what? Glyph of Vigor?
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#15 Jan 30 2009 at 3:18 AM Rating: Good
Overlord Theophany wrote:
Micromanaging abilities doesn't make raiding fun.


I found it much more fun than combat for that reason.
#16 Jan 30 2009 at 5:00 AM Rating: Good
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It may be fun in the sense that there's more to pay attention to, but if HfB is down for any significant length of time (for me, at all) you may as well take a crap and hand it to your RL with a note attached saying. "My DPS - Signed, your rogues"
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