Ret Aura always for me unless we need a magic resist.
Tsuvati wrote:
Might is great for super fast fights where you do almost no casting and are done in seconds.
When you are fighting 3-5mobs at a time your level(which is how I level) you need Wisdom or you will OOM so fast from healing.
Even at 42 I recommend it so you never have to stop. I have not used a drink or food aside in a dungeon since I made my Retadin.
Might is awesome for killing 1 v 1 but for anything more, or streaming fights(constant links) Wisdom shows more.
I'm not sure, but if you don't have the Art of War and replenishment talents at that level, you REALLY need the MP more.
This really depends on your playstyle/spell rotation.
For me it goes BoM > BoW > BoK > BoS
If there is 2 paladins in my 5man I will tell the other one to bless Wisdom (unless their Prot and need the threat from BoS) and I'll Greater Blessing of Kings him/her and then bless myself with my 30min BoMight.
In an instance like Violet Hold where there is a steady stream of enemies coming in I can spam DS, CS, judgements nonstop and add in the occasional consecration as well without having to stop to drink. If you can manage your Divine Plea into your rotation well and judge wisdom you shouldn't have any issues with mana return. The key is using Divine Plea early in prolonged fights, not leaving it to the last minute when you run oom. A typical early rotation for me would be Judgement, CS, DS, Cons then Divine Plea, then move into my normal spell rotation.
Using Glyphs like the Spirital Attunement/SoB/tM will help you out in dungoens as well.
As far as raiding goes (raided Sarth a few times now), mana management hasn't been a problem for me whether I use SoC or SotM. I usually save a mana pot for late in the fight and keep my LoH for if a tank gets critically low on health (I HoP the healers) or use it myself as a second health/mana regeneration option if I need.
Losie wrote:
http://failsafedesign.com/maintankad...php?t=17767
Says it all... I hear whining and #$(*ing from Holy Paladins that I know all the time that the Protection Paladins are ending up higher than them on the healing charts and that they should get to judge Light.. Well -- clearly those Holy Paladins don't parse reports for exactly how much threat this ability generates.
It is a core tanking tool. One that will clearly be getting a threat nerf in the near future. But even at 50% threat generation it would still pull over 2000 TPS for us in some ideal 25man fights.
This is the thread where you probably heard about the Judgement of Light threat bomb Borsuk.
Edited, Jan 14th 2009 6:08am by arthoriuss