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Relearning the raiding gig...Follow

#1 Jan 19 2009 at 12:32 PM Rating: Good
So, my mage has been pretty much inactive since July, and I'm getting back into the game.

Naturally, I'm going to want to go raiding, but it would certainly seem that a few things have changed, and I have a few questions.

1) What are the big stats as a mage I should focus on for raiding? I'm assuming Spell Hit cap, but after that, I'm clueless if focus should go on Spell Power or Haste.

2) Is tailoring even worth it even more?

3) What should my DPS be at before I even think about raiding?
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"Do you know what "nemesis" means? A righteous infliction of retribution manifested by an appropriate agent. Personified in this case by an 'orrible c*** : me."
#2 Jan 19 2009 at 2:28 PM Rating: Good
1) Hit cap isn't 100% required, just get to it as you get gear. You shouldn't be gemming for it (which I need to change in my gear btw). Main increasers: spell power, crit, haste

2) Tailoring is no where near worth it

3) I say around 2-2.5k raid buffed would be a solid starting point. Put the gear (80) into rawr (thread here and a link in my sig about it) and see what it estimates you at.
#3 Jan 20 2009 at 12:22 AM Rating: Good
Ok, thanks Anobix.

One more question:

Is Arcane/Frost still a viable raid option? Please say it is.
____________________________
"Do you know what "nemesis" means? A righteous infliction of retribution manifested by an appropriate agent. Personified in this case by an 'orrible c*** : me."
#4 Jan 20 2009 at 2:58 AM Rating: Decent
I guess it could be after today if the patch goes through. There are lots of numbers over on EJ, most of which I don't understand.

http://elitistjerks.com/f75/t38676-upcoming_mage_changes/

Here's a quote I quoted to someone earlier, but I didn't read through the whole thread tonite.

Quote:

Preliminary magegraf analysis is complete. By last analysis of frostfire and fireball was WITH the TTW change. I'm assuming it's always up, because it will always be up.

Arcane IS VIABLE.

It's in fact very evenly matched with frostfire and fireball, but you need a very specific build. If you want to get Improved Scorch, you can only get 2/3. 3/3 Master of Elements OR 3/3 Frost Channeling is REQUIRED to be competitive. To put 51 in arcane, pull 2 points from either Mind Mastery or Arcane Flows, they are the weakest talents in the bottom tiers and relatively even in terms of gain. The 2 minute cooldown reduction on evocation does not have any impact whatsoever on the simulation.

Arcane operates on the two-cycle theorem, with one efficient cycle and one burn cycle. The efficient cycle is Arcane Blast -> Arcane Barrage. The burn cycle is Arcane Blast x3 -> Arcane Barrage. Missile Barrage procs are used when they occur.

I'll be posting the magegraf update live in a few minutes.


That's post #23. I tried to find his other post, but, like I said, I didn't have time to read everything there.
#5 Jan 20 2009 at 5:38 AM Rating: Good
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917 posts
Anobix the Wise wrote:

I say around 2-2.5k raid buffed would be a solid starting point.


Anobix are you really serious about that? 2-2.5k buffed as "starting" point for raiding? Where would one get the gear for that, outside raiding? O.O
#6 Jan 20 2009 at 8:21 AM Rating: Good
Heroics etc. I was doing 2k+ in sunwell gear and was doing around 2.5k still wearing mostly T6 in Naxx.
#7 Jan 20 2009 at 8:22 AM Rating: Good
BillyRayValentine wrote:
Ok, thanks Anobix.

One more question:

Is Arcane/Frost still a viable raid option? Please say it is.



It is viable, but you will be using arcane spells not frost spells.
#8 Jan 20 2009 at 8:33 AM Rating: Good
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917 posts
Bah instead of DPS I was reading spell power, sorry :( You were perfectly right.
#9 Jan 20 2009 at 9:12 AM Rating: Good
Quote:
It is viable, but you will be using arcane spells not frost spells.


Nuts. :(

So, the 2K DPS is what, exactly, in spell power?
____________________________
"Do you know what "nemesis" means? A righteous infliction of retribution manifested by an appropriate agent. Personified in this case by an 'orrible c*** : me."
#10 Jan 20 2009 at 9:59 AM Rating: Good
Your dps depends on a lot more than spellpower. Crit, Haste, Hit, Spellpower, Int, buffs, debuffs, length of fight, mechanics of the fight, aoe targets etc.

I recommend opening up rawr (as mentioned) and import your character when/if it is 80 and go from there (giving you the correct buffs/debuffs and glyphs of course).
#11 Jan 21 2009 at 5:40 AM Rating: Decent
I can't get rawr to work, even though I've installed .NET. I use wws and theorycraft-o-matic.com, and both of those seems to work well. I've got my dps way up from using them, anyway, as well as answered some questions in-guild.

2) it is to me. My leg enchants now cost me 2g, not to mention the gold I make getting spellthread for other people. Yeah, we don't have the spellstrike pants, and hell if I can get northrend loremaster fast enough, but I make enough money from tailoring to raid, and that's quite a bit of cash. (hello, bags!)

3) depends on who you're going with. I got by on around 1800 when I was just learning the ffb spec. Over 3k now, but it took a while, and, during that while, I got loots. :)
#12 Jan 21 2009 at 7:57 AM Rating: Good
Trilliandent wrote:
I can't get rawr to work, even though I've installed .NET. I use wws and theorycraft-o-matic.com, and both of those seems to work well. I've got my dps way up from using them, anyway, as well as answered some questions in-guild.

2) it is to me. My leg enchants now cost me 2g, not to mention the gold I make getting spellthread for other people. Yeah, we don't have the spellstrike pants, and hell if I can get northrend loremaster fast enough, but I make enough money from tailoring to raid, and that's quite a bit of cash. (hello, bags!)

3) depends on who you're going with. I got by on around 1800 when I was just learning the ffb spec. Over 3k now, but it took a while, and, during that while, I got loots. :)


Strange. Normally the only time rawr errors out is when I haven't run msupdate on the computer that I just rebuilt and it doesn't have the .net 1.1 and .net 2.0 frameworks installed (msupdate takes care of both under custom/optional/software or whatever).

That being said, for the leg enchants it is a decent savings of gold, but you don't get any dps upgrades from tailoring like you can from other professions. That and bags don't make that much money because you either have to buy the cloth (1g a piece on my server still -- and it takes 90 cloth [or at least did pre 3.08]) + infinite dust. Frostweave bags sell for around 100-105 gold on my server. After all mats and everything are accounted for (even the time spent farming for cloth counted as well) you really only make maybe 5g on a bag.
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