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Death Strike - a wee bit too powerful?Follow

#1 Dec 21 2008 at 6:08 AM Rating: Decent
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Your Death Strike crits Fel Spirit for 1019 damage.
Your Death Strike heals you for 2038.

At level 60. Maximum health is 5419.

I have limited experience playing Death Knights in PvP, but having fought them a bit on my Paladin, they seem nigh indestructible with a Blood build. Might of Mograine means my ~300 damage Death Strike hits turn into ~800 damage crits which heal me for 1600+ health which is about 30% of my maximum health.

Since I'm obviously playing a Death Knight now, I have no issues with Death Strike being so powerful, but my Paladin cringes as he pumps out 1,000 Flash of Lights that get interrupted, silenced and do zero damage to anyone.
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#2 Dec 21 2008 at 7:23 AM Rating: Decent
I do not see it as too powerful, it is just another part of the class. I have seen some nice crits, but at level 80 when you have in excess of 22,000 health that random heal is just that, random.

Is the ability of rogues to go stealth too powerful? When they can stealth, and stun me and take me down to 1/2 or 1/3 my health with me just standing there seems too powerful to me. Is the ability of paladins to become completely immune to damage ('bubble') heal up and mana up completely seems a bit too powerful to me. (i am sure some can argue that certain talent trees enable the paladin and rogue to perform those actions while death strike is available to all death knights, c'mon, I am waiting...)
#3 Dec 21 2008 at 9:59 AM Rating: Good
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I snooped around and it seems the heal doesn't scale all that much with level, so I guess it'll just be throughout the 60's that it'll rock my world.

The formula for the heal is h = (0.5 * n * x) + x

h = health restored
n = number of diseases
x = damage done

So at level 60 with 5,500 health and a Death Strike crit of 1,000 damage on two diseases, it's 2,000 health restored. That's 36% of maximum health which is a whole lot, considering you can get in two of those strikes before you have to wait for the runes to cool down. However, at, say, level 70 with 10,000 health and a crit of 1,500 on two diseases, it's 3,000 health which is 30% of maximum health.

Jumping to level 80 at 22,000 health, if it's supposed to stick to the 30ish percent of maximum health, Death Strike would have to crit for 3,300 damage, which to me seems highly unlikely to happen.
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#4 Dec 21 2008 at 1:57 PM Rating: Decent
Holy snaps.. Is that you with normal gear or are you just sittin at 60 doin avs?
#5 Dec 22 2008 at 12:05 AM Rating: Decent
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at 80 it only restores 2.5-4k hp i think. so no it does not scale well considering i have 33k hp raid buffed for tanking a 10man.
#6 Dec 22 2008 at 1:15 AM Rating: Decent
Death strike is great at lower lvls and allows for fast easy leveling but at higher lvls with big HP pools it isn't so noticable unless your doing a 25 blood dk raid, with the recent changes you would heal 100% of dmg dealt so as long as your tank deals more dmg to the boss than the boss to the tank this could be fun.
Sadly i don't see this happening.
#7 Dec 22 2008 at 3:05 AM Rating: Decent
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Kurozetsumei wrote:
Holy snaps.. Is that you with normal gear or are you just sittin at 60 doin avs?


That was me questing in Hellfire Peninsula, Outland. Those Fel Spirits you have to slay on Alliance side for the Jules Exorcism quest.

The thing about Death Strike, which is why it doesn't scale well in solo situations, is that it scales with damage done and number of diseases, instead of maximum health. Since your health apparently (33k, yikes) goes through the roof, the heal from Death Strike is toned down a bit.

However, the amount healed is also based on the amount of diseases on the target. So imagine a 10-man DK raid where everyone puts up two diseases (I know Crypt Fever is a third, but we'll keep it simple) and someone crits for 2k with Death Strike (I'm assuming this is possible at level 80, fully raid buffed):

n = 10 * 2 = 20 diseases.
x = 2,000 damage.
h = (0.5 * 20 * 2,000) + 2,000 = 22,000 health restored.

Holy hell, right?

A Warrior with 33,000 health would heal himself through Bloodthirst for 990, if my math is correct. Of course, if he's got 33,000 health, he's probably the tank and thus doesn't have Bloodthirst.

Edited, Dec 22nd 2008 12:06pm by Mazra
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#8 Dec 22 2008 at 6:09 AM Rating: Decent
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You guy's completely missed out about the Glyph of DS which add's healing depending on RP. People are specing into frost for the extra 30RP to add to that. VB+DS can be powerful, but you do need the disease's, hit rating and timing to land it.

Everything is supposed to be balanced, finally something to knock pally's off their ivory tower!
#9 Dec 22 2008 at 5:53 PM Rating: Good
Mazra wrote:
Kurozetsumei wrote:
Holy snaps.. Is that you with normal gear or are you just sittin at 60 doin avs?


