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#1 Jan 19 2009 at 10:49 AM Rating: Decent
I get these a lot these days. I'm a mainly 10man geared tank with a few 25man pieces. And people still complain about how they have to slow down dps because I can't generate enough threat. Even if I give them vigilance, it doesn't seem to be working for them. I think I'm doing everything I should be doing to get as much threat as possible but can someone please tell me what exactly I should be doing just in case what I'm doing is wrong?
#2 Jan 19 2009 at 11:57 AM Rating: Good
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We can't tell you what you're doing wrong if you don't tell us what you're doing. Smiley: schooled
#3 Jan 19 2009 at 11:57 AM Rating: Decent
Usually when you ask for help it is useful to link an armory, tell us what you do for threat (rotation), and maybe a little bit of how your dps does its job. Do they go all out from the get go, do they give a little time, or do you just suck?
#4 Jan 19 2009 at 12:14 PM Rating: Decent
Ah yeah. Sorry. I was in a bit of a rush when I wrote this.
v
There's my armory.

To get threat, I usually start off with a shield slam, concussion blow, Shockwave, then tc, spam devastate and use other skills when they're not on CD. And demo shout when I feel like not being lazy.
#5 Jan 19 2009 at 1:36 PM Rating: Good
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Rezellmine wrote:
Ah yeah. Sorry. I was in a bit of a rush when I wrote this.
v
There's my armory.

To get threat, I usually start off with a shield slam, concussion blow, Shockwave, then tc, spam devastate and use other skills when they're not on CD. And demo shout when I feel like not being lazy.


Spam devastate & shield slams. Hit revenge every time it's up, followed by heroic strike if you have the revenge glyph. I save conc. blow for casters and when taunt fails. Shockwave & TC for multiple targets. Don't use all your abilities just because they are there. Just keep using your high threat moves.

The sword & board talent is awesome. It means I can spam shield slam and keep my rage bar high. This also allows me to spam heroic strike, which is a great rage dump with added dps and threat and it doesn't trigger your gcd, global cool down. This means I can keep spamming slams & strikes.

For single target threat nobody has been able to steal my threat. The only time they can is when my toon is immobilized or if they use a taunt-like ability.

#6REDACTED, Posted: Jan 20 2009 at 12:14 AM, Rating: Sub-Default, (Expand Post) Y mean you loose threat during thrash or Boss encouters?
#7 Jan 20 2009 at 6:13 AM Rating: Good
It's not "Thrash," it's Trash. What is with the typing of "Y" for "you?"

Anywho, as Mental said, Concussion Blow really shouldn't be in your rotation unless it's regarding a mob like a caster. It should mainly be Shield Slam, Devastate and Heroic Strike. With Thunderclap and shockwave for multi-mobs. What are the glyphs you're using?

I found out last night that the Glyph of Sunder armor, and the Glyph of Devastate do "stack" in a sense. Adding two sunders to your targeted mob, and adding one sunder to an additional mob allows for easy threat as well.
#8 Jan 20 2009 at 1:50 PM Rating: Good
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If this is in a boss fight, you need to adapt to Wrath tanking. We no longer have a set rotation, we have shifted to a priority system. You will rarely be doing the same thing over and over. First priority is shield slam. Use it whenever it comes off of CD, and whenever SnB procs. If shield slam is on cooldown, use revenge next as priority. If both revenge and shield slam are on cooldown, devastate becomes priority because it can proc SnB. This changes if your shield slams comes off of cooldown on your next GCD. If you are on your 3rd GCD after a shield slam and have not seen a proc, you need to use concussion blow or shockwave. Concussion blow first because of the longer cooldown, shockwave secondary. The threat/damage these abilities put out dwarfs that of devastate, and the fact that a SnB proc doesn't actually speed up your shield slam at this point places them higher on the priority list. For that matter, if you're using a slow tanking weapon and are in the first 20% of a boss, rend is actually better to place here if you manage to have both CB and SW on cooldown, and have an opening here and you don't NEED to devastate to keep your sunder stack up.

Devastate should always be your openers, to get your sunders up quickly. It causes lower threat initially, but better threat returns in the long run.
#9 Jan 20 2009 at 5:53 PM Rating: Decent
Oh,so Concussion Blow and Shockwave shouldn't really be on my rotation when I'm doing single mob encounters? That's probably part of the reason.
#10 Jan 21 2009 at 12:53 AM Rating: Decent
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No, they should be used. They should just be used less often than a lot of other things. This is, of course, assuming you're trying to put out maximum TPS/DPS.
#11 Jan 21 2009 at 4:40 PM Rating: Excellent
xNocturnalSunx wrote:
It's not "Thrash," it's Trash. What is with the typing of "Y" for "you?"

