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Naxx Healing QuestionFollow

#1 Dec 31 2008 at 7:11 AM Rating: Decent
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After our 25 man last night I checked our meters and noticed I was way under the other resto druid in the group. I looked at each spell and saw that my lifebloom was actually much higher than his...the difference was Wild Growth.

He had about 1.7 million healed vs. my 27,000! It's a relatively new spell and I really haven't used it much. My question is should I be using it?? I would think yes since this guy is out-healing me by that much.

Also, in the next patch it's getting a 6 sec CD. For now do you guys think I should just hit it every 6 seconds? I'm just trying to figure out the best way to use it, thanks.
#2 Dec 31 2008 at 9:29 AM Rating: Good
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It really all depends on your healing assignment within the raid. Wild Growth will without a doubt give you higher numbers on the meters but if you aren't doing your job it really doesn't matter. If you are assigned as a raid healer then absolutely use Wild Growth. However, if you are assigned to tank healing I would stick to the standard Lifebloom, Rejuv, and Regrowth/Nourish rotation.

I'm not sure how useful it would be to cast Wild Growth every 6 seconds to prepare for the patch. You could try using Wild Growth more sparingly and increasing the role of other spells in your rotation, but trying to keep a six count in your head to mimic the global cooldown doesn't seem useful as well as potentialy difficult.
#3 Dec 31 2008 at 8:11 PM Rating: Good
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1,047 posts
There are some fights where I literally mainly just run around Wild Growthing (Anub'rekan after the spikes, Sapphiron all the time, Gluth after lolcimate, etc.). As far as I'm concerned, no reason not to use the tools you have available unless you really think you'll have a hard time transitioning to not spamming it. Gotta do something to keep up with Circle of Skill priests.
#4 Jan 01 2009 at 10:02 AM Rating: Decent
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3,272 posts
Lets call those priests by the name they should be called... Circle Jerk Priests.

Use Wild growth. It's best used when the damage is in a concentrated area, say near the boss. So using it on a melee character is great. Back when the patch dropped and I was still healing we would do Hyjal and on Archi I would just sit and wild growth the melee and work hots across the tank and some others and I always beat the circle jerk priests.

Just remember that the spell is going to recieve a 6 second cooldown just like circle of healing is going to recieve. So it will make healing a little different beyond just spamming the hell out of WG.
#5 Jan 01 2009 at 2:30 PM Rating: Good
I go on raid heals for the Wintergrasp Boss (25man) and easily top the meter by spamming Wild Growth. It does amazing healing in that situation, but is a bit boring only spamming one instant cast spell - which is why they are adding the cooldown. If you are on tank heals then you can throw the odd one in if you have a global cooldown spare and the melee have taken a bit of damage, but never at the expense of your standard HoT's on the tank.

#6 Jan 02 2009 at 2:25 PM Rating: Excellent
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861 posts
RareBeast, if you think Wild Growth spam is boring....well, now you know what it's like to raid heal on a resto shaman.
#7 Jan 02 2009 at 2:38 PM Rating: Good
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I still HoT up the tank and flash some Regrowths when I'm on raid heals. You can only do so much spamming WG, it being a HoT as it is.
#8 Jan 02 2009 at 6:14 PM Rating: Decent
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Quote:
You can only do so much spamming WG, it being a HoT as it is.


If you got used to rolling HoTs, you'll resist the temptation to spam Wild Growth simply because you've learned not to refresh a HoT before it's about to expire. A 6 second CD on a spell that lasts 7 seconds sure won't break MY game.
#9 Jan 02 2009 at 8:43 PM Rating: Good
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1,047 posts
Kanngarnix wrote:
Quote:
You can only do so much spamming WG, it being a HoT as it is.


If you got used to rolling HoTs, you'll resist the temptation to spam Wild Growth simply because you've learned not to refresh a HoT before it's about to expire. A 6 second CD on a spell that lasts 7 seconds sure won't break MY game.


