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#1 Jan 11 2009 at 9:50 PM Rating: Decent
So, I dinged 80 a couple days ago and am starting to tank heroics. I've played from 70-80 as prot and just want to make sure I am doing everything right.

Move rotation:

I don't really have a rotation since S&B proccing and revenge comming up randomly so often but I'll give you a general idea. First, I'll Charge, Shield Block, Revenge/Heroic Strike (only after Revenge for the free HS) when I can, Concussive Blow, Heroic Throw, Mocking Blow, Devastate until CB's stun wears off then Shockwave, continue mashing away at Devestate and using Shield Slam and Revenge when I can and using Spell Reflect and Shield Bash when needed. This is more for a 1v1 scenario, obviously when taking on multiple mobs I am using TClap and Shockwave whenever possible and cleaving should I have enough rage.

Glpyhs:

Major Glyphs:

Glyph of Devestate - 2 Sunders on one target instead of one

Glyph of Revenge - Free Heroic Strike after using Revenge

Glyph of Sunder Armor - One sunder is applied to a nearby mob as well

Minor Glyphs:

Glyph of Charge - Increases Charge range by 5 yards

Glyph of Thunder Clap - Increases Thunder Claps range by 2 yards

Glpyh of Mocking Blow - Increases the damage of Mocking Blow by 25%

Spec:

http://www.wowarmory.com/character-sheet.xml?r=Dark+Iron&n=Kuris

Used this since WotLK came out. I had trouble finding one off the net so I just went with what I thought was useful and I think it works out pretty well.


Now, is there anything I should be changing? I have had little trouble tanking aside from a couple situations, but I just want to know if I could be doing better then I currently am. Thanks a lot in advance.
#2 Jan 12 2009 at 3:54 AM Rating: Decent
Alo

Stats:

    Enginireer/mining


You will want to max those too or at least max mining. You can make 2 lovelly epics :Gun and Helmet.

    Defence/HP


Dont enter heroics with so little defence rating . You need that number to climb to 540 to be crit caped.
Your HP is very low or better say is what is supposed to be for a new 80 tank but not enough to enter heroics.
I suspect than you see incoming damage values like 3000 dmg ,4000dmg ,5000 dmg all the time. It also means that when more than 2 mobs are damaging you then you are close to wiping.

    Gear:


Your gear is a DPS/Tank hybrid. Get tank gear in all slots.The normal instances and some quest rewards and reputation is all it takes to get your tank gear ready to go.Whatever you cant find in instances/quests buy it from AH.
If you are in a hurry and have alts with gold then go buy epic items.
Try hc UK,Nexus if you want to test your gear. If you cant pull it off there then you probably cant do it in any other hc.

    Rotation

Whell what is the best rotation ? Answer : for now is the one that keeps all the mobs on you. Later? The one that holds the mobs on you and allows you to help dps.

    Glyphs

Equip with those glyphs that affect you playstyle.

Example : If you like to cleave/TC a alot it might be a good idea to reduce its rage cost by placing the correct glyph

Assumption:
Get to that magical 540 defence rating by upgrading your gear.There is a nice post in the warrior forum about what you can take and where from y can take it.



#3 Jan 12 2009 at 5:43 AM Rating: Decent
Thanks for the help. Could you possibly link me to the thread that tells me ways to get def capped?

Edited, Jan 12th 2009 8:45am by omfgplosion
#4 Jan 12 2009 at 6:16 AM Rating: Decent
agreed, you do not need 540 for heroics... but i'd at least try to be 535 def...
hmm... i'm assuming you logged out in your dps gear?

Helm: you're fine with that... get the TBC head enchant
Neck: Burning Skull Pendant, BoE blue item will give you some def, str, stam, SBV as well.
Cape: Tattered Castle Drape, BoE blue item will give you some good def and SBV
Shoulders: Crusaders Square Pauldrons are nice Pre-Naxx shoulders that are BoE or drops of some heroics.
else, you could have gotten a nice freebie off the quests in Grizzly Hills that is a good starter tanking shoulders...
Bone Polished Iceplate Shoulders

anywhoo... i'd love to get you a list of all the stuffs to work on... but i gotta cut this short.

btw, get the tempered saronite bracers, git rid of that green stuff.
get the daunting handguards if you feel you're still starving for Def...

finally,
with a little research from
www.wow-loot.com
www.wowhead.com
www.allakhazam.com

there is NO reason for you to be in greens at 80... seriously... 80% of my gear is in quested blues, rest was BoE crafted, and i was 540def the moment i reached 80...
#5 Jan 12 2009 at 7:59 AM Rating: Good
Along with what the others have said, I'd greatly recommend to try to level up your engineering.

Not only are you going to be able to make the Helm and Gun, but you can also make this trinket as well.

Also... ENCHANT & GEM! You'll be amazing how much your stats go up when you actually enchant your stuff.

At 72, I'm sitting at 477 defense, without me actually getting into the dungeons yet to get items. Sitting at 461 at 80 shouldn't be happening.