That was me questing in Hellfire Peninsula, Outland. Those Fel Spirits you have to slay on Alliance side for the Jules Exorcism quest.

The thing about Death Strike, which is why it doesn't scale well in solo situations, is that it scales with damage done and number of diseases, instead of maximum health. Since your health apparently (33k, yikes) goes through the roof, the heal from Death Strike is toned down a bit.

However, the amount healed is also based on the amount of diseases on the target. So imagine a 10-man DK raid where everyone puts up two diseases (I know Crypt Fever is a third, but we'll keep it simple) and someone crits for 2k with Death Strike (I'm assuming this is possible at level 80, fully raid buffed):

n = 10 * 2 = 20 diseases.
x = 2,000 damage.
h = (0.5 * 20 * 2,000) + 2,000 = 22,000 health restored.

Holy hell, right?

A Warrior with 33,000 health would heal himself through Bloodthirst for 990, if my math is correct. Of course, if he's got 33,000 health, he's probably the tank and thus doesn't have Bloodthirst.

Edited, Dec 22nd 2008 12:06pm by Mazra
It has been my experience that when attacks are counting diseases on the target, it only counts the ones you have put up.
#10 Dec 22 2008 at 6:39 PM Rating: Decent
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MetaCreep wrote:
You guy's completely missed out about the Glyph of DS which add's healing depending on RP. People are specing into frost for the extra 30RP to add to that. VB+DS can be powerful, but you do need the disease's, hit rating and timing to land it.

Everything is supposed to be balanced, finally something to knock pally's off their ivory tower!


That's being changed next patch.
#11 Dec 22 2008 at 7:44 PM Rating: Good
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MetaCreep wrote:
You guy's completely missed out about the Glyph of DS which add's healing depending on RP. People are specing into frost for the extra 30RP to add to that. VB+DS can be powerful, but you do need the disease's, hit rating and timing to land it.

Everything is supposed to be balanced, finally something to knock pally's off their ivory tower!

Glyph is being changed to boost DS damage by 20% in 3.0.8.

Edit: Maz, that formula is wrong in my experience.

Edited, Dec 22nd 2008 7:45pm by Theophany
#12 Dec 23 2008 at 6:04 AM Rating: Decent
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I'm looking at the patch notes on wowhead.com and all they've said is "Glyph of Death Strike has also been reduced by 50% to 1% healing per 5 Runic Power" nothing about just being a damage increase.
#13 Dec 23 2008 at 8:24 AM Rating: Default
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Death Knights don't bother me in PVP, its the paladins and there 12 seconds of do whatever the hell they want bubble that needs nerfed.
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#14 Dec 23 2008 at 11:27 AM Rating: Good
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MetaCreep wrote:
I'm looking at the patch notes on wowhead.com and all they've said is "Glyph of Death Strike has also been reduced by 50% to 1% healing per 5 Runic Power" nothing about just being a damage increase.

MMO-Champion or another news source is much better for getting news.

Mainly because of this.

Getting patch info from wowhead is like getting all of your news from Jon Stewart's Daily Show. Yeah, some of it is there, but a lot of it is blatantly wrong, or has since changed.
#15 Dec 23 2008 at 12:07 PM Rating: Good
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Point taken. will look there from now on. The change on the glyph will be a good thing anyway, was annoying holding back RP to keep heals up, straight 20% damage increase is better imo.

If I don't post here again before xmas then merry xmas to all ^_^ happy holiday's n stuff and thanks for linking that Theo.
#16 Dec 27 2008 at 4:49 AM Rating: Good
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Hmmm I suppose DS can be a touch op...I was tanking OK and we lost the healer during the first round of insanity. Between mark of blood, death strike and my other panic buttons I kept myself alive for the remaining 50% of the boss's health.

It's either op or I had a lot of lucky crits and was in the infamous tanking 'zone'.
#17 Dec 28 2008 at 10:40 PM Rating: Decent
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Quote:

MMO-Champion or another news source is much better for getting news.

Mainly because of this.

Getting patch info from wowhead is like getting all of your news from Jon Stewart's Daily Show. Yeah, some of it is there, but a lot of it is blatantly wrong, or has since changed.


Those tanking weapons they show are sexay.

Even if they are the same models as the rune weapons from Ebon Hold...
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#18 Dec 29 2008 at 12:32 PM Rating: Decent
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RuinatorVek the Eccentric wrote:
It has been my experience that when attacks are counting diseases on the target, it only counts the ones you have put up.


This would change the strength of Death Strike severely. I'll have to test that.

Overlord Theophany wrote:
Edit: Maz, that formula is wrong in my experience.


The formula or the calculation with the 20 diseases? I'm fairly sure the formula is correct. With two diseases on the target, I heal myself for twice the damage dealt by Death Strike. Here's a WoWwiki article, though.
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