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On the fence about this Glyph of Healing Touch...Follow

#1 Jan 02 2009 at 1:27 PM Rating: Decent
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2,890 posts
Anyone have any experience with this glyph?

I just cant seem to wrap my head around it as of yet.
Is it good to have or complete garbage? situational?
#2 Jan 02 2009 at 1:38 PM Rating: Excellent
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1,047 posts
Useless with both Nourish and Regrowth to use as flash heals, and castrates the NS+HT ohshi button.
#3 Jan 02 2009 at 2:04 PM Rating: Decent
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2,890 posts
well here is a better question

what do you guys typically view as the most optimal glyph build for a restoration druid?
#4 Jan 02 2009 at 2:16 PM Rating: Good
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1,047 posts
My glyph choices (for raiding, mind) are:
Innervate
Regrowth (can be replaced if you choose to use Nourish over Regrowth)
Swiftmend
#5 Jan 02 2009 at 2:45 PM Rating: Good
As someone not 80 but looking to the future...


Lifebloom, Innervate, Swiftmend imo.

Extending Lifebloom duration is hawt, makes you more capable of either getting it onto multiple targets or being able to patch up other people while its ticking. I prefer it over the little bonus add on Rejuv (this isn't habitually the first thing I reach for when someone is low health anyway, I'd rather slap em with a Regrowth to get them propped up and let the hot tick them back to health) and if I have a crapton of spells rolling on a tank and need a spot heal, I figure I'll Nourish rather than wasting Regrowth efficiency.

Innervate glyph means you're getting a whopping 600% of your Spirit value when you Innervate yourself, and a decent small chunk when you Innervate someone else.

Swiftmend not consuming a spell is awesome for obvious reasons and should be mandatory for any Druid healer. =P


That's how I'm looking at it. My opinions may change when I get there and find out it works like crap. :p
#6 Jan 02 2009 at 3:23 PM Rating: Good
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1,047 posts
LB glyph would have been great at 70, but not so much at 80. Lifebloom was nerfed pretty heavily in Wrath such that the old way of rolling as many LBs as possible isn't the best way to heal anymore, it can (and should) be talented to last 9s anyway, and 1.00s GCD is quite easily obtainable with GotEM.

(also, fully talented (Imp RG, NG, LS) and glyphed Regrowth beats the pants off Nourish hands-down until 4T7, and even then 4T7 only makes Nourish better for MT spot healing and not for raid spot healing)
#7 Jan 02 2009 at 4:25 PM Rating: Decent
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2,890 posts
thanks!

and on that same coin what about the lesser glyphs?
I already have the one that removes the need for a reagent on rebirth..
#8 Jan 02 2009 at 8:11 PM Rating: Good
Devs have acknowledged weaknesses in Nourish though, and are looking into ways to fix that. It doesn't get much talent synergy right now, and they want to provide a glyph for it to possibly make it more usable.

Granted this is all wishful right now, but they know it's weak and considering their efforts to try and make our toolboxes more than a one-trick pony, combined with the obvious way the spell was intended to be applied, I'm currently holding onto the faith that it will get better.

Edit: Lesser glyphs really don't matter much I think, for a fulltime resto player I'd probably do Aquatic Form, MotW, and Rebirth.

Edited, Jan 2nd 2009 11:17pm by Norellicus
#9 Jan 02 2009 at 9:33 PM Rating: Good
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1,047 posts
I use Aqua Form, Unburdened Rebirth, and Dash. Nothing really notable in minors for resto (though I'm terrible at remembering reagents; Unburdened Rebirth has probably saved a wipe or two).
#10 Jan 02 2009 at 11:15 PM Rating: Decent
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110 posts
It wasn't bad for that area between 3.0 and wrath. Mainly because the resto glyphs kinda sucked. With Nourish, it's really best to have healing touch as your go to nature's swiftness spell, as the spell power reduction makes it so you basically have 3 middle range heals rather than 1 big one.
#11 Jan 02 2009 at 11:25 PM Rating: Decent
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2,890 posts
I just noticed this but the regrowth glyph doesn't seem to be for sale anymore .. hmm

Maybe Ill check the neutral auction house.
#12 Jan 03 2009 at 2:47 AM Rating: Decent
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216 posts
I am using

Regrowth Glyph, Swiftmend glyph and in spite of what some say here the LifeBloom Glyph.

It should be obvious why swiftmend and regrowth: no consumption of a hot when you need a that quick heal is great for your mana and it keeps the tank alive easier. And the 20% buff to healing when spamming regrowth is the best heal/mana output you can currently deliver as a resto.

I still think that 10s Lifebloom > 9s Lifebloom. I still roll lifeblooms on 2-3 tanks and with the decreased gcd and the 10s lifebloom that means I can now roll lifeblooms on a few more targets or toss around more raidheals or cure/decurse thanks to having that larger window of opportunity.

If someone could direct me to the maths or reasons why this Glyph of Lifebloom is so bad compared to innervate glyph (which by the way already fills me up to 100% and is more often tossed at partymembers)...
#13 Jan 03 2009 at 7:21 AM Rating: Good
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1,047 posts
The Innervate glyph isn't for when you cast it on yourself, it's for when you cast it on someone else. I'll take the 1300-odd MP5 (buffed) when I innervate someone else any day.

Lifebloom glyph is preference, but it's easy enough to roll 3 or 4 stacks with 9 second duration and 1 sec GCD.

#14 Jan 03 2009 at 1:20 PM Rating: Decent
Theophastus wrote:
The Innervate glyph isn't for when you cast it on yourself, it's for when you cast it on someone else. I'll take the 1300-odd MP5 (buffed) when I innervate someone else any day.

Lifebloom glyph is preference, but it's easy enough to roll 3 or 4 stacks with 9 second duration and 1 sec GCD.



The glyph affect stacks with innervate when you cast it on yourself. Really it shouldnt be needed but if your low on spirit or run OOM on long fights it could be very usefull.

EDIT: Allakhazams description of the innervate glyph is very wrong. Actual in game description is this

Edited, Jan 3rd 2009 3:22pm by notinterested
#15 Jan 04 2009 at 1:38 PM Rating: Decent
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1,039 posts
until 80 its pretty good,
at 80 you have nourish.
#16 Jan 05 2009 at 4:18 PM Rating: Good
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1,004 posts
Quote:
until 80 its pretty good,
at 80 you have nourish.


Except that casting either a specced/glyphed HT or a specced/glyphed Regrowth will win out vs. Nourish until 4pcT7, so it takes a little more than just level 80. Unless of course they allow Wild Growth to count for the Nourish bonus in the near future -- in which case it would actually be viable before then, and clearly superior with the set bonus.
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