I was looking at your rep with the WotLK factions and whatnot and there are quite a few things you can get right now and some that you can get once you bring your rep up more:

Feet @ Revered with Wyrmrest
Chest @ Revered with Wyrmrest
Head Enchant @ Revered with Argent Crusade

These are just a few things that'll help. As I said, make sure you enchant and gem your stuff!

Edited, Jan 12th 2009 11:28am by xNocturnalSunx
#6 Jan 30 2009 at 6:35 AM Rating: Decent
32 posts
1st thing I suggest is to drop engineering. Its low enough thats its not cost you a fortune yet, so I would drop it and get JC. With Jc you can get VERY nice trinkets, and also make nice epic gems for youself that only you can use. Not to mention with a JC daily its an easy way to make 200-300g per day for 5 mins work, depending on your server.

Nextly is to work on your mining. Do your research and find the best places to go and you will level to 400 in a few hours, its easy and another really good way of making money and also providing you with mats for both JC (if you take it) and also new gear.

The places I'd start to change would be the head and feet. Not sure what your money is like but the titansteel treads and healm are decent starter pieces, especially the head now its been revised with a meta and blue socket!! The titansteel shield is also a good one to go for. The mats for these piecs can be mined in a few hours if you give it a good crack and find a quiet route.

Also there is a nice ring and neck that JC can make. They can be costly, the main thing is the dragon's eye, but with the JC daily you get 1 free a day with the daily (if you use your JC token to buy one)

This should give you a nice little boost. Also spend the money to enchant and gem your gear, it really does make the difference. You only need 535 to tank heroics and that is easy to get to.

If you want I can find you a list of the gear you should be looking for when your in heroics so you know where to spend your time farming?

And as for single tartget rotations I normally go with something like this..

I favour shooting mobs to start, that way you always know that what is behind you is clear so you know you shouldnt pull anything infront, any adds.

Then I start with shield slam as a big agg start, then go in and spam devestate to get the sunders on. Keep shield slam on cool down and use revenge every time it procks. If you want to use Heroic strike only use it in cases where you have %50 rage and you know you're not gonna be in short supply (ie boss fights) you shouldn't really need it on trash. You should find that you dont really need anything other then this for single mobs. Of course use your interupts when needed, I use only on heals though really.

For multi mob fighting I just thunderclap the group, then shield slam, then start the normal rotation, keeping thunder clap on CD all the time. Only use shockwave when your at about %70 rage id say because those mobs cant hit you for 6 secs when thier stunned, so if you keep hitting them your gonna soon run out of rage.

This might be wrong in the eyes of some but I do well with it all. Its only a rough guide but any Qs you have feel free to ask :)

Hope it helped
#7 Jan 30 2009 at 11:10 AM Rating: Decent
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19,369 posts
malaakii wrote:

And as for single tartget rotations I normally go with something like this..

I favour shooting mobs to start, that way you always know that what is behind you is clear so you know you shouldnt pull anything infront, any adds.

Then I start with shield slam as a big agg start, then go in and spam devestate to get the sunders on. Keep shield slam on cool down and use revenge every time it procks. If you want to use Heroic strike only use it in cases where you have %50 rage and you know you're not gonna be in short supply (ie boss fights) you shouldn't really need it on trash. You should find that you dont really need anything other then this for single mobs. Of course use your interupts when needed, I use only on heals though really.

For multi mob fighting I just thunderclap the group, then shield slam, then start the normal rotation, keeping thunder clap on CD all the time. Only use shockwave when your at about %70 rage id say because those mobs cant hit you for 6 secs when thier stunned, so if you keep hitting them your gonna soon run out of rage.




Use heroic throw to pull instead of shoot. Follow this with a charge and then a shield slam. That starts you out with good threat for the dps to jump right in. If you have the glyph then always follow a revenge with a heroic strike. Use devastates to stack 5x sunder for the increased dps. After that I follow shield slams with one or two devastates to proc sword n' board. It's more than enough to keep the sunder effect up. Devastate isn't that great after the 5x sunders. Shield slams and revenge+heroic strikes are your main priorities. If you don't need interrupts then conc and shockwave are good dps and threat.

For multi mobs you can shoot one and heroic throw another, charge, slam and thunderclap. Line up the mobs into your view and range for a shockwave. Devastates with glyphs can apply sunders to multiple targets. This will stack the 5x sunder on the additional mobs faster. Shockwave is really nice because it doesn't limit how many mobs it can hit as long as they're in the cone.

Thunderclap is actually pretty good threat on single targets too because the effect isn't spread out.
#8 Jan 30 2009 at 6:38 PM Rating: Decent
Change your glyphs.

Should be:

Major Glyphs -
Blocking (most important)
Revenge
Heroic Strike (can be swapped for Cleave)

Minor Glyphs -
Charge
Bloodrage
Thunderclap

Drop the Sunder / Devastate glyphs. Pretty much worthless.
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