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tweaking the enhanc treeFollow

#1 Jan 19 2009 at 6:38 PM Rating: Decent
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I've read that when 3.08 comes out, blizz will be re-setting the talent trees for all shaman. So I'm going to take this opportunity to tweak my enhancement tree a little, and I need some advice!

Keep in mind this is for a mid level shaman who is questing, not pvp'ing, so ...

(1) Now that more intellect equals more attack power, is it best to go 5/5 into Ancestral Knowledge or should I still throw some points into Enhancing Totems and leave A.K at 2/5?

(2) I believe Improved Ghost Wolf is a must-have, but what about Improved Shields? Should I get it straight away, wait until after I have Flurry, Mental Dexterity, Dual Wielding etc etc maxed out, or just skip it entirely?

Edit: (3) Does Improved windfury totem improve my melee haste by an additional amount? ie. at level 32 windfury totem provides 16% melee haste. Will 2/2 Improved Windfury give me an additional 4% for a total of 20% haste, or will it give me 4% of 16%, if ya know what I mean?

Edited, Jan 19th 2009 10:53pm by apothik
#2 Jan 19 2009 at 9:15 PM Rating: Decent
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2,396 posts
apothik wrote:
(1) Now that more intellect equals more attack power, is it best to go 5/5 into Ancestral Knowledge or should I still throw some points into Enhancing Totems and leave A.K at 2/5?

It depends on what you want to do. Or perhaps I should say, what you want to focus on. Enhancing Totems is better any time you're in a party or raid since giving 4-9 more people more agi and str will pretty much always equal more damage than the extra damage you would cause with having a little more AP. However, you won't use Strength of Earth at all while leveling/soloing.

Furthermore, it should be noted that you're unlikely to have any appreciable amount of int on your gear when leveling (or ever, really), so... Well, I honestly, I don't know. I've never been a number cruncher, so if someone else wants to dole out some math on this one, have at it. For whatever it's worth, I always go 3/3 Enhancing Totems and 2/5 Ancestral Knowledge myself.

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(2) I believe Improved Ghost Wolf is a must-have, but what about Improved Shields? Should I get it straight away, wait until after I have Flurry, Mental Dexterity, Dual Wielding etc etc maxed out, or just skip it entirely?

Again, it depends on what you want to do. Improved Ghost Wolf is sometimes convenient, but it's worthless in parties and raids and if you skip it you'll miss it rare if ever. If you are going to take it, I'd recommend you take it early. Outside of PvP its value depreciates sharply once you get your mount at 30 and even moreso once you get the epic mount later on.

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Edit: (3) Does Improved windfury totem improve my melee haste by an additional amount? ie. at level 32 windfury totem provides 16% melee haste. Will 2/2 Improved Windfury give me an additional 4% for a total of 20% haste, or will it give me 4% of 16%, if ya know what I mean?

Improved Windfury Totem will bump Windfury's haste up from 16% to 20%.

Edited, Jan 20th 2009 6:02pm by Gaudion
#3 Jan 20 2009 at 2:45 PM Rating: Decent
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Thanks Gaudion...

#4 Jan 20 2009 at 10:32 PM Rating: Decent
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Gaudion kinda mentioned it already in the sense that, it really comes down to what you plan to do as a Enhancement.

Do you plan on soloing more? In which case makes talent point choices really a matter of personal preference, which really simplifies things.

Now the really REALLY hard part (which is one of the things I do NOT like about the exp.), is when your trying to spec for raids. I say specifically raids, unless you already have a constant 5 ppl you always run instances with. Reason being is that certain combination of buffs DON'T stack with other classes buffs! Which if you really mean to get nit picky about maximized party buffing (obviously w/ us its done with totems), your going to have to coordinate talent specs and buffed used amoungest your fellow raid/party members! And that really blows! Because unless you got gold to respec everytime you get into a pug, come to the realization that someone's (might be you, or someone else) gonna be either wasting talents to buff others. Thanks to this new game mechanic it throws buffing synergy out the window. I get it, that this is Blizzard's pressure value on limiting stats to keep in "pace" with content difficulty, but seriously! It does beg the question, "Why should I even bother, unless I have control over the situation"? And the situation being, fore sight into the party's makeup prior to instance/raid. And that tends to only happen IF this is a static group.

Personally I'm more selfish on my talent selection, but that's due to the fact that 80% of my shaman play is farming/soloing. In which case, I don't use totems for much of my work, and for the party playing that I do get into occationally...I haven't felt like I didn't contribute for what I can put down, since totem drops are "adjustable" enough for shaman. But for what doesn't cross over from class to class buffing, I don't feel like I wasted points, NOT picking things that help with my bulk of playing anyhow. But thats just me...
#5 Jan 21 2009 at 5:31 AM Rating: Decent
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2,396 posts
gpyfb wrote:
Now the really REALLY hard part (which is one of the things I do NOT like about the exp.), is when your trying to spec for raids. I say specifically raids, unless you already have a constant 5 ppl you always run instances with. Reason being is that certain combination of buffs DON'T stack with other classes buffs! Which if you really mean to get nit picky about maximized party buffing (obviously w/ us its done with totems), your going to have to coordinate talent specs and buffed used amoungest your fellow raid/party members! And that really blows! Because unless you got gold to respec everytime you get into a pug, come to the realization that someone's (might be you, or someone else) gonna be either wasting talents to buff others. Thanks to this new game mechanic it throws buffing synergy out the window. I get it, that this is Blizzard's pressure value on limiting stats to keep in "pace" with content difficulty, but seriously! It does beg the question, "Why should I even bother, unless I have control over the situation"? And the situation being, fore sight into the party's makeup prior to instance/raid. And that tends to only happen IF this is a static group.

Unless you and your guild are really harcore about the game and min/maxing every possible last talent point of your raid's make-up, I don't really see why this is ever an issue for anyone. Either take the improved raid buffs or don't. If someone else is there that can provide them, great. Use a different totem or something. If that person doesn't show up or you're pugging then you'll still have it covered. At worst you'll probably just be out a few AP which really shouldn't affect your performance that much unless you're really riding the minimum requirement borderline.

It's always better to have things and not need them then to need them and not have them.
#6 Jan 21 2009 at 3:05 PM Rating: Decent
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216 posts
Thanks guys.... I ended up going 2/3 Enhancing Totems and 3/5 A.K as the majority of my time will be soloing with some occasional 5mans thrown in.

Gaudion, why should I not put down Strength of Earth totem when soloing? I usually don't bother with totems when soloing, but when I do its usually the first one I throw down, especially when I pull an add or two.

It helps me hit harder and the increased agility helps get me flurry procs. Coupled with the orc blood fury, things just die quick.


Edited, Jan 21st 2009 6:08pm by apothik
#7 Jan 21 2009 at 4:12 PM Rating: Good
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861 posts
Generally it's a waste of mana to drop totems while soloing unless you're chain-pulling or taking on an elite or a large pack of mobs. You're an enhancement shaman, things will die quick even without your totems up.
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