Because I am bored, I am posting another thread similar to the one in the general section about changes to the game.
In this one, I'm hoping we can have a discussion about changes we might like as hunters. Against, please do not take this as a whining post, i have no problem with how Hunters are played now, and even after the nerfs I believe I will still enjoy my hunter more than any of the other classes.
here are some that I have thought of...
1. If they are going to nerf the damage of hunters to be closer to the damage of other pure dps classes, I would like to see our CC buffed to what I percieve more in line with other classes. Perhaps the traps could last a little longer, 20 seconds is not when compared to a mages 1 min sheep, add on top of that how many mobs easily break the trap before the 20 seconds are up. Another change could be Freezing shot would be changed into a target spell where u cast it on the target you want to freeze. Unless the tank is willing to let the hunter pull with the shot, it is more efficent to use the old way (my macro- distracting shot/place trap/stop attack) And I don't know how many times the tank gets (or anyone casting AoE) too close and breaks the trap and it usually makes me feel as if its my shortcommings that the target didn't stay trapped.
2. I've seen this one on here before and think many of you agree, place the hunters quiver/ammo pouch on the paperdoll so we have access to all the bag slots other classes have.
There are other changes being discussed in other forums, such as melee abilities, lack of Arena equality with other classes etc. But I don't want this to be the place those are discussed so this doesn't become a flame war. Hopefully we can keep it to topics that would make game play more enjoyable, but nothing that is gonna make hunters (or keep them) overpowered.