Anywho, as Mental said, Concussion Blow really shouldn't be in your rotation unless it's regarding a mob like a caster. It should mainly be Shield Slam, Devastate and Heroic Strike. With Thunderclap and shockwave for multi-mobs. What are the glyphs you're using?

I found out last night that the Glyph of Sunder armor, and the Glyph of Devastate do "stack" in a sense. Adding two sunders to your targeted mob, and adding one sunder to an additional mob allows for easy threat as well.


This is not true. Concussion Blow should most definitely be a staple in your rotation. You are right in that certain trash mobs should have Concussion Blow priority to stop casts and whatnot, but that's irrelevant towards the majority of content where you'd worry about threat considering most bosses and many raid mobs are immune to stuns. In those situations, Concussion Blow should be given priority on your threat rotation due to its relative damage. Even Shockwave should be used for threat over a Devastate.

Here's my tanking rotation, loosely. We'll use the example of a boss that is stationary for a bit of simplification. Let's say... Loatheb.

First I'll Heroic Throw -> Charge. What this does is use a free rage ability to generate a little initial threat as well as provide me with a nice rage buffer with the Charge to start things out with.

Immediately after I will use Shield Slam. Highest threat and whatnot. After this I'll start spamming Devastate and Heroic Strike until I have 5 stacks of Sunder. If Sword and Board procs I'll use another Shield Slam. I may also use Revenge if it lights up but I prefer to give the Sunder 5 stack priority as that will increase threat on all subsequent abilities.

Once I have 5 sunders, I will now give priority in this order:
Shield Slam -> Revenge -> Concussion Blow -> Shockwave -> Rend -> Devastate. I will not reapply Rend if one of those abilities is up or I am about to run out of stacks of Sunder, but otherwise Rend gets reapplied. Of course the entire time I spamming Heroic Strikes. I prefer to never see white damage.

Using this rotation I topped 2k dps tanking Patchwerk yesterday. Now, I've heard of warriors topping 3k dps while tanking Patch so my numbers are not that impressive, I imagine that I could do more with about 25-35 more expertise (I'm at 25) and more hit rating, at least 50 or so.

Edit: to the OP, what are your expertise and threat numbers? You aren't wearing your gear in your armory. That could be the largest reason why you would see threat as an issue.

Edited, Jan 21st 2009 7:41pm by Lorimath
#12 Jan 21 2009 at 4:40 PM Rating: Decent
FletusSanguine wrote:
No, they should be used. They should just be used less often than a lot of other things. This is, of course, assuming you're trying to put out maximum TPS/DPS.


They should be used whenever Shield Slam is on Cooldown and Revenge is either on Cooldown or is not available due to RNG mishaps.
#13 Jan 21 2009 at 6:28 PM Rating: Decent
Rend?!
#14 Jan 21 2009 at 7:14 PM Rating: Good
Rezellmine wrote:
Rend?!


Provides more DPS than a single Devastate. I only use it on bosses. And it's one of my lowest priority abilities. Just something to use in a free GCD instead of Devastate.
#15 Jan 21 2009 at 8:27 PM Rating: Decent
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That's what I said in my first post in the thread, Lori. :D Not that it's a priority above SS and revenge, just about devastate when devastate will not provide an early shield slam.
#16 Jan 22 2009 at 4:30 PM Rating: Decent
Has anyone tried that funky impale/deep wounds/imp rend build? How is that in terms of tps and mitigation?
#17 Jan 22 2009 at 7:45 PM Rating: Decent
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That's what I'm using, those most opt for imp. HS over imp. rend.
#18 Jan 22 2009 at 9:00 PM Rating: Default
Rezellmine wrote:
Has anyone tried that funky impale/deep wounds/imp rend build? How is that in terms of tps and mitigation?


Imp Rend is a waste in talent points.
#19 Jan 25 2009 at 11:09 AM Rating: Decent
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Two things I noticed by quick glance of Your armory:

1. Your spec is bit off. I noticed You are using spell reflection - which is fine on Malygos(You stated You are doing 25-man a bit so that may be why You have it)- but in general tanking is a waste. Same with disarm. Large proportion of tanks got for impale/deep wounds spec with threat generation in mind. It helps immensely in both single and multi target. It's a cookie cutter build proven to work.

2. You are under soft cap (26) for expertise and your hit is low. If it doesn't hurt Your survivebility too much think about resocketing a bit (no reason to get dodge/sta gems for example, think about pure exp or exp/sta), and maybe get some enchants.

As for "rotation" I agree with previous posters, Lorimath got a very good grasp of general ability usage. As they said: spam HS as much as possible, it's huge boost in TPS. getting Glyph of revenge is huge help in threat per rage. I never ever use revenge without following it with HS. Which is even less problem in unlimited rage enviorment.
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