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Why Hunters need to be nerfedFollow

#1 Jan 18 2009 at 5:21 PM Rating: Decent
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http://www.youtube.com/watch?v=7Y7MGWW1Xqc

I made this for ***** and giggles, but also to prove a point. Being a bad Hunter is easy. You've all run into them. Being an average Hunter isn't hard. The good Hunters; however, are the ones you want to add to your f-list. They're the ones that will carry on and, dare I say it, prosper even in the face of 3.08

/soapbox
#2 Jan 18 2009 at 6:31 PM Rating: Good
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145 posts
That was funny for about the first thirty seconds or so. After that not so much.
#3 Jan 18 2009 at 8:44 PM Rating: Default
It was funny... up untill it just repeated itself for the whole patch fight.

Now you can also tell that 2nd place in dps wasnt done because you face rolled... if you did u would have hit the "w","a","s","d" key the character didnt move lol... You WISH hunters were that easy!

I swear hunters are the most wrote off class ever... was listening to some guys over vent saying that hunters are stupid because all you to is spam steady and you win... i loled but then i realised how many people think thats all there is to it with ofcouse the occasional serpent sting and MD... FAIL. I agree BM hunters should be nurfer. MM hunters not so much. This will all be achieved in the next patch. but to punch out the dps hunters do punch out isnt spamming steady... its actually involving skill. a good hunter will have a maximum of 2 steady shots between cd's. in the opening 40 seconds of a boss fight i wont spam steady more than once??? i have the fights broken down into 3 brackets : opening, conservation and closing. Opening involves blood fury and rapid, mark, MD, chimera, aimed, arcan, serpent, then some pet castables , rediness, redo and in the first 40seconds i will have one maybe two steadies in there.
Conservation is bringing the redyness CD down for killshot at the end. in this phase i use the most steadies which is a maximum of 2 before i recast things like aimed, arcan, chimera. MAXIMUM of 2. If mana will run out before the boss dies then i aotv and then i will only use steady with serpent so i am still benefiting from the +10%. Final phase is the burning down which, by then, hopefully rediness is back up and hit it off with kill, chimera, aimed, arcane, pets abilities, bloodfury, rapid, chimera, aimed, arcane and then rediness. this should result in only 3s of the chimera shots cd being used. then again all of the above. essensially its getting maximum benefit from rediness. If you recon u have all this in a macro then your full of it. You simply wont get anywhere near the top of dps if you just spam steady. Wishful thinking. if you did then you might as well right click during a boss right, walk away and get a coke and make some calls then come back and find that you did not pull aggro and still manage to get top 3-4 on dps...

Actually... if hunters just steady shot then rogues just eviscerate
locks just shadowbolt
mages just frostbolt
shamans just make totems and spam chain heals

WoW would so fail...
#4 Jan 19 2009 at 1:13 AM Rating: Decent
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1,519 posts
hmmm... You're on my server.

Scrollwheel takes even less effort than facerolling.
#5 Jan 19 2009 at 3:58 AM Rating: Good
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27,272 posts
Sjagg, learn to use the goddamn [enter] button on your keyboard.
#6 Jan 20 2009 at 1:41 PM Rating: Good
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Um, that is a direct result of what we are being 'asked' to do in a raid- sit back and do dps. Nearly all the dps classes can 'do' the same thing with a boss like that.

3.08 will not change what we are being asked to do, only nerf what a BM hunter can do dps-wise. Where we earn our keep is when we are asked to do CC and add-on pick up. Most bosses aren't so friendly that you can sit in one spot and blast away, at least I know I can't do that with most of them. It's rare when I can be that bored with just mobs... which of course, makes levelling boring... so you spice it up by doing the chain mob thingy and hoping you don't pull just 1 too many. ^_^
#7 Jan 20 2009 at 2:53 PM Rating: Good
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27,272 posts
You obviously haven't tried a SV rotation yet.



21 sec Serpent sting.
Every 10 seconds an Aimed shot.
Every 6 seconds an Explosive Shot.
Whenever LnL Procs > Explosive > Steady (or aimed/sting) > Explosive.
And as many steady shots as you can cram into there.

It's not easy.
#8 Jan 20 2009 at 4:25 PM Rating: Good
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830 posts
Were you addressing my comments Aeth?

If so, I agree with you, things are (and usually have always been) tough for SV. MM wasn't a picnic either, but haven't done it in a long time so don't know how it currently is there.

BM is usually easy-mode but even then, most bosses are not just stand and plink. Even Kara usually had you moving around quite a bit as an intro-end game Raid.

So I think the video is not an accurate representation of the skill it takes to play a hunter effectively. It's funny, but it's only valid situationally and other classes have similar ease of play in certain situations so I can't draw the same conclusion as Zero, no matter how funny it is.

