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Just another fun pugFollow

#27 Feb 27 2009 at 8:33 AM Rating: Good
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1,574 posts
Xert wrote:
You write as if heals are free, when they aren't. When DPS becomes high maintenance they cease to a boon to the group and start to hold it back through longer breaks between pulls (healer mana), rezzing, and running back from deaths or wipes.


You write as if the cost of healing self-injuring DPS is substantial, when it isn’t. A quick renew covers a great deal of life tapping, and simply keeping prayer of mending bouncing around is often enough to handle the self-damage seal of blood and shadow word death inflict—in fact, these abilities tend to increase your healing on the tank by bouncing the spell back to him, as any healing priest how uses shadow word death for that purpose should know. Greater DPS output means burning through pulls faster, and I arch my eyebrow skeptically at the notion this slight increase in healing will make you need to drink significantly more often.

Now, if I were in a PuG with a moron—say, a warlock who life taps from 90% to 10% over a few seconds of an AOE-heavy fight—I’d certainly whisper him to let him know I can’t guarantee his survival. But since the benefits of having DPS operating at maximum efficiency outweigh the cost of a global cooldown here and there when the tank’s in no danger, I prefer to keep players topped off when they’re using their self-damaging class mechanics wisely.

Xert wrote:
This is nothing about being a prima dona, it is entirely about being practical and weighing how much of my resources I'll allow DPS to draw upon so that they can top a meter at the cost of the rest of the group.


I apologize for seeming to call you a prima donna. But you must realize what others in a PuG will think of a healer who spells out what kind of damage he is willing to heal, and insists that others not use their best DPS options if they expect to be healed.

Xert wrote:
A good healer knows who they would have to let die when push comes to shove in order for the group to win, this is the same thing.


You seem to think I don’t understand the concept of triage, whereas I believe my triage priorities are more rational than your flinty principle of never healing self-inflicted damage.
#28 Feb 27 2009 at 10:32 AM Rating: Good
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717 posts
I have no problem with dps and their self-damaging ways (sadomasochistic barbarians!). My mana is for all to benefit from... I usually has lots to spare. It's when my time gets devoted into spam healing a less-than-ideal (read as undergeared or underskilled) tank, that dps are going to take a corpse run. If they recognize the situation and make the proper adjustments, then we can still all live to talk about it. Otherwise, the dps better get ready for a repair bill.
#29 Feb 27 2009 at 12:25 PM Rating: Default
emmitsvenson wrote:
Now, if I were in a PuG with a moron—say, a warlock who life taps from 90% to 10% over a few seconds of an AOE-heavy fight—I’d certainly whisper him to let him know I can’t guarantee his survival. But since the benefits of having DPS operating at maximum efficiency outweigh the cost of a global cooldown here and there when the tank’s in no danger, I prefer to keep players topped off when they’re using their self-damaging class mechanics wisely.


I think that you and Kanngarnix haven't read this thread, let alone my posts in it.

1. I'm talking about Pugs.
2. I'm talking about Pugs that are bad enough to write about because they were bad.
3. I've stated there is a difference between a team, and a pug.

If you can't figure out what I'm saying from the previous posts in this thread, then I don't know what to tell you. There is some communication issue or some ulterior motive somewhere.

If you want to spend your resources (mana and time) healing bad DPS that is sucking the life out of your group literally, then you go right ahead with that philosophy. You are more altruistic than I am.

Personally, when the bad DPS appear in a PUG with me I am not concerned if they are going to live or die, because they are there to serve themselves alone and not work with a team.

It is not the job of the group to carry bad players.
#30 Feb 27 2009 at 12:31 PM Rating: Default
Kanngarnix wrote:
There is no need for drastic prioritizing of heals in any heroic 5-man pug. If there is, then the healer is unprepared in gear or experience.


Read this post, it is in this thread.

Quote:
You know EXACTLY the risks associated with playing in a PuG. But you're putting your desire for loot an badges over those the moment you enter LFG, which ultimately means that you have to blame nobody but yourself if things should go wrong.


