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Resto ---> EnhanceFollow

#1 Jan 02 2009 at 10:31 PM Rating: Decent
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79 posts
Hey all,

So my main is a Resto shaman. I've got gear on him, and I can heal pretty well (CHAIN HEAL SPAMZ LULZ). But, since I converted from a DPS class to a healer, I kind of miss being able to kill things in less than 5 minutes. I'm NOT going to respec to lolemental, so I've decided to try my hand at Enhancement DPS (which is supposed to be pretty substantial, or so I hear).

Thing is, I know little to nothing about Enhancement. I leveled enhance to L70 before WotLK (then respecced Resto at L80), so I know a bit about that. Anything past L70 however, I have no idea about.

SO, that's why I'm coming to you guys, oh knowledgeable hancers.

My knowledge of Enhancements is:
1) Don't use 2h weapons.
2) Windfury is good.
3) Shoot for weapons with speed around 2.60

Things I'm hoping y'all can tell me:
1) Hit cap: what is it?
2) I know STR was something to shoot for in gear, but I think it might be AGI now -- is this true?
3) Rotation?
4) What sorts of stats am I looking for (what should I gem for, after hit of course -- kind of goes with #2)

So far my build is looking like this: Enhancement Build

If there's anything else that I'm forgetting that's importantly, let me know.

Thanks guys!
~Rip
#2 Jan 02 2009 at 10:38 PM Rating: Decent
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79 posts
OH!

I forgot to mention in my previous post:

What sort of Glyphs should I get?

Thanks!
~Rip
#3 Jan 08 2009 at 2:07 PM Rating: Decent
since wotlk a lot has changed.

riprunner wrote:

My knowledge of Enhancements is:
1) Don't use 2h weapons.
2) Windfury is good.
3) Shoot for weapons with speed around 2.60


the first is still correct. The second however is not always true. Currently with the added spells and the way our rotations go it is best to have a 2.6 or greater weapon in MH and any speed in OH. Use windfury for MH still, but if your OH is less than 2.5 then use flametounge and if it's greater use windfury. This of course answers number 3 as well.

riprunner wrote:

Things I'm hoping y'all can tell me:
1) Hit cap: what is it?
2) I know STR was something to shoot for in gear, but I think it might be AGI now -- is this true?
3) Rotation?
4) What sorts of stats am I looking for (what should I gem for, after hit of course -- kind of goes with #2)


I can't tell you hit cap for sure, as I haven't found it for myself yet. Str while still usefull has been pushed pretty far down the list of stats to get. Agi now gives shamans AP just like Str but it also awards crit so it is much more valuable. For a rotation i generally do Stormstrike, Lava Lash, Flame Shock, Water Shield, <gap for extra global cooldown>, Stormstrike, Lava Lash, Earth Shock, Water Shield, <gap in for extra global cooldown>. I will add an instant cast spell whether it be healing or lighting in the gaps, or shift the gap around to accomidate the spell. For stats all you should be looking for is AP/agi, stam, crit/agi, hit, and much less intellect. Generally I gear as AP->crit->stam. I gem for all hit until capped, then more ap/crit.

riprunner wrote:

So far my build is looking like this: Enhancement Build


So far that is pretty good. A few things are missing though. My build looks like this
There is a lot of talk about Static Shock and I will probably include it into my build when i feel comfortable with my mana supply and regen, but currently my gear just isn't good enough to support it without water shield. In which case my build would be like this

as for glyphs i like the following
Major:
Glyph of Windfury Weapon -- a must have
Glyph of Stormstrike -- a must have
Glyph of Water Mastery -- this one will go when i gear better
Glyph of Chain Lightning -- situational, but still good for multiple mobs
Glyph of Flame Shock -- this is most likely the one i'll go with cause it's 2 extra fs ticks

Minor:
Glyph of Water Breathing
Glyph of Water Shield
Glyph of Water Walking

The minor glyphs all suck, with only 6 options and none are all that cool.
#4 Jan 08 2009 at 10:24 PM Rating: Decent
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510 posts
I actually like Feral Spirit so I like your build better than Killahemp's. I would go with this: http://www.wowhead.com/?talent=hVbhqZhhxcoxdAIkufot Mine is very similar and only really varies in the elemental portion but will come in line with this as soon as I decide to cough up the gold to respec again.

