57/3/11 - Arcane+IV
-- Notice the absence of slow, I personally pick it up for when I am soloing/world pvp. In 3.08 any slowing (attack speed (thunderclap - which should be up at all times), cast speed, snare effect) will count for the slowing needed for TTW to work.
58/3/8 + 2 - Arcane + EP
-- Again, no slow. The two points can be spent in Magic Absorption, Student of the Mind, ice shards, or other talents you see fit.
++ Note: Elemental Precision gives +3% to all spell hit in 3.08 (not just fire/frost) so arcane gets 6% with both talents. Updated: I chose to pick up arcane stability for the push back resistance as we will be casting a lot of arcane missiles.
Fire+Frostfire
-- The defacto highest single-target build. This is the base of where other combinations can be made.
^ outdated, only worked for Tier7 content.
18/53/0 - No hit, Fireball + FM + TTW
-- With the changes to how TTW will be applied this build can give the highest potential dps (within +/- 2% of FFB) come 3.08, assuming that you have someone putting some sort of slowing (attackspeed or movement) effect (thunderclap etc) on the boss.
Frost
0/0/54 - Base points to spend for frost (FrB spam)
-- This is the basic points that you will most likely want to spend. Other points can be spread through arcane for focus magic etc and other places.
Edited, Dec 29th 2008 2:09pm by Anobix
Edited, Mar 19th 2009 7:40pm by Anobix
Edited, Oct 5th 2009 2:23pm by Anobix
Edited, Sep 12th 2010 7:09pm by Anobix
Edited, Sep 12th 2010 7:10pm by Anobix