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#1 Dec 23 2008 at 12:25 PM Rating: Good
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I hit level 80 recently and continued levelling up my leatherworking so that I could make my character a little better. I realize that I don't have the greatest choices for gems (I have a stam gem on my valorous bonescythe pants because it was cheap and I didn't have time to find something better). I am not sure if my problems come from my gear or if I am just doing something wrong but I seem to have pretty terrible dps lately. I just recently switched to mutilate build and I am only doing 1300-1500 dps in heroics.

I know that most of my gear needs to be upgraded but I still seem to be very low on the damage meters. I usually do CS > SnD > mutilate x2 > eviscerate if 5 cp (sinister strike if not) to refresh SnD. This is my character I am currently specced for mutilate. I only started my rogue in May this year (started playing in February this year) so I don't have a whole lot of experience with the class as some people do. Any suggestions for what I could do to improve dps or better spec possibly? Your input and advice would be greatly appreciated.
#2 Dec 23 2008 at 1:06 PM Rating: Decent
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190 posts
NEVER use sinister strike,

keep HFB up to 3
get S&D up however you want
mutilate to 4/5 - envenom
mutilate to 4/5 - rupture

refresh HFB as needed. Keep HFB and S&D up always.


Also get the dagger from kirin'tor revered while you wait for another LPC. its a good dagger to hold onto till you get another.
you're gear looks good for a fresh 80 thats for sure.

http://elitistjerks.com/f78/t37183-pocket_guide_wotlk/

thats a good read, covers all the basics. Im suprised you were doing 1500dps using sinister strike in your rotation.

Edited, Dec 23rd 2008 4:06pm by odnet

Edited, Dec 23rd 2008 4:09pm by odnet
#3 Dec 23 2008 at 1:10 PM Rating: Good
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Quote:
because it was cheap and I didn't have time to find something better

Excuses are for noobs! =P

But seriously: On bosses use Envenom, not Evis. Sinister Strike is pointless, use Mutilate for combo points. And repeat after me: There are no rotations for mutilate builds, only priorities. SnD > HfB > Rupture. There are a ton of threads about this stuff here, just read up a bit, but them's the basics.

For trash I tend to not worry about much but having HfB up, SnD if it's a multi-pull (and most are) and just Evis my way through the AoE.

Good luck!
#4 Dec 23 2008 at 1:23 PM Rating: Decent
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190 posts
yeah there is no set rotation, its honestly what you think you can pull off with your energy pool and time remaining on buffs/debuffs.

Rotation:
* Before combat, get 3 stacks of Hunger for Blood up.
* Start up Slice and Dice however you please, really.

1. Mutilate to 4+ Combo Points
2. Make sure Hunger for Blood isn't going to drop soon. Refresh it if it will.
3. Is Rupture up? If yes, Envenom. Go to step 1.
4. Does Slice and Dice have >12 seconds left? If no, Envenom. Go to Step 1.
5. Rupture. Go to Step 1.

I started using that one but I just basically do envenom after my initial opener, so I have full S&D. some times like on Loetheb I can land 4 envenoms before rupture is even done. Cold Blood is useless on that fight. Its a fun one though.