Now that we have Maelstrom weapon, from what I have read they are recommending we should try to hit the cap for our hit to spells. The miss rate for spells on a level 83 is 17% (or 16% for draeni). Raid buff take that down a few more percentage points so the ideal hit would be in the 350 range. If all you care about is your physical attacks, I think that can be about 8%.

Str, AP, Agi, and Int (with talents are all worth 1 AP). Some people weight AGI more since it gives you armor and parry as well. But when you are DPSing, who really cares? I think Int is probably worth more since it translates to 1 AP plus we have the talent to increase Int by 10%. But add ap, str, agi, and int.

Rotation is when you have 5 stacks of maelstrom, use it, then Stormstrike, then Earth Shock, then lava lash.

Use windfury on your mainhand. Flametounge is better the faster your offhand is but I am not really sure what the cut off is. Certainly don't use it unless you have 5 points in Elemental Fury. The slower the better for mainhand.

I use glyphs for Earth shock, windfury weapon, and storm strike.


#5 Jan 09 2009 at 12:19 AM Rating: Good
Phaltruism wrote:
Str, AP, Agi, and Int (with talents are all worth 1 AP). Some people weight AGI more since it gives you armor and parry as well. But when you are DPSing, who really cares? I think Int is probably worth more since it translates to 1 AP plus we have the talent to increase Int by 10%. But add ap, str, agi, and int.


Agi is weighed higher than Strength, not because of Armor and Parry. It's because it adds Crit. And let's face it, Crit is a massive dps increase, due to the Crit proccs we have. This is why Agi is massively superior to Strength.
#6 Jan 09 2009 at 1:31 AM Rating: Good
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574 posts
NorthAI the Hand wrote:
Phaltruism wrote:
Str, AP, Agi, and Int (with talents are all worth 1 AP). Some people weight AGI more since it gives you armor and parry as well. But when you are DPSing, who really cares? I think Int is probably worth more since it translates to 1 AP plus we have the talent to increase Int by 10%. But add ap, str, agi, and int.


Agi is weighed higher than Strength, not because of Armor and Parry. It's because it adds Crit. And let's face it, Crit is a massive dps increase, due to the Crit proccs we have. This is why Agi is massively superior to Strength.


Not forgetting that Agi is affected by BoK which gives more AP and crit, while pure AP does not.
#7 Jan 09 2009 at 7:24 AM Rating: Decent
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510 posts
Yeah, I spaced on the crit part last night for some reason. I stand by the rest of my comment :P
#8 Jan 13 2009 at 7:21 AM Rating: Decent

My knowledge of Enhancements is:
1) Don't use 2h weapons.
2) Windfury is good.
3) Shoot for weapons with speed around 2.60

Like previous poster said
1. is correct, and you can't use Lava Lash with 2 hander
2. Yes, its great, but use it on your main hand and Flametongue on your off hand for guaranteed extra damage.
3. This is true too... I am still working on getting my other weapon up to speed... We share quite a few weapons with other classes--Rouges, Hunters, Warriors


Things I'm hoping y'all can tell me:
1) Hit cap: what is it?
2) I know STR was something to shoot for in gear, but I think it might be AGI now -- is this true?
3) Rotation?
4) What sorts of stats am I looking for (what should I gem for, after hit of course -- kind of goes with #2)


1. Not sure the Hit cap but I was told to aim for at least 300 so you don't miss as much.
2. Agi is the new Str... Most of the WOTLK mail gear either has Agi, Stam, Int or Stam, Int and Spell power. Not as much strength on them.
3. Widfury/Flametongue on your weapons, Stormstrike, Earthshock, Lava Lash, Lightning bolt/chain lightning when your Maelstrom weapon procs, keep water sheild up. Use your wolves on bosses or when you get into trouble (extra adds), Pop your trinkets when you need to and use shamanistic rage(i SR then SS Then LL to get most mana back first) before you need it... Nothing says Nub like an enhancement shaman running out of mana.
4. Agi is best, Lots of Stam, Lots and Lots of Hit (300 is good), Int for your mana. Items with attack power and crit are good, but hit is better.

Naxx ready stats are 2800-3000 Attack power, 300 Hit, 23-25% crit. with 14500+ HP and 12000 MP

More is better with any of these stats...

Use the training dummies and a DPS meter...
#9 Jan 13 2009 at 7:48 AM Rating: Good
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574 posts
Oh hai thar, I believe this will help.
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