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How do you survive burst teams? My experience as ret/mut is that it's easy to force a very early bubble from the holydin (simply by prompting a trinket out of sap to save the rogue, then hammer of justice will make bubbling a necessity) and then make a quick switch.
It depends on the team. When there's another rogue or a feral druid, I usually have the opener (I'm specced, geared and enchanted with +stealth), at which point I just eat trough the rogue while my pall LOS's his partner. If his partner turns on me, CLoS or Evasion/Dismantle is usually enough to keep him from hurting me as I finish off the rogue. If it's a mage we generally bubble right away and take down as much of the mages HP before he ice blocks. Rogue/mage, mage/mage and plate/plate teams are the one ******** us over most at the moment, we can deal with the burst of most other combinations while I burst one of them down myself.
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edit: I should mention, we quickly notice the difference between a paladin who just heals, and one who puts incredible pressure on my rogue by adding hammer of justice and holy shocks. Putting judgement of justice on the enemy rogue means your own will more easily prevent him restealthing too (no sprint :P Or at least down one CloS).
We haven't really been faced with this at all yet, mainly due to the fact that me vs enemy rogue fights end in a melee battle where either I die or he dies. We're usually on voice chat so we do indeed time his hammer with my bursts, but at the moment he usually can't afford to have his holy shock on cooldown because of offensive use.
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Holy paladins are strong in the resilience vacuum because they are strong against burst teams. 10-15 seconds should be enough to light someone up. He can bubble and Sacrifice you and not only is he impenetrable to damage (as long as he isnt getting his bubble Mass Dispelled) but you take 60% less damage for 12 seconds. As a rogue if you can take out a caster/squishy dps in 12 seconds you need to reroll at this point.
I laugh at shadowpriests and I eat warlocks, yup. But don't be mistaken about mages. Frost mages have such an idiotic amount of control that even with BoF it takes me some time to actually hurt them. Arcane mages are awful as well. I either DOT them and they ice block, or I don't DOT them and they go invisible. Add in the fact that (especially arcane) mages are usually blasting me with 5-8K instant spells and going gets rough. The general problem against burst/burst teams is that my pall pops bubble, our enemies pop ice block/invisibility/whatever, I pop vanish and we're back where we started.
Bubble and sacrifice are indeed lovely, especially with the prot talent. We have been using that, and funnily enough, even though holy/ret doesn't have that advantage we've been doing better as holy/ret than holy/prot. On the other hand, this is most likely due to the fact that we had ~50 resilience when holy/prot and ~350 as holy/ret.
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Beacon is strong allowing him to heal you and himself, sacred shield on the person getting hit is also OP, both for helping reduce damage but the buff to FoL crit can be minty.
We mostly get the shields up at the start of the arena, they're lovely indeed. Beacon sounds like a good idea on paper, but we've dropped it from the holy/ret spec and are even thinking about dropping it from the holy/prot spec. The thing with it is that we are never both getting heavily damaged at the same time, it's always just one of us.