Edited, Dec 23rd 2008 4:23pm by odnet
#5 Dec 23 2008 at 2:11 PM Rating: Good
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171 posts
I wasn't really sure if I should be using envenom and really only use sinister strike seldomly as I have mostly forgotten it exists. The biggest issue (annoyance?) I am having is people in gear much worse than mine are doing far more dps than I am (other classes). For example, huntards are now hitting 2000 dps even when they aren't really great players (not knocking the class I have one thats level 70, its just annoying). Shamans do more damage than me, I am really struggling to put out decent numbers and I am wondering if it will continue to be this way or if it will change much as my gear upgrades. At this point I haven't really seen huge increases in dps when I've gotten quite a few new pieces of gear while my friends have a fair leap with just one new piece of gear.
#6 Dec 23 2008 at 3:30 PM Rating: Decent
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190 posts
just gear up and get used to your spec. As you get better and better gear, and you're more comfortable, you'll see the gain. Dont watch trash dps, its pointless. Im pushing 3400dps in a raid now and going between 1 and 2 on boss fights. Most the people in the raid are hitting 3ks as well. So its a really close race, but I personally find that when recount is not visible my dps is much higher. Just focus on having a good time and playing the game.
#7 Dec 24 2008 at 9:49 AM Rating: Decent
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811 posts
Your dps should improve if you use the suggestions above. Also, it's kind of a cop-out to say you dind't have time to re-gem. Port to org, buy gem, hearth ack. Takes 30 seconds. Also, unless the armory was messed up, I didn't see a single enchant, even on your epics. Also, hit rating is way low, even for mutilate. Exp is at 15, I think the cap is somewhere around 27 or something, but you'd have to read up on that.
#8 Dec 24 2008 at 10:26 AM Rating: Decent
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4,684 posts
Like somebody mentioned before me; aye, enchants. Even if it's gear you'll replace soonish, if it's either blue and level 80 or epic, throw an enchant on it. There's some pretty cheap (~30 gold) stuff available at the AH, and just getting honored with the Sons of Hodir gives you acces to 'ok' shoulder enchants for just ~80 gold.
#9 Dec 24 2008 at 7:16 PM Rating: Default
Personally for trash I like to use Wound/Wound

open with garrote
snd straight away
mut (4+)
evi

keeping HfB and using fan of knifes if a large pull

For bosses Deadly/Instant
Garrote
Mut (4+)
SnD
Mut (4+)
Rupture
Mut (4+)
Env

try to make finishers 4+ and keep up HfB

for glyphs use rupture/snd and either garrote or vigor depending how you're specced

edited for clarity

Edited, Dec 26th 2008 10:01am by jcbdrzr
#10 Dec 25 2008 at 5:49 PM Rating: Decent
@Above
I almost never Evi, it's pretty much useless in the instances I do. I don't like your order either cause you listed a 2-3pt rupture... I run Deadly MH/Instant OH always.

Quote:
Rotation:
* Before combat, get 3 stacks of Hunger for Blood up.
* Start up Slice and Dice however you please, really.

1. Mutilate to 4+ Combo Points
2. Make sure Hunger for Blood isn't going to drop soon. Refresh it if it will.
3. Is Rupture up? If yes, Envenom. Go to step 1.
4. Does Slice and Dice have >12 seconds left? If no, Envenom. Go to Step 1.
5. Rupture. Go to Step 1.


This is from the EJ pocket guide and is probably going to be your best bet. Very easy to jump into heroics in blues doing 2k dps and after a few upgrades 3k+ in 10/25mans. I pretty much always open with Garrote > SnD > and Mut/Envenom to get that full length SnD, then push 4-5pt's from next mutes for a big rupture - all of this typically happens while trinketed since my trinket is macroed with mute. After that, it's all refreshing. HfB before it drops, Envenom before SnD drops (whether it's 1pt or 5pts, use that envenom), Rupture as it drops if able to. Don't be afraid to pool some energy if everything has a long timer left, I run 120energy with Vigor+Glyph and having near if not full energy for a big run of mutes and refreshes is pretty nice. Mute ends up being a nice large chunk of your overall dps, so make sure to land alot of them when you have the oppertunities.

Edited, Dec 25th 2008 9:00pm by Boyiee

Edited, Dec 25th 2008 9:02pm by Boyiee
#11 Dec 26 2008 at 7:00 AM Rating: Default
Quote:
I don't like your order either cause you listed a 2-3pt rupture


Quote:
try to make finishers 4+ and keep up HfB


Should have been clearer, the 'mut' simply means mutilate x times until you have 4+ combo points.

And for the boss rotation, that was meant to env not evi, although using evi and wound for trash does seem to up my dps.

Previous post edited

Edited, Dec 26th 2008 10:01am by jcbdrzr
#12 Dec 26 2008 at 10:52 AM Rating: Good
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2,101 posts
Just asking since I've put my rogue on the side while I leveled my priest.

