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Mining changes and Tempered Titansteel Helm changesFollow

#1 Jan 22 2009 at 8:32 AM Rating: Good
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I am a Prot Paladin, and I am thoroughly pleased with several of the changes in the latest patch.

Mining: Formerly a 500hp bonus at max level, now a 50 Stam bonus at max level

More health and more spellpower just from mining? Thanks!

Tempered Titansteel Helm: Left the stats pretty much the same but added a blue socket and a Meta Socket.

Now with an additional +24 Stam gem and the meta gem to add +21 defense and +5% shield block value, this helm is essentially OP. I was able to switch my emblem belt out and go back to my approrpriately gemmed Icebane Girdle to give myself a bit of Frost Resist and even more extra stamina, while still maintaining over 540 defense and still having reasonable avoidance stats.

Hand of Reckoning:

30-Yard ranged single-target taunt? Right on!

Seals of the Pure:

Damage from seals and Jugements increased by 15% (up from 10%)

More damage = more threat!

The only thing they nerfed was that Judgement of Light no longer causes threat, but with these other changes, I think they came close to keeping our threat potential about where it was.

With these changes, (and without having a single Naxx-10 or Naxx-25 drop yet) I am at 2060 stamina (about 27.5k HP unbuffed) with 541 defense and about 93.5% avoidance with holy shield up. If I switch back to the emblem belt, my hp goes down a bit below 27k (but not much) and my defense/avoidance goes up (about 96% with holy shield up).

I am not quite block-capped even with my current best equipment on, but I don't even have the legs from H VH or the sword from H UP yet (and as I said no Raid Drops at all yet either).

These changes made it even easier to be MT ready for Naxx and beyond. Not every Prot Paladin mines, but that extra 50 Stam at max mining level sure is nice, and the other changes are great for any Prot Paladin.

Edited, Jan 22nd 2009 11:32am by jeromesimina
#2 Jan 22 2009 at 9:47 AM Rating: Decent
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1,292 posts
jeromesimina wrote:
[snippage]
I am a Prot Paladin, and I am thoroughly pleased with several of the changes in the latest patch.

Mining: Formerly a 500hp bonus at max level, now a 50 Stam bonus at max level

More health and more spellpower just from mining? Thanks!

Tempered Titansteel Helm: Left the stats pretty much the same but added a blue socket and a Meta Socket.

Now with an additional +24 Stam gem and the meta gem to add +21 defense and +5% shield block value, this helm is essentially OP.

Hand of Reckoning:

30-Yard ranged single-target taunt? Right on!

Not every Prot Paladin mines, but that extra 50 Stam at max mining level sure is nice, and the other changes are great for any Prot Paladin.
I am also a Prot Paladin, and a miner/JC, and I'm doing some cheering of my own. I've just recently hit 80, and had the amusing and infuriating fun of having had gathered all of the enchanting mats I needed for my now-wearable level 80 gear get all changed in a day. :) But I got past that and took a look at the changes and I'm now collecting my titansteel for the helm rather than the hammer. I'll finally get rid of my Eternium Greathelm. The meta would have been enough to change my mind, the blue socket is just a bounus round. I'm mourning missing out of the aggro of JoL, because I'd heard so much wonderful stuff about it, but aggro has never been much of an issue anyway.

Hand of Reckoning - 30 yard range Taunt with damage! Taps for exp!
#3 Jan 22 2009 at 10:30 AM Rating: Excellent
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1,004 posts
I have always maintained that the Titansteel helm is superior to the Heroic Nexus helm (which some toute as blowing it away) unless you're DESPERATE for a meta gem. Frankly, there is absolutely no argument to be made for the Nexus helm's superiority any more. I entertained the idea previously and accepted that for some I suppose they really could get more out of it -- but I'd always resolve that for most people in the average situation an early-raid/pre-raid tank is generally in, the Titansteel was the hands down winner. Now I can't even bring myself to entertain the idea.
#4 Jan 22 2009 at 10:39 AM Rating: Decent
But I don't want to switch out mah goggles.

/sob

I was unaware of the stam bonus from mining...not only more health and spell power, but something that scales with Kings ;D

I didn't notice much threat loss on Patchwerk last night. If anything, I found threat to be building a little faster. Even if I engaged after the warrior tank on trash, by the end of the fight most of the mobs were on me (there may have been some goodies thrown in that only work vs. undead/demons <.< So I don't expect the same ease of threat dominance in Ulduar or even OS/EoE).

I haven't had a chance to try out Hand of Reckoning yet...I picked it up from the trainer, nuked a critter with it, and that was about all I had time for.

