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Nature's ReachFollow

#1 Dec 23 2008 at 8:07 PM Rating: Excellent
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Ok I've been mulling this over lately and I haven't really come to a conclusion on it at all. It seems now in wrath tanks are just threat machines and having a reduction in threat may not now be totally necessary leaving a possible loss of 2 talent points that could be allocated else where.

Now before you go on and say anything about the extra 6 yard range it gives you remember that so far in wrath I haven't had a lot of time to raid, just grind out heroics like mad, and I've yet to see any heroic that you need to stand back as far as you can.

It all ultimately boils down to this. Is it possible now to not have to pick up nature's reach and put your talents else where like perhaps Nature's Splendor or say Imp MF? It seems that this could ultimately give you an extra cast in your rotations before having to refresh your dots and also give a 5% increase in crit and MF damage.

Mind you this all speculative riff raff I toss around in my brain, so it perhaps may be completely illogical.
#2 Dec 24 2008 at 1:33 AM Rating: Decent
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988 posts
Sounds rather dangerous to me, since it wold not only be the increased threat because of the lack of reduction, but also the possibly increased damage.

Guess you could try now without actually moving points. If you could maintain your current maximum dps while staying reliably below 100% threat, it should be fine. If you have to hold back because of getting too close to the tank's threat, you haven't gained anything.

I'd say it depends entirely on how well you're doing now. If you just started heroics or raiding and never find yourself anywhere near the tank's threat, you could probably go for it. Eventually you should reach the point though where canceling a cast will cost you more than the extra damage you could have gotten from moving those 2 points elsewhere.
#3 Dec 24 2008 at 4:00 AM Rating: Good
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1,888 posts
I think its worth a shot, but sometimes I see myself pretty near the tank threat, due to eclipse proc + trinket + 11k crit on starfire. Even with Nature's Reach.
#4 Dec 24 2008 at 4:36 AM Rating: Decent
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7,732 posts
If you have Omen and are as intelligent as I think you are do it.

I tank and DPS have to be dumb or not realize that I don't have everything to pull aggro. Especially ranged DPS that stays at ranged distance; ie 130% and not 110% threat to take aggro.

I get DPS that pull aggro on AoE packs. Mainly DPS that focus on single targets that don't spread their damage around. Otherwise it is just people that go too hard core with the AoE to soon.

Threat is a joke right now. I think you can easily handle not having the threat reducer. Take some more DPS talents.

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#5 Dec 24 2008 at 6:31 AM Rating: Good
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958 posts
I believe dps scales faster than threat does with gear. When I first started heroics with a tank he had no issues keeping ahead of me and every boss fight had a clear lead that I couldn't surpass by the halfway mark. Now that we are more or less done in heroics I find that halfway through a boss fight the lead has diminished and I can catch him. I think this will only show itself more as we progress.
#6 Dec 25 2008 at 7:11 AM Rating: Good
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3,272 posts
I'll try this out tonight. I'll keep note of the group comp and the type of tank, and how well geared they are, that I'm using and see if there is any noticeable different in my dps, be it lacking or more.

Edit: I forgot to mention about aoe. I forsee aoe pulls being the biggest problem since with a warrior the second I see a thunderclap its go time, and same with consecrate with a paladin. I think it may be harder with druid or death knight tanks seeing as the threat they put out on aoe takes a little longer to build.

Edited, Dec 25th 2008 9:13am by ArexLovesPie
#7 Dec 26 2008 at 11:21 PM Rating: Excellent
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3,272 posts
So, I did ten man Naxx in the spider and military wing. So without Nature's Reach I pulled aggro on an aoe pull once and a few times on a couple mobs, but never on any of the bosses. Having Nature's Splendor was very very nice in the fact I didn't have to worry about IS and MF that much at all on the bosses.

We two healed everything up until horseman where I ended up having to off spec heal the thing but I was top damage and 2nd in dps behind an enhancement shaman.

So I've come to the conclusion that you do not need to have the reduction in threat if you play it smart and do it right. I came out though with 2200 dps roughly overall and was top damage done until the horseman fight. Most boss fights I was above and far over 3k dps.
#8 Dec 28 2008 at 10:14 AM Rating: Good
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3,272 posts
Another little addendum here. I ran 10 man VoA with some of my guildies and we were lacking tanks so our warrior and dk decided brush the dust off the tanking gear and try it out. Well, not having Nature's Reach worked just fine for the most part up until the time I decided to crit Starfire for 10k about 8 times in a row. Mind you this was in the beginning of the fight so I did pull aggro once but it was with tanks that don't tank very often. That's all!
#9 Dec 29 2008 at 3:03 PM Rating: Good
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1,888 posts
10 man VoA is a wuss. Seriously. One of the easiest boss I ever saw in a raid.
You got aggro probably cause of undergeared tanks...
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