On the contrary, spamming it is useful in 25s so you can hit everyone with it. It will require a bit more attention to who needs it the most after the nerf.
#10 Jan 03 2009 at 2:35 AM Rating: Decent
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216 posts
I used wild Growth for a while and even though it works wonders on the meters it doesn't really keep anyone alive in the situations where it counts. It is more of a quick top off or lets get that group of rogues up a bit, solution. Add to that that i felt dumbed down as a druid for using and relying on it and the fact that it will receive a 6 sec cdi am happy i decided to spec away from it. The dreamstate build actually works quite nice now and the only 2 classes above me are Circle Priests and Shamans when it comes to certain aoe encounters.

On a different note i feel druid HoT's in 25m are more of a buffer thing then the real heals, my overhealin is not that high, but still a lot of ticks are wasted due to the aoe effectivness (is that a word?) of Circle and Chain Heals.

Edited, Jan 3rd 2009 11:38am by TinyTin
#11 Jan 03 2009 at 3:40 AM Rating: Decent
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988 posts
Quote:
On the contrary, spamming it is useful in 25s so you can hit everyone with it. It will require a bit more attention to who needs it the most after the nerf.


That's how (druid) healing used to be. Something is wrong elsewhere if you actually NEED the constant AoE spam. Just seems easier for the developers to add a cooldown rather than redesigning every possible encounter.
#12 Jan 05 2009 at 8:37 AM Rating: Good
I'm curious as to what the overheal was during that.

I've noticed on my shaman that there are quite a few priests very slightly above me in heals, but looking at overheal they're way up there.

I had just recently made a druid (was thinking of tanking with her eventually), but how are druids with overhealing and whatnot? I mean, I know they're awesome with HoTs, but I'm not too experienced with them.

Edited, Jan 5th 2009 11:44am by xNocturnalSunx
#13 Jan 05 2009 at 9:25 AM Rating: Good
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1,047 posts
Druids usually have negligible overheal because HoTs on full hp targets don't overheal, they simply don't tick. So you only get overheal off LB blooms, Swiftmends, and direct heals (RG, Nourish, HT). So it's not that great of a metric for Druids.

Edited, Jan 5th 2009 11:26am by Theophastus
#14 Jan 05 2009 at 10:14 AM Rating: Decent
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276 posts
Ok, OP here...so when you guys say "spamming" Wild Growth is that literally hitting it every second? Or are you waiting a few seconds? I'm just curious to find out how people are using this. I usually keep a stack of lb's on the main tank, along with rejuv.
#15 Jan 05 2009 at 2:17 PM Rating: Good
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1,004 posts
Quote:
just curious to find out how people are using this.


Wild Growth spam = throwing one into every group of people, effectively having your Wild Growth HoTing every single raid member at a time.. There should still be tons of time to do other stuff -- but consider something like Sapph where raid damage is pretty large. Having a HoT ticking on all 25 people at once adds tons to the meters. How many casts you need would depend on how the groups are positioned for whatever fight.

I don't think anything really replaces keeping HoTs rolling on tanks nor direct heals (either 4pcT7 Nourish or a specced Regrowth or specced HT). Sacrificing your healing assignment to get Wild Growths up on everyone to top the meters (and lose your tank) is just plain silly.
#16 Jan 05 2009 at 2:22 PM Rating: Decent
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1,188 posts
I only throw a WG every few minutes, honestly. I find it's overkill in most situations (excluding bosses with AoE spam). One or two rejuvs is usually more than enough. The only bosses I done that had my WG "spam" (around every 5 seconds or so) were the HoL boss that spams lightning orbs and the CoT boss that uses Time Warp.
#17 Jan 05 2009 at 2:22 PM Rating: Decent
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276 posts
Yup, that makes sense. I just wanted to hear how people were using the spell. I think I might try to squeeze a few in if my other hots are all rolling. It's more important to do your healing assignment, but a little extra healing can't hurt! Thanks.
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