Just where exactly are you getting your information from? It certainly isn't this thread, because if you had read the post I link to above you wouldn't have said that.
#31 Mar 02 2009 at 8:13 AM Rating: Decent
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1,574 posts
Xert wrote:

If you want to spend your resources (mana and time) healing bad DPS that is sucking the life out of your group literally, then you go right ahead with that philosophy. You are more altruistic than I am.

Personally, when the bad DPS appear in a PUG with me I am not concerned if they are going to live or die, because they are there to serve themselves alone and not work with a team.

It is not the job of the group to carry bad players.


Warlocks who lifetap in PuGs are not necessarily bad DPS. Shadow priests who SWD in PuGs are not necessarily bad DPS. Paladins who use seal of blood in PuGs are not necessarily bad DPS. If they as DPS are not pulling aggro, not standing in avoidable AoE, and doing plenty of damage, they are doing their job, and do not need us to tell them how to do it.

They need us to do our job.

Bad DPS taking too much damage is another story. Healers can’t make up for stupid. But we can easily deal with the small, regular, predicable amounts of extra health lost to self-damaging class mechanics. Therefore we should.

I’m very sorry that you believe that anyone who maximizes their DPS using self-damaging class mechanics is a bad player. You should probably tell that to players before they invite you to a PuG so they know what kind of a healer they’re getting.

Xert wrote:
I think that you and Kanngarnix haven't read this thread, let alone my posts in it.


I’m responding to exactly what you wrote:

Xert wrote:
- I learned not to heal Ret Pallies if they don't have aggro. Seal of the Martyr can go to hell.


My only motive is to convince you and possibly lurkers that not healing ret pallies in pickup groups because they are using seal of blood is not wise.

#32 Mar 02 2009 at 8:50 AM Rating: Good
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626 posts
Xert wrote:
- I learned not to heal Ret Pallies if they don't have aggro. Seal of the Martyr can go to hell.


You actually managed to get two things wrong in one sentence. Because
a) You should heal them if they use Seal of the Martyr, because you know, they're trying to do max dps to kill stuff. That's doing their job properly. And besides, I've run with a lot of ret pallies and 95% of the time they'd get healed by a PoM jump anyways.
b) You'd have a valid arguement to not heal em when they do have aggro because they're not doing their job properly, since they shouldn't have aggro.


#33 Mar 04 2009 at 11:28 AM Rating: Decent
OMG not healing dps is just wrong on so many levels. I can't believe you can call yourself a healer and do that. Yes I know my main is shaman (chain heal makes healing pallies easy), but I heal with my priest. Our title is healer, not tank healer. Everyone who takes damage should get heals. Dps is last priority of course. If you are running oom, it probably means you are undergeared for the heroic. Sure you may have to drink at the end of a long battle, but that's part of being a healer.

Yes I even heal dps standing where they shouldn't (if I have time), but I politely ask them not to stand in the bad spots. If they continue, and we wipe, well then we know who to blame.
#34 Mar 04 2009 at 11:39 AM Rating: Decent
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4,684 posts
Quote:
OMG not healing dps is just wrong on so many levels.


Nah, it's not. At some point they cross a line. If you repeatedly need to tell your housemate not to wash all his clothes on 120 degrees and he keeps making the mistake over and over again, eventually you're going to stop bothering with warnings so he'll have to learn for himself.
#35 Mar 05 2009 at 11:34 AM Rating: Decent
just a personal preference. I'd rather do my job the best I can, at least no one can say I didn't try. Well they can say that, and sometimes do. :). But usually not. I think most people know who's fault it is on a wipe. So no matter how bad the pug is, or how bad the pull is, I always try my best.

There have been times I thought I was in a bad pug, but suddenly things started to click, and we made it thru. This happened with my priest in ramparts not too long ago. I got scared with all the DK's and such. But then an enhancement shaman came in with ungodly dps and pretty much saved that pug. If I had given up and not healed the DK's who kept pulling aggro from each other, I most likely would not have completed that instance. And I've seen some pulls which were so bad, I thought for sure I'd run out of mana, but by some saving grace we made it thru alive (with maybe 1 or 2 dps deaths). In that case if I know mana will be tight, only the tank and myself get heals. But still try to keep at least 1 dps alive or we'll never get the mobs down.

Edited, Mar 5th 2009 11:35am by thrashering
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