We didn't "need" a nerf, we need a bit of rebalancing vs. the other classes and some within our own specs.
#9 Jan 21 2009 at 12:56 AM Rating: Good
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And we got a massive nerf, because they don´t want to have to balance our dps more than once.
Not that we should worry though, because in 3.1 they'll completely re balance us.
#10 Jan 21 2009 at 6:12 AM Rating: Good
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278 posts
Apparently, from the sub-d to default, that people didn't find this as humorous as I intended. Anyways, this was not a serious video. It was intended for satirical purposes. Obviously Patchwerk is the only type of fight that I could do this on. Had I tried this on something like Heigan, I would've died a horrible, horrible death.

My guildies and I were joking around in vent that Hunters are quite easy to play, that maybe one could just "faceroll" his way to the top of the meters. So I figured, why not try? At the very least it'll make an entertaining video.

Honestly, I *know* a good Hunter doesn't just spam Steady Shot. (Or used to spam ^_^;) Being an exceptional Hunter is obviously a lot more complex than that.

Quote:
if you did u would have hit the "w","a","s","d" key the character didnt move lol... You WISH hunters were that easy!


I actually re-bound movement to the numberpad for this fight.
#11 Jan 21 2009 at 6:58 AM Rating: Decent
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881 posts
hey I enjoyed your video, thanks for sharing
#12 Jan 21 2009 at 8:26 AM Rating: Good
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830 posts
His Excellency Aethien wrote:
And we got a massive nerf, because they don´t want to have to balance our dps more than once.
Not that we should worry though, because in 3.1 they'll completely re balance us.


I completely agree. The cycle will continue until Blizzard comes up with some mechanism to numerically balance the classes, their skills and talents, against each other. Right now it feels like they are tossing darts at a dart board and adjusting until it looks right, but by doing that- they break another class when the two are compared.

They need to go back to some lessons learned in the tabletop RPG worlds and get the numbers right from the outset.

P.S. I played on 3.0.8 for the first time last night, it's definitely more challenging. Morris' damage went from awesome to below what he used to do pre-LK. They really nerfed the cats. I'll have to respec and see if I can't compensate for the losses in other ways since I'm still on the original LK cookie cutter spec. Has anyone got a solid, confirmed effective, 3.0.8 spec for BM yet? I'm seeing a lot of MM and SV but nothing super serious for BM. Maybe I'll have to flip to MM before I was hoping to.
#13 Jan 21 2009 at 8:29 AM Rating: Decent
His Excellency Aethien wrote:
You obviously haven't tried a SV rotation yet.



21 sec Serpent sting.
Every 10 seconds an Aimed shot.
Every 6 seconds an Explosive Shot.
Whenever LnL Procs > Explosive > Steady (or aimed/sting) > Explosive.
And as many steady shots as you can cram into there.

It's not easy.


SV may not be the easiest but it's a blast to play in my oppinion. We also seem to have used all that dodge we have to avoid the nerf bat yesterday. Hers's a WWS of our patch kill last night. Other hunters are BM and MM.

http://wowwebstats.com/fh1h35yugcsz3?s=354170-390990
#14 Jan 21 2009 at 11:40 PM Rating: Decent
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121 posts
His Excellency Aethien wrote:
/snippety snip/in 3.1 they'll completely re balance us.

kan i has a blue, plz??
never noticed that, or just my sub-con does not let me remember about that...

KDenelor wrote:

SV may not be the easiest but it's a blast to play in my oppinion. We also seem to have used all that dodge we have to avoid the nerf bat yesterday. Hers's a WWS of our patch kill last night. Other hunters are BM and MM.
http://wowwebstats.com/fh1h35yugcsz3?s=354170-390990

did you trap-dance or was it standstill/rotation?

Edited, Jan 22nd 2009 2:43am by watman
#15 Jan 21 2009 at 11:43 PM Rating: Decent
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121 posts
EDIT: PWND by doublepost:/

Edited, Jan 22nd 2009 2:43am by watman
#16 Jan 22 2009 at 1:16 AM Rating: Decent
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27,272 posts
watman wrote:
His Excellency Aethien wrote:
/snippety snip/in 3.1 they'll completely re balance us.

kan i has a blue, plz??
never noticed that, or just my sub-con does not let me remember about that...
Don't have it close by, but I know GC has said this.
(not in 1 post of course)

We'll get "Exciting new ammo changes" that will require us to be completely rebalance us.
So why they nerfed us now.......?
It's just throwing salt in the wounds.

And I also don't understand why they simply refuse to help hunters in PvP.
The awesome "Buff" to deterrence to give us more mitigation vs spells and a better chance to get away from melee.


Yeah, walking backwards... we'll get far.
If they don't just stun us and ignore it to begin with.
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