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mute cooldownsFollow

#1 Jan 05 2009 at 6:18 AM Rating: Decent
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i used to be combat and had bf, ar, ks (depending on fight) and of course before wotlk we could pot whenever available so all those haste pots.

now i've switched to mute for the higher dmg and all there is is cold blood. and only one haste pot a fight (assuming i haven't had to use a health pot).

am i missing something. i don't think so but is there any other cooldown a mute rogue can use or is that it?
#2 Jan 05 2009 at 7:33 AM Rating: Decent
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4,684 posts
No, I don't think we have any more in combat cooldowns to temporarily increase damage, aside from perhaps trinkets.

Edited, Jan 5th 2009 4:34pm by Mozared

Edited, Jan 5th 2009 4:34pm by Mozared
#3 Jan 05 2009 at 3:41 PM Rating: Good
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Only Hunger for Blood at the bottom of the tree.
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#4 Jan 05 2009 at 4:36 PM Rating: Good
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2,680 posts
Cold Blood is about it aside from haste pots. But do you really want another thing to keep track of as Mutilate? I mean.. really?

Hunger for Blood is more a renewable buff than a cooldown to blow really. Something to keep up rather than blow every 2 min.

Edit: Only to add that I don't even have CB on a separate keybind. It's in my Mutilate macro so I don't have to worry about it, it just goes off whenever it's up.

Edited, Jan 5th 2009 4:51pm by TherionSaysWhat
#5 Jan 05 2009 at 10:51 PM Rating: Good
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302 posts
TherionSaysWhat wrote:
Cold Blood is about it aside from haste pots. But do you really want another thing to keep track of as Mutilate? I mean.. really?

Hunger for Blood is more a renewable buff than a cooldown to blow really. Something to keep up rather than blow every 2 min.

Edit: Only to add that I don't even have CB on a separate keybind. It's in my Mutilate macro so I don't have to worry about it, it just goes off whenever it's up.

Edited, Jan 5th 2009 4:51pm by TherionSaysWhat


May I ask how this macro is set as?

Is it as simple as

/cast: Coldblood
/cast: Mutilate

?

thanks
#6 Jan 05 2009 at 11:02 PM Rating: Good
no colons :

/cast xxxx
/cast xxxx

I also put "use" trinkets in these macros if I have any

/cast mutilate
/use 14

Edited, Jan 6th 2009 2:02am by Boyiee
#7 Jan 05 2009 at 11:28 PM Rating: Good
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302 posts
Ah right on, I just copied my Throw/DT macro with CB/Mut, works:)

I'll try out adding the trinkets too
#8 Jan 06 2009 at 5:07 PM Rating: Decent
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/use 13
/use 14
/Cast Cold Blood
/run UIErrorsFrame:Clear()
/Cast Mutilate

Gets rid of those pesky spammy "THAT ISN'T READY YET" messages. Doesn't get rid of not enough energy though..
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