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What pet abilities overlap with raid buffs?Follow

#1 Jan 09 2009 at 1:17 PM Rating: Excellent
I've just finished 80 levels of soloing and am now readjusting my mindset for party/raiding. My guild is clumpy in our classes, so I figured I'd track down which pets can cover for buffs. This is partially to share what I've got, and see what I'm missing.

Ferocity
Carrion Birds -- Demoralizing Screech -- equal to Warriors/Druids demo shout
Wasps -- Sting -- Faerie Fire with damage, same value
Wolves -- Furious Howl -- Inferior to Blessing of Might and Battle Shout

Cunning
Serpents -- Poison Spit -- Curse of Tongues
Birds or Prey -- Snatch -- Disarm (so rogues?)
Sporebats -- Spore Cloud -- Inferior Faerie Fire, but AoE.

Tenacity --
Worms -- Acid Spit --- Sunder Armor duplicate

Am I missing any? The rest look to be varieties of damage/bet buff/pet heal.
#2 Jan 09 2009 at 7:13 PM Rating: Excellent
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Nvm, thought you'd missed one, but looking back I see you got wolves in after all.

Edited, Jan 9th 2009 7:14pm by isyris
#3 Jan 10 2009 at 1:07 AM Rating: Decent
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27,272 posts
I'd leave cunning and tenacity pets out of there.
Seen as how their dps is so low it's not worth taking one with a bit of utility over a ferocity pet.

Not in the least because of CotW.
#4 Jan 10 2009 at 11:18 AM Rating: Good
His Excellency Aethien wrote:
I'd leave cunning and tenacity pets out of there.
Seen as how their dps is so low it's not worth taking one with a bit of utility over a ferocity pet.

Not in the least because of CotW.


On the other hand, my guild is so melee heavy that if we don't have a warrior the worm's sunder would probably be the best bang for the buck.

EDIT: also, in the upcoming nerf CotW is going to hunter-only, not the party.

Edited, Jan 10th 2009 11:20am by selebrin
#5 Jan 10 2009 at 4:55 PM Rating: Decent
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I realize that, but CotW still is like an extra trinket.
And if you're very melee heavy I'm sure you have either a prot or dps warrior :P


For the record, yes a worm is worth it when you have no sunder.
It's terrrible when you do.

Some guy on TKA spent some time on testing pets on the spreadsheet:
dragondarch wrote:
I played around with the spreadsheet as well trying to determine which pet would be best. Tested a number of different pets using a 54/11/6 spec. In the case of including exotic pets, I swapped out the lone point in Survival Instincts for Beast Mastery as that seemed to be the lowest DPS loss.

I was including only the buffs we use in our 10 man group (don't have enough for 25), and the "testing" was to see which pets would come out on top in the presence/absence of specific debuffs, namely Sunder Armor, Faerie Fire, Mangle, and Earth and Moon.

As I progressed with the tests, I started removing some pet families from the tests due to their unique family ability actually decreasing DPS by keeping it in the rotation. The Scorpid fell into the group, along with most "utility" abilities.

The 10 families that I finished with:
Cat
Gorilla
Raptor
Wasp
Wind Serpent
Chimera
Core Hound
Devilsaur
Spirit Beast
Worm

Note that these tests were done 2 night ago before the new base numbers for Rake and Scorpid Poison were announced, so take the for what you will.

Results:
The Cat placed mid-pack in most cases, but dipped very low in the absence of Mangle (8th in one case). In some cases where there was a lot of Armor reduction present, I found that Rake was a detriment to use over Claw spam without Mangle.

The Gorilla placed 9th in all cases, just ahead of the Worm. It placed last whenever the Worm was 1st. One interesting note was that the Gorilla in one case was only about 40 DPS behind the cat. The Gorilla placed where I had expected.

The Raptor never placed lower than 4th, and was either right ahead of or right behind the Devilsaur. There were only 2 exceptions (see Worm and Wasp) as to why it placed lower than 2nd. It was able to outplace the Devilsaur when Mangle was present, but only by about 3 DPS (Raptor itself was about 14 DPS behind the Devilsaur, but personal DPS dropped by about 17 from having to put a point in Beast Mastery)

The Wasp was usually mid-pack. In some cases (Earth and Moon absent and high armor reduction present) Sting was found to be a detriment. The presence of Earth and Moon always bumped it up a couple spots. The biggest note here is that in the absence of Faerie Fire, the Wasp was 1st by about 90 DPS (Hunter + Wasp DPS), with one exception (see Worm). The Wasp itself was usually slightly ahead of the other pets as well due to Sting's debuff.

The Wind Serpent was low, usually coming in 8th-5th. It's best increases were seen in the presence of Earth and Moon. However, it still never once outdid the Chimera, even with the slight loss of personal DPS by having to take the Beast Mastery talent.

The Chimera always placed exactly one spot ahead of the Wind Serpent. It also benefited from Earth and Moon in the same way.

The Core Hound placed 3rd or 4th for the most part, unless the Wasp or Worm were on top. Again, it benefits from Earth and Moon, but it never was able to outperform the Devilsaur or Raptor.

The Devilsaur was always 1st or 2nd, with the same 2 exceptions as the Raptor (see Wasp and Worm). In the absense of Mangle, the Devilsaur was around 10 DPS ahead of the Raptor.

The Spirit Beast always placed behind the Core Hound, around mid-pack. The Cat occasionally outperformed, but only in the presence of Mangle, and the absence of Earth and Moon.

The Worm was last in all cases, except in the absence of Sunder Armor. The Worm was on top by about 150 DPS over the next ferocity pet, with one exception (see Wasp). (The Worm itself did less damage than other pets still, but increased my personal DPS by more than enough to compensate)


Edited, Jan 11th 2009 1:55am by Aethien
#6 Jan 11 2009 at 12:39 PM Rating: Good
His Excellency Aethien wrote:

And if you're very melee heavy I'm sure you have either a prot or dps warrior :P

We are, and we don't. We've got prot warriors, but we're casual raiders so we can't count on them to be around. We've got DKs, melee Shamans, a rogue, two ret pallies, and druids out the wazoo. I'm not talking about bring a worm to all my 10-mans, but I think it's going to be very handy to keep in the stable.
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