I'll have to look into the helm. I'm not needing to adjust too much by way of stats...pretty much anything I do now is tweaking and refining for more health/pure avoidance, and I'm being stingy and saving my Titansteel/Frozen Orbs (and/or badges to buy Frozen Orbs) for gearing alts (my rogue is in line for a new dagger in 5 levels when she hits 80). If it's a considerable boost w/ meta + socket in line with some of the options possibly heading my way from raids, I'll look into it.
#5 Jan 22 2009 at 10:51 AM Rating: Good
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1,131 posts
Losie wrote:
I have always maintained that the Titansteel helm is superior to the Heroic Nexus helm (which some toute as blowing it away) unless you're DESPERATE for a meta gem. Frankly, there is absolutely no argument to be made for the Nexus helm's superiority any more. I entertained the idea previously and accepted that for some I suppose they really could get more out of it -- but I'd always resolve that for most people in the average situation an early-raid/pre-raid tank is generally in, the Titansteel was the hands down winner. Now I can't even bring myself to entertain the idea.


What makes it even better is the socket bonus on the helm is an ADDITIONAL 8 defense rating.

With the head glyph, the +21 defense rating/5% Block value meta, and the socket bonus, the Temepered Titansteel helm now gives:

46 Defense Rating (base)
21 Defense Rating (meta)
20 Defense Rating (head glyph)
8 Defense Rating (socket bonus)

for a total of 95 Defense Rating.

It also gives:

+162 Stam (base)
+37 Stam (head glyph)
+24 Stam (blue socket)

for a total of +223 Stam.

Tasty!
#6 Jan 23 2009 at 1:47 AM Rating: Good
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2,183 posts
It's a moot point now (means I don't have to disagree with Losie anymore :P lol), but what the Nexus helm had going for it was 52 dodge rating. I don't think it was "being desperate for a Meta" that made this helm so attractive, it was the avoidance on it. Face it: getting avoidance early this time around was more difficult than in BC. Granted we don't need to be uncrushable, but avoidance is still a necessary part of tanking. And we know that stamina is great, but can't be stacked to the exclusion of all else.

I didn't take a second look at the Titansteel helm once I saw the Nexus drop, and it only took 1 or 2 trips to get that helm. Now with the sockets on the Titansteel, it is much more appealing and I am seriously thinking about crafting myself one. The only thing holding me back is I've been spending a lot of gold recently and the mats I've saved up could really help get me back up to where I was a few weeks ago >.< Bah, we'll see :)

Also gotta say that mining change was great! I'm one of those people that is stupid about numbers :P It bothered the hell outta me that I was less than 100 HP away from 25k unbuffed, lol. This change to stamina from health pushed me over to 25339, yahoo!

Nothing but praise for our taunt as well. I've already put it to good use, and I look forward to later today having an easier time with Grobbulus/4 Horsemen :P Not been missing the JoL threat though. Honestly, I never used it for the threat in the first place, and wouldn't hesitate to use Wisdom instead if it would be of more benefit. I think it was a crutch and am personally glad it was removed.
#7 Jan 23 2009 at 10:22 AM Rating: Good
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2,188 posts
jeromesimina wrote:
The only thing they nerfed was that Judgement of Light no longer causes threat, but with these other changes, I think they came close to keeping our threat potential about where it was.


Prot nerf, raid buff. There is no reason now for the Ret Pally in the raid to not be judging light. It's healing amount is determined by 0.1 * SP + 0.1 * AP. If there's no Ret in the raid, coordinate this with the Holy Pallies to determine who will get the most bang for the buck, so to speak.



____________________________
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Hermann Goering, April 1946.
#8 Jan 23 2009 at 10:31 AM Rating: Good
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1,004 posts
Quote:
Also gotta say that mining change was great! I'm one of those people that is stupid about numbers :P It bothered the hell outta me that I was less than 100 HP away from 25k unbuffed, lol. This change to stamina from health pushed me over to 25339, yahoo!

Nothing but praise for our taunt as well. I've already put it to good use, and I look forward to later today having an easier time with Grobbulus/4 Horsemen :P Not been missing the JoL threat though. Honestly, I never used it for the threat in the first place, and wouldn't hesitate to use Wisdom instead if it would be of more benefit. I think it was a crutch and am personally glad it was removed.


My big stamina/pure avoidence set puts me at *just* over 30k HP and a little less than Block Capped, with a larger percentage of my avoidence being pure avoidence. My Block-Capped set leaves my at about 28.5k now. I'm certainly liking the juicy HP totals. It just goes to show that no, throwing an extra 2000 HP on does NOT make you an OP tank anymore.

As for the taunt.. I'm enjoying it. It replaced RD as #1 on my action bar. I still have the button available for RD but it isn't keyed to anything that I would be able to press in combat. More... so I can easily swap it back into place if I'm coming to something where I know I'll need it. The downside of the new taunt is that it seems to have a much shorter debuff associated with it than any taunt. As far as I know -- the normal taunt debuff is 3 seconds. The new one can't possibly have more than 1 second. Which means the onus is really on you to establish yourself as soon as you hit it. It makes it difficult to use it from range as well unless Avenger's Shield, Exorcism, or Holy Wrath are up.
#9 Jan 25 2009 at 8:32 PM Rating: Decent
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OMG, are you _serious_!?

I didn't even notice the new sockets on my Tempered Titansteel.... *blinks and runs to the armory to look it up*

Edit: just.......woah.

I never even noticed. HA!

Okay, I need a couple STAM gems pronto...

Edited, Jan 25th 2009 11:33pm by Zariamnk
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