No one uses shiv for that 5th combo point pre-rupture?

I mean for when you are stuck at 4 combo points about to replenish rupture.

Edited, Dec 26th 2008 1:53pm by SynnTastic
#13 Dec 26 2008 at 11:44 AM Rating: Good
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If I feel like I need it I might go ahead and just drop a Shiv to fill out that last CP or poison stack I need, but otherwise it goes largely unused. Though largely if you're just doing it for the CP and you have the energy for it you might as well go ahead and use Mutilate anyway. You wind up eating a CP or two, but the trade off is vastly superior damage so I'd just reserve Shiv for when you absolutely need a DP stack right then and there.
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#14 Dec 26 2008 at 1:08 PM Rating: Good
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2,101 posts
MasterOutlaw the Irrelevant wrote:
Though largely if you're just doing it for the CP and you have the energy for it you might as well go ahead and use Mutilate anyway.


I dunno, that's 20 energy versus 60 energy. More often than not I am sitting at or near 20-40 energy energy to throw out the shiv and rupture, but would have to sit around and wait for the 60 energy to throw out a third muti and then rupture.

Edit: Not to mention if Muti crits your throwing away 2 CP instead of 1.

Edited, Dec 26th 2008 4:08pm by SynnTastic
#15 Dec 26 2008 at 1:49 PM Rating: Excellent
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2,680 posts
Shivving for that fifth point is very situational and rare in my experience. With a decent crit rating you shouldn't find yourself so energy starved that another mutilate (with it's enormous damage compared) is out of the question..... at least mostly. Once in a great while it's good to have Shiv available (if you have a very fast off-hand). But, again, very rarely.

With every experiment I've done rotations have fallen apart within just a few iterations. Playing mutilate is not like playing combat where abilities and timers fit nicely into a simple rotation. Forcing mutilate into a rotation you will clip your timers, or worse: let one fall off. Seriously consider that mutilate is about priorities and learn to be flexible. Once you get into the habit of managing energy and not mindless spamming it's really not that hard. And I for one definitely see more damage output from mutilate than from combat. IMO, if you're min/maxing for raid, there's no other choice (well, 'cept HAT if you have the right group!).

Also note that 4-point ruptures and envenoms are not a sin. 5 is better (with Relentless Strikes especially), but 4 won't get you kicked out of the mutilate club.
#16 Dec 26 2008 at 2:30 PM Rating: Good
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TherionSaysWhat wrote:
Shivving for that fifth point is very situational and rare in my experience. With a decent crit rating you shouldn't find yourself so energy starved that another mutilate (with it's enormous damage compared) is out of the question..... at least mostly. Once in a great while it's good to have Shiv available (if you have a very fast off-hand). But, again, very rarely.

With every experiment I've done rotations have fallen apart within just a few iterations. Playing mutilate is not like playing combat where abilities and timers fit nicely into a simple rotation. Forcing mutilate into a rotation you will clip your timers, or worse: let one fall off. Seriously consider that mutilate is about priorities and learn to be flexible. Once you get into the habit of managing energy and not mindless spamming it's really not that hard. And I for one definitely see more damage output from mutilate than from combat. IMO, if you're min/maxing for raid, there's no other choice (well, 'cept HAT if you have the right group!).

Also note that 4-point ruptures and envenoms are not a sin. 5 is better (with Relentless Strikes especially), but 4 won't get you kicked out of the mutilate club.


Well that's the info I was really looking for. I wasn't sure how Shiv would fit into the mix, especially at 80, since my rogue has been sitting on the sidelines. I remembered at 70 I was throwing them in there to get that 5th point for rupture(wasn't as much of priority for pre-envenom since I had instant poison on my off-hand), but no one had said anything about shiv in this thread, and I just thought I would throw it out there. I know it's situational depending on how much energy you have, but still wanted to throw it out there for people to consider and not forget about for a cheap CP.
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