i was gonna attach this to my previous thread, but it deserves its own.
i got to thinking about hit cap. there is some debate about the actual miss percentage, hit rating, and ghost hit. i'm not gonna go there. rather i got to thinking in broader terms. is aquiring hit rating actually worth it anymore?
here's the deal: 1% 'not to miss' equals +1% dps(almost). pretty straight forward. likewise, 1% more 'hit power' equals +1% dps. hit power would be defined as avg strike. this is sorta variable since different hits rely on different calculations. for simplification i'm gonna use AP as our basis for hit power(though this isn't really the case). so for instance:
if we say 1% hit rating = 30hit.
we'll also assume 3000AP.
if we gem for 30hit we get +1% dps
if we gem for 30AP we get +1% dps
now, i know there are other factors for 'hitting power', such as weapon power, special attacks, ability calculations, etc. but AP is arguably the most deciding factor. i would suggest that gaining 1% dps through AP is alot easier than gaining 1% through hit(and expertise for that matter).
in conclusion, i would argue that it is not worth the effort to get Hit-capped when given the option.
am i oversimplifying? or